FoonLudum Dare ExplorerLD48 → Swarm!

Swarm!

By ghost-wave

View on ldjam.com

CategoryRankScoreCount
Overall1973.7642
Fun2863.5842
Innovation2053.6742
Theme5863.3642
Graphics954.1242
Audio484.0242
Humor2
Mood1323.8240

Comments

johnnysix 2021-04-26 04:32

Great job, really loved the music and the controls. Was satisfying when the button presses lined up with the aliens falling into the lazer / lava / door smash etc. Could be developed further for sure, really like the space-age dungeon keeper style.!

ghost-wave 2021-04-26 11:39

@johnnysix Thank you for playing, I'm glad you enjoyed the game :)

43sam 2021-04-26 11:59

Very fun game. Really liked trying to time each trap. Once you have the timing down it isn't too hard. It woould be cool if they came in threes or closer together so you're forced to use all traps as well. Also different aliens that move at different times would add to the challenge. I also really liked the art and music. Creates a really strong setting. Great game overall :)

loig 2021-04-26 12:00

I liked the graphics a lot. The music is nice as well.

The game itself is indeed quite satisfying when you manage to deal with several aliens in a row.

My only concern was that, on my computer with a somehow esoteric keyboard layout, the controls were not ideal (q, e and w are keys that are very far from each other).

ghost-wave 2021-04-26 12:05

@43sam Thank you! I might make a post-jam version with your suggestions.

ghost-wave 2021-04-26 12:06

@loig Yes! I myself have an azerty keyboard so I know the pain, I really wanted to make adjustable controls but alas, I ran out of time.

ariorick 2021-04-26 12:06

Art and music are cool. I think it needs to throw much more monsters and give more feedback like screenshakes. Also a helthbar for your base would raise the stakes, just score is not enough i think. Andof coursee increasing difficulty with time, i forgot it too when makinng my game, and it would have been such an imrovement

ty 2021-04-26 12:13

i love this! it's so fun to play! the details on the graphics are super cool too (like how the aliens slowly melt away after dying, or how they produced smoke after dying in stage 2). i think it would've benefitted from some kind of indicator about how far there is until the next level, or maybe there was one but i missed it - it's a great game either way!

ghost-wave 2021-04-26 12:17

@ariorick Difficulty does increase with time but maybe a bit too slowly. There is a health bar on the right but it might need a bit more visibility. Thank you for playing!

ghost-wave 2021-04-26 12:19

@ty Thank you, I agree with you, if I make a post-jam version, I will add your suggestions.

lalada 2021-04-26 12:20

Great music and graphics. Its fun to learn how to use that traps in proper time. More enemies is better

ghost-wave 2021-04-26 12:26

@lalada the game is definitely too easy for people who are comfortable on a keyboard, It needs some adjusting

elsombrero 2021-04-26 16:06

Very good game dude really awesome graphics

alexjdg 2021-04-26 16:07

Super cool game! I love the art style, and the CRT shader is a neat effect

locustjin 2021-04-26 16:07

Awsome pixel art and very innovative idea. This game has potential !

oysuta 2021-04-26 16:07

The audio in this is pretty phenomenal, the music and SFX work together extremely well. Only drawback to that is that between enemies I felt the urge to spam the traps to play along with the music, and couldn't! :P

etdofresh 2021-04-26 16:18

Very nice art and sound. How am I supposed to know what my progress is, ie, how many baddies can i let through? how many until next stage?

glowglew 2021-04-26 16:23

Excellent art and music. Very original and interesting concept. Maybe more types of enemy (I don't know if there are more enemies in other levels) would make it much more better.

paul-merkamp 2021-04-26 16:45

Looks super neat - huge fan of the sound design and the music too.

I would have liked to know how many lives I have left before moving on to the next level - however I think the powder physics added a lot and made it feel like a neat little experience.

Great job!

hoodedbale 2021-04-26 16:46

It feels satisfying tho I'm being a murderer xD

godsboss 2021-04-26 17:46

I somehow was pretty bad at this, probably need more practice. Good game though.

oeschmid 2021-04-26 17:52

The art direction is really nice! I like the retro feel.

milestone-games 2021-04-26 20:37

Excellent work on the retro mood! Getting the timings right took some practice, but was very rewarding when it worked out :smiling_imp: Would be cool to see more levels and perhaps upgrades, if you choose to continue working on this game!

cavedens 2021-04-26 21:51

Fun little game. I couldnt figure out how to get to the next level though

ghost-wave 2021-04-26 21:55

@cavedens after you lose a few life, you can get to the second level ;-)

rhoff95 2021-04-26 22:19

Great game and great music. I like the core concept and would love to see it get expanded. This seems like a great starting points for a mechanic where you build things.

dancan 2021-04-26 22:37

Great game! Lots to love: great music, great art, fun mechanics. I think the scanlines and screen curvature effects are a really nice touch.

secret-magic-404 2021-04-27 09:36

That was neat! It's quite hard to make a compo game which is pretty much equally good in all rating categories... kudos to you @ghost-wave !!! :smiley:

goldone 2021-04-27 22:22

Really love the concept, the art style, the sound and the music - they all fit well together. How did you do the "bent screen" effect by the way?

One thing that would be great would be for the traps to synergize more - e.g. having alien types that have to be softened up by one trap so the next can kill it, or something like that.

mactinite 2021-04-28 02:57

Very cool concept, it was a bit slow though. Most of the time I was able to get the aliens with the first trap unless I mis-clicked. Music was very good, and the pixel-particle effects were cool. Had a lot of fun just clicking to load the screen up with particles lol.

shaolin-dave 2021-04-28 03:16

Interesting concept. I didn't read any instructions but it still only took me a couple moments to pick up the controls anyway, and I think I did alright. The most confusing things were the traps having different layouts then whats on the keyboard, and the recharging graphics being small and blending into the scenery. Maybe a more obvious visual cue and sound effect when a trap is ready to be used could help?

ghost-wave 2021-04-28 07:13

@goldone It's a simple shader I wrote based on this german video I found: link:www.youtube.com/watch?v=Dn8joy4tP2Q (I don't speak german thought lol) As for your suggestions, I agree, the game would really benefit from more variety.

@mactinite Thank you for playing :) The game is definitely too easy for most people. My jam games are usually way too hard, this time it's the opposite lol :^)

jaybaus 2021-04-28 12:31

Really enjoyed this! The concept is solid and it's executed really nicely with all the sound, music, graphics and gameplay all working together well. Really impressive, great job :)

squimmy 2021-04-28 12:37

The graphics and music are good, and the basic gameplay idea is fun and unique, but unfortunately it got boring before too long. Other people have suggested adding more types of enemies, and I think that might have helped, but making the difficulty increase more quickly would probably be an easier way of keeping the game more engaging.

keppersnapper 2021-04-29 04:17

Really pretty little shader work and I like the concept of opening traps to kill aliens! Personally think thhat thhe art is beautiful and really well done :) Regarding the levels, I feel like whenever you miss an alien, you sould straight away progress to the next depth level. Currently theres no indicator of failure! D: Overall really cute! :)

icxon 2021-05-08 05:00

That was an exceptionally cool when I activated traps with the music beat synchronized!

Here is my playtest:

https://youtu.be/JBUAfK2W1cg

ghost-wave 2021-05-10 09:30

@icxon

Thank you so much for making a playthrought :)