Keep Your Faith Alive by Geckoo1337 2020-04-26T00:29:37Z
love the theme and would love to play this but I have a mac. Can you export from unity to mac version?
Foon → Ludum Dare Explorer → Users → anystarabove
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | ♡thump-thump♡ | jam | 1622 | 3.31 | 3.42 | 3.48 | 3.85 | 3.31 | 2.71 | 2.05 | 2.89 |
love the theme and would love to play this but I have a mac. Can you export from unity to mac version?
such a great concept and content. it is hard to make a game that teaches you rich content without it seeming heavy handed, and you did this very naturally and artfully. well done!
this was great and I loved how the plot unfolded and the various audio and text interjections that added some chaos, suspense and spookiness.
This was worth it for the Nickelback joke alone! Clever, fun and I liked the vibe. The flat character aesthetic worked for me too and liked the way it contrasted with the real party convo background audio. Nice.
I have to say...I am pretty proud of myself for finishing the game! :) Excellent work on the level design and scaffolding the learning process.
love the concept!
such a fun turn based puzzle game. took me a while to figure out the action cards and which direction the blocks go relative to the player, but that's probably just me. aspects of the game reminded me of glitch tank -- which I love. Art, graphics, animation, and foreboding intro text all enhanced the tension and engagement level for me. I will def come back to try to finish the game.
well done. you can tell how much care you put into this with all the comp sci puns, and the craftsmanships of the artwork. memory leeks was my favorite. i like the use of the spotlight to hide some fo the baddies too so they could be a surprise. well designed levels and well balanced game play.
One of the most overall creative games I have played so far. The puns and storyline are really clever and funny. I played on my macbook and it was challenging for me using the track pad but it was engaging enough that I kept trying despite the delightful pixelated carnage. Everything works together really well. I would love to play this by tapping and dragging on my phone or ipad.
so clever! Sound is so often overlooked as a core game mechanic. Reminded me of one of the levels in Braid. super fun. Is the baby a 2001 Space Odyssey reference? Love it. I would have used a different color than yellow -- but that's just a personal preference. Well done.
this was so fun. amazing you did it all in 48 hours. the plot, dialog, graphics, music are all really cohesive. excellent craftsmanship. i love all the details in the pixel art. spooky, quirky, suspenseful and made me smile.
This reminds me of being a kid and being in an arcade and finding a gem of a cabinet game with a unique theme that I discovered for the first time. The core mechanic moving then climbing the ladder and fixing the glass was easy to learn and hard to master. The challenge level seemed good for me and I didn't get too frustrated too quickly. I was hoping to buy things earlier to make it more visually interesting in the background, but I kept trying again until I could and them it felt like a nice reward. I thought graphics were clean and nice. One small suggestion would be to add more character to the fish graphics or how it behaved so I could know why it is so disliked. But maybe it is like Tom Brady and some people just love to hate on it for no good reason. I played this longer than just about any other game I have tried -- so very nice work.
so fun. the sound clips are hilarious. great voice acting. the whole thing is very cute, fun and well executed.
what a wonderful game. The story line was compelling and I really felt like someone in this tense situation of having to keep all these plates spinning -- wife, person I was texting with, the irony of trying to keep the tamagotchi alive while all this is falling apart around me. Lovely music by the way -- bittersweet. I liked the drunk effect too. Very imaginative, and I thought the whole composition was beautiful and explored the human condition. Super impressive you could execute this on such a high level in such a short amount of time.
so fun. I especially liked the sound effects. For some reason, the feel and amusement reminded me of a fun carnival game. Made me smile.
This was really fun. Clever use of physics for a balloon. I love phaser.js by the way. I also loved customizing my balloon and adding my name to the name tag. I didn't realize there was a space to add my name at first and had to click back to add it. I think the balancing was good and was appropriately challenging to keep me interested without it seeming impossible. I stuck with it until I got to the laser level which I could not figure out after a few tries -- but the game was crafted in a way to make me want to go back and try again. I might add a "hooray" sound effect and maybe animation after beating each level -- but I love positive reinforcement for any achievement. Well done and I hope you continue developing this!
