FoonLudum Dare ExplorerUsers → CoTiJeLucie

CoTiJeLucie

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659Signal👥Connection Lostjam3193.723.743.704.443.532.373.33

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by CoTiJeLucie

LD59 — Signal

Connect by BruceZoom 2026-04-21T17:20:27Z

Love the game <3 It's amazing that similar ideas can lead to such different outcomes! The idea with the bandwidth loss would actually solve our issue with unreadable signal loss values :c If we ever have to remake the internet we'll split it. You're doing WiFi and cabeling and we're doing antennas and satelite dishes!

Connection Lost by CoTiJeLucie 2026-04-21T14:20:18Z

Thanks for all the lovely feedback <3

Looking back I would include explanation of the towers at least, but I didn't want to have a complicated wall of text and rather wanted the game to be as self explanatory as possible, that's why we didn't end up removing the TTL number from the envelopes.

The signal strength I think would work better if we changed it to Signal Score and just not show the %, since it's just basically "try to get this number as high as you can", while also lowering time and tower count.

The towers themselves work in this manner:

Omnidirectional: No signal loss on terrain, low signal loss on distance (slow) Dish: High signal loss when overlapping terrain, no signal loss otherwise (faster) Beam: Long distance, high signal loss (fastest)

If I were to redo the tutorial, I would probably add maps, that already have prebuilt towers with drawn information next to it, explaining how they work.

The final signal loss is displayed on the destination, so you can try to move towers and rotate them around to get the best possible result.

Read My Signal by Shivvvy 2026-04-21T02:05:48Z

meow :3