Foon →
Ludum Dare Explorer →
LD59 →
Connection Lost
Connection Lost
By cotijelucie, , Head Priestess Ari and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 319 | 3.72 | 31 | |
| Fun | 187 | 3.74 | 31 | |
| Innovation | 225 | 3.70 | 31 | |
| Theme | 46 | 4.44 | 31 | |
| Graphics | 525 | 3.53 | 31 | |
| Humor | 566 | 2.37 | 26 | |
| Mood | 593 | 3.33 | 30 | |
Comments
At first, I was a little confused by how it worked, but upon sending the packets for the first time, I understood a little more about the limit that was being talked about. Overall, I found it satisfying to play, visually cohesive, and it definitely hit the theme.
Loved the tutorial, very easy to understand and clear.
2026-04-21 01:30
Great Idea, and Great adherence to the theme.
Having trouble figuring out how all the devices work. I was able to get the laser one to go, towers I think I could figure out with some work. No idea how to use the dishes.
An intreresting game, a little tips may be more favorable for me :)
This is a really great puzzle game. I would definitely play a full game version of this. I don't really understand how the signal strength works, the visualization shows the packet moving very satisfyingly. I also like how the instructions were drawn in the first level, but it could use numbers on the text for the order you're supposed o tread them in.
Such an amazing and cute game! I'm just having trouble understanding how exactly the final signal percentage is calculated. It seems like the shorter the distance, the better the signal, but on the other hand, the line is the minimum possible distance. Anyway, it was a lot of fun! Great job!
Woah, I really like it and it's really fun, I also was a tiny bit confused at the start, but the rest was pretty intuitive. I like how if forces you to learn how to use certain towers
2026-04-21 04:16
This one's really cool and could really be expanded~ Wasn't super clear how to get the signal started, but was intuitive once I figured it out. Nice work!
Really cool! Super satisfying to watch the packets send! Took a minute to figure out that the satellites are actually useful for getting more signal. The first level feels kind of strange though in that you have to exclusively use the 3rd tower?
Very cute puzzle game! I love the music it's super relaxing. Could probably have benefited from a visual tutorial but eventually I figured it out :D It looks really polished as well. Good job!
nyxkn
2026-04-21 09:34
Wow what a great game!! I'm glad there were limited levels or I'd still be playing :rofl: It was a bit confusing at first, and I was playing with the debug ui on. Feels like it's really important to understand that each hop has loss of one turn of TTL and you can only chain so many things. Otherwise the signal would just stop going and it wasn't clear what the reason was. Anyway absolutely great game! Thanks!
rezonanc
2026-04-21 09:51
good puzzle game, nice tutorial art and sound design
tanjou
2026-04-21 10:23
Very thoughtful usage of the theme, I really like it.
Also the BGM is a great vibe.
roboolet
2026-04-21 12:55
Satisfying little game. Was a nice relaxing experience. It felt nice to try and find an optimal route. I also found the signal % a little confusing though, maybe it'd be better to have like a "ping" rating instead? So you could still balance around transmission towers being a bit slower/bad for connection, but also makes it a bit easier to grasp. In any case, nice entry!
I don't know why this doesn't work. The mechanic is quite unclear. Like I don't understand why TTL is decreasing so fast as I extend the route and looks to me many levels are unsolvable as the TTL clears out like the one in the screenshot. ScreenShot_2026-04-21_091154_091.png
But hey, I finally found a game that has a similar idea to mine! Nice work!
@brucezoom The TTL is how many towers can you still power down the line. It's the main puzzle of it all. We probably could've named something a bit more self explanatory like >max line Here's one of the possible solutions: Screenshot 2026-04-21 153332.png
@head-priestess-ari Oh, that makes a lot more sense now. Thanks for the explanation!
pipetto
2026-04-21 14:02
I couldn’t figure out how to play the game — it would be great to have a tutorial. I only managed to get through a few levels by trying random combinations
Thanks for all the lovely feedback <3
Looking back I would include explanation of the towers at least, but I didn't want to have a complicated wall of text and rather wanted the game to be as self explanatory as possible, that's why we didn't end up removing the TTL number from the envelopes.
The signal strength I think would work better if we changed it to Signal Score and just not show the %, since it's just basically "try to get this number as high as you can", while also lowering time and tower count.
The towers themselves work in this manner:
Omnidirectional: No signal loss on terrain, low signal loss on distance (slow) Dish: High signal loss when overlapping terrain, no signal loss otherwise (faster) Beam: Long distance, high signal loss (fastest)
If I were to redo the tutorial, I would probably add maps, that already have prebuilt towers with drawn information next to it, explaining how they work.
The final signal loss is displayed on the destination, so you can try to move towers and rotate them around to get the best possible result.
clymm
2026-04-21 18:45
Really cool concept and love how it gets me thinking. The puzzle aspect is great and is clear and simple to understand. Great use of the theme!
shivvvy
2026-04-22 05:26
The tutorial are very clear, and it fits perfectly with the signal theme!
skale
2026-04-22 19:04
Took me some time to figure out how to play, but it turned out to be quite fun!
le-don
2026-05-01 12:13
This is an interesting game and I did really like the mechanics. But I also have to admit I am not sure if I really understood this. I was stuck at the same part as one of the previous comments and the last level. Then I saw the debug menu and after seeing the TTL counter I understood that part of the game. There might be some room for improvements regarding in-game explanations, as I also never used the dish tower. But again, this a really interesting game.
oadt
2026-05-01 14:32
Nice game! I like that there is no contraint on the towers you can place, turns it into a relaxing game. I am a bit confused about the mechanic though. I found out that I can create a connection with 6 dishes in the first level, but in the second level the signal stops at 4? Maybe this could be a bit better explained because it was a bit frustrating when the signal suddenly stops, even though in the previous level longer chains were possible. But still had fun with this one! Also great work on the music and the look of the maps!