Foon → Ludum Dare Explorer → Users → 0xSMT
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Deluge | jam | 2.66 | 2.75 | 1.75 | 3.58 |
Really cool concept. I agree with some of the other comments, that the game seems a little random at times and I don't have a lot of control over what I'm doing. Some control over the hands would be nice, but an interesting idea might be knowing about the 'psychology' of the blob. Is the blob a greedy characters, and chases after loot? Or do they rush to they end, only picking up loot along the way? Or maybe they're cowards, and flee from fights when possible? Maybe have different temperament blobs each round, randomly assigned (or chosen) -- that way the user has some idea how they might behave from room-to-room. And each temperament would have a different path-planning algorithm (or different parameters). Just a thought.
Really enjoyed the concept though, an interesting take on dungeon crawler with elements of resource management and tower defense elements.