This definitely kept me interested and made me want to keep playing to see how long I could keep the plant alive and trying to budget my time between retrieving the water, travel time, and placing it in protective areas. It was challenging in a good way. I am going back to see if I can at least make it to day 5.
I liked the puzzle and first time through stuck with it to the end. Nice win screen and final animation. I felt rewarded. The artwork was amazing. Every character and object had a lot of personality. The sound effects matched what I imagined the characters sounding like as well. One small suggestion is to empty the syringe completely after use. I kept thinking there was a chance for a second injection somewhere. I loved the crafting challenges. The creatures were the most fun fo interact with. I would like more if the planet gets bigger as you continue to develop this. Thanks! I had a lot of fun.
@suniyun @shadowvx000 @beanslasher @izokia @kristinamay @lambdaloop @semihuller @noahnewline @zerion @megalink @ranjan @tomyomy
Thanks again for all the great feedbackI I reread the rules and realized it seems ok to make this quick bug fix for the controls – so they should be working better now.
Hi @thelemba @tyler-bay and @gabe-lane. Thanks so much for the feedback. I reread the rules and realized it seems ok to make this quick bug fix for the controls -- so they should be working better now.
@weine Thanks so much for the feedback. Those are definitely things I would like to do as I build out the game more. Cheers!
Thanks a lot for the feedback @alchemic. I would like to add more levels, first introducing the white quick sand circles, and then on a later level the directional arrows. Also some short instructions before those levels start and a few seconds to test the new features. For example, just seeing one heart caught one white circle and you have to push it through before starting one level. And then seeing the same scenario and having to press space bar to place a directional arrow before the other level starts. That's the plan anyways. Hopefully that will help. Thanks again!
Wow. Such a great concept and good vibe coming through on your game. The writing was clever and funny but light and not overwrought. The music was kind of addicting -- I dug it. I definitely felt transported and drawn into the magic circle of the sweet, quirky world you created. Well done.
very well executed and polished. the graphics and cute and fun. the mechanics work well and it was easy to jump in, be engaged and right away start having fun with the game. I don't usually like shooter games, but the theme made it fun instead of gory, kind of like the thing Nintendo does to make things family friendly and garner a broader group of players. I think you should definitely continue to work on this and try to get in green lighted on Steam.
this was so fun and a very peaceful and meditative experience for me as well. the graphics, which i loved, reminded me of the cover art to the album galactic melt by com truise. i'm so into this type of aesthetic. and the original guitar song you played and recorded is beautiful. a real work of art!!!
I came back and played again. I am amazed how the game can generate something so melodic but different each time. You must know a lot about music theory. I really love the song at the end too. Beautiful guitar.
I like the concept. The placing piping aqueduct seemed to work pretty well but I had to be very precise about placement so I didn't delete what I already placed, unless I held space down while moving. Can't wait to see how this continues to evolve.
I think this is one of my favorite games from the jam. The graphic design is very clean and polished and cute. And I love the color palette you used. I love the animation details of struggling to pull up the sprout and also when everyone crowds to one side of the game. The whole composition is unified including the music. This game makes me happy!
Also, the little onboarding tutorial in the beginning so you get a handle on the core mechanic before starting is well done.
what a cool mechanic and tension with trying to move fast but also not make a lot of noise. The suspense in the game was awesome. And the spider, lighting and sound scape definitely led to the scare and thrill factor especially at the end. Would love to play this again as you add more. Awesome work in such a short amount of time.
Nice work. I appreciate all the care that went into the details with the artwork and the modernized three pigs story. You can tell you really were invested in their backstories and it comes through in the artwork and writing. After this is developed I could see if being popular with kids on phone or tablet. It is like one part game / one part interactive bedtime story. I liked how more of the story was unveiled during the building times but would have liked ever more of this content, especially during the one day wait for the hospital. Overall -- very imaginative work and it was fun to get lost in this world and feel like a kid again.