FoonLudum Dare ExplorerLD46 → Dungeon Furnisher

Dungeon Furnisher

By zeroji

View on ldjam.com

CategoryRankScoreCount
Overall17723.2524
Fun17553.0624
Innovation2683.8424
Theme10723.7224
Graphics19672.9524
Audio12103.0423
Humor8013.2019
Mood15873.1722

Comments

yskuma 2020-04-21 13:46

Really enjoyed the concept behind this. It took me a few trys to clear a level.

ryan-harriman 2020-04-21 14:19

We liked your game. It was a little confusing where to put the cards, or at least what the best strat was.

I really like the auto battle-concept.

Nice Job.

murpyh 2020-04-21 14:22

I enjoy the idea, and I love seeing the little fights play out! I think at a point it sort of becomes a "find the next place to click" more than a "design a dungeon" so mabye having more choice of where to put things / what card to use would improve that - or give less cards than there are card slots so some spaces remain empty.

codekiw 2020-04-21 14:35

The idea is great, but often you don't really have a choice where to put stuff and the strats I tried didn't work. For example I tried to put ranged enemies in a small chamber with good loot and strong enemies in the other chamber with (from my view) worse loot. But the little guy just runs into the wrong chambers then. I did not really understand how I could strategize and I never made it through a full level

amazura 2020-04-21 16:39

it's Short but Great and i love the idea of this game. here take my double thumb:thumbsup_tone2::thumbsup_tone2:

zeroji 2020-04-22 07:53

Thank you all for your review and feedback! It's much appreciated :)

Strategy issues

Up until the last 3 hours, I thought I would had time to implement doors. I thought wrong, but there is still some pathfinding code that uses it to choose which rooms to visit, which may cause unexpected behaviour.

Also, the blob doesn't have a top-down view of the map, it only sees the rooms (and doors) it has seen so far. It doesn't know what a room contains before going in.

Card placement

Unfortunately, it can happen that no possible slots appear on the start screen. **You just have to pan around to find one!** Everything is randomly generated, so there are definitely some "bad seeds" where you just cannot win. You can reload the game (or just press `R` :wink: ) to try a better seed :)

@murpyh having more slots than cards is a good idea, we'll definitely think about it for post-jam updates!

aerolink 2020-04-22 12:18

Good concept! But it's seem difficult to really strategies with all the randomness

zubspace 2020-04-23 21:20

The idea is great. The first couple of times my blob was wrecked on the first room. But then, watching your blob running around like mad, turning into a invincible slayer is very satisfying!

Currently it feels a bit random, because the player does not have that much choice. Some ideas:

* Make it possible to discard or buy some cards? * Randomize the order of the cards. Don't group them by type? Maybe the player can choose from a deck instead of only taking them down from a list. You could maybe build some kind of card-tree (cards requiring other cards). * Let me distribute the cards more freely, meaning slots can take all types of cards? Don't know how to hinder the player from placing all goodies on the first room, though...

Good concept overall. Really liked the music, btw!

slimbun 2020-04-26 09:40

This game concept is great. I liked the fact you could pick the map width and height, It make the game a lot more pleasing for the player.

albertnez 2020-04-26 10:15

Really nice idea, love it! It's like a reversed way of playing a Dungeon Crawler, where you control the placement of random objects, and the game actually controls the player. I would love it if it was clearer where the next cards can be placed, but it's a great game you made for the ludum dare.

nihushu 2020-04-29 22:57

I have no idea how to play it but the fact that it's able to handle 99x99 map really impressed me :D

0xsmt 2020-04-30 16:28

Really cool concept. I agree with some of the other comments, that the game seems a little random at times and I don't have a lot of control over what I'm doing. Some control over the hands would be nice, but an interesting idea might be knowing about the 'psychology' of the blob. Is the blob a greedy characters, and chases after loot? Or do they rush to they end, only picking up loot along the way? Or maybe they're cowards, and flee from fights when possible? Maybe have different temperament blobs each round, randomly assigned (or chosen) -- that way the user has some idea how they might behave from room-to-room. And each temperament would have a different path-planning algorithm (or different parameters). Just a thought.

Really enjoyed the concept though, an interesting take on dungeon crawler with elements of resource management and tower defense elements.

samuli 2020-05-07 16:42

Awesome idea! It would be nice, when placing the cards, if you could click on an already placed one, to see what you had placed in that spot.

hiro-e 2020-05-09 07:32

Nice concept, but its so hard to me hahahaha