FoonLudum Dare ExplorerLD59 → Isolated Signal

Isolated Signal

By ethan-hammonds

View on ldjam.com

CategoryRankScoreCount
Overall3.3710
Fun3.3110
Innovation3.1810
Theme3.9310
Graphics3.6210
Humor2.1210
Mood3.6810

Comments

barnabewild 2026-04-20 03:07

Pretty stressful and the sounds were a little loud, nice visuals. with a little more polish it could get pretty fun!

ethan-hammonds 2026-04-20 04:52

@barnabewild Thanks!

alextudor4273 2026-04-20 05:59

really cool shaders and overall art style, its very interesting

aou 2026-04-20 05:59

needs more feedback for when things happen, for example hitting an enemy makes the bullet disappear but no other indicator

lanatra 2026-04-20 06:46

Nice aesthetics, agreeing with aou that more feedback would be appreciated. I also kind of expected the enemy to be pinged by the radar, leaving a kind of "radar ghost" where it was spotted; however it felt more like appearing and disappearing rather randomly.

Have you tested the game without the battery mechanic? For me, it feels like there's a kind of conflict between slow creeping horror feel and "let's move as quickly as possible to the next battery"..

fabelay 2026-04-20 16:15

The game is basically finished. It has just the right amount of tension and everything. I died because I used up my bullets on trying out the mechanics, haha! Top!

tanjou 2026-04-20 17:36

Really great aesthetics and sense of immersion.

ethan-hammonds 2026-04-21 03:01

@fabelay @tanjou Thanks!

7uc4s 2026-04-21 10:29

I love the CRT effect and the look & feel, really cool! But I must say I've been quite frustrated that I so quickly ran out of ammo and battery :/