This one's really cool and could really be expanded~ Wasn't super clear how to get the signal started, but was intuitive once I figured it out. Nice work!
Was really drawn in by the graphics, particularly the main menu! Had a bit of trouble grasping the build system at first, but it's actually really intuitive once you get it, and I was able to signal home! Only part that seemed difficult to control was reaching pieces, but I also feel like that's intentional given the nature of the game.
Definitely right on theme, and something we also thought of when brainstorming for this jam~
I think the game itself is really cohesive in its idea, visuals, and functionality. But the biggest improvement would be in the level design and camera. I had a lot of difficulty seeing what I was doing, which was compounded by needing to reset after placing things in the wrong place. I wasn't able to get past level 2 as I couldn't quite grip the limitations of each device's line of sight/range.
That being said, I don't think the above would be difficult to overcome, great job overall!
LD59 — Signal (6)
Connection Lost by CoTiJeLucie 2026-04-21T04:16:58Z ♥ 4
This one's really cool and could really be expanded~ Wasn't super clear how to get the signal started, but was intuitive once I figured it out. Nice work!
Signal Scrubber by Steven Garberg 2026-04-21T03:33:53Z ♥ 2
Really cool idea, and I liked how there were multiple levels of "scramble" to get through. Definitely a concept that deserves fleshing out!
Space walk by Shaggy 2026-04-21T03:19:18Z ♥ 3
Was really drawn in by the graphics, particularly the main menu! Had a bit of trouble grasping the build system at first, but it's actually really intuitive once you get it, and I was able to signal home! Only part that seemed difficult to control was reaching pieces, but I also feel like that's intentional given the nature of the game.
U.F.GO by maximevincent 2026-04-21T02:47:26Z ♥ 1
It seemed a bit difficult for me to signal on beat, but the concept fits the theme really well, and the style is adorable. Great work on this one!
Why, Fye!? by PokeyDem 2026-04-21T02:37:16Z ♥ 1
Definitely right on theme, and something we also thought of when brainstorming for this jam~
I think the game itself is really cohesive in its idea, visuals, and functionality. But the biggest improvement would be in the level design and camera. I had a lot of difficulty seeing what I was doing, which was compounded by needing to reset after placing things in the wrong place. I wasn't able to get past level 2 as I couldn't quite grip the limitations of each device's line of sight/range.
That being said, I don't think the above would be difficult to overcome, great job overall!
灯台の見守り — Lighthouse's Vigil by Tanjou 2026-04-21T01:38:16Z ♥ 2
Great style and idea!
Definitely started to have trouble after night 6, but I think it's more of a skill issue on my part~