barnabewild 2026-04-20 03:07
Pretty stressful and the sounds were a little loud, nice visuals. with a little more polish it could get pretty fun!
Foon → Ludum Dare Explorer → LD59 → Isolated Signal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.37 | 10 | ||
| Fun | 3.31 | 10 | ||
| Innovation | 3.18 | 10 | ||
| Theme | 3.93 | 10 | ||
| Graphics | 3.62 | 10 | ||
| Humor | 2.12 | 10 | ||
| Mood | 3.68 | 10 |
Pretty stressful and the sounds were a little loud, nice visuals. with a little more polish it could get pretty fun!
@barnabewild Thanks!
really cool shaders and overall art style, its very interesting
needs more feedback for when things happen, for example hitting an enemy makes the bullet disappear but no other indicator
Nice aesthetics, agreeing with aou that more feedback would be appreciated. I also kind of expected the enemy to be pinged by the radar, leaving a kind of "radar ghost" where it was spotted; however it felt more like appearing and disappearing rather randomly.
Have you tested the game without the battery mechanic? For me, it feels like there's a kind of conflict between slow creeping horror feel and "let's move as quickly as possible to the next battery"..
The game is basically finished. It has just the right amount of tension and everything. I died because I used up my bullets on trying out the mechanics, haha! Top!
Really great aesthetics and sense of immersion.
@fabelay @tanjou Thanks!
I love the CRT effect and the look & feel, really cool! But I must say I've been quite frustrated that I so quickly ran out of ammo and battery :/