crowelian 2025-10-07 15:54
I liked the style of this game.
Foon → Ludum Dare Explorer → LD58 → Rocky Mountain Marbles
By zungryware
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 591 | 3.22 | 22 | |
| Fun | 348 | 3.42 | 21 | |
| Innovation | 187 | 3.60 | 21 | |
| Theme | 726 | 2.84 | 21 | |
| Graphics | 436 | 3.55 | 21 | |
| Audio | 437 | 2.94 | 21 | |
| Mood | 632 | 3.10 | 21 |
I liked the style of this game.
It's really fun to play. The sound of marbles made me smile :). Graphics is great and overall feels like a polished game
Cool game
WOW! There's a lot to this game! I'm impressed you added such decent AI to play against. The sound effects and atmosphere are nice, idk why but it reminds me of halo lol. Also it work on Safari too! Nice work :smile:
That was very interesting, you managed to put together a very elaborate game in this short amount of time! The 'crunchy'/noisy look really added a lot too, great job!
Really fun idea. The game plays well and feels complete. Quite impressive entry! :D
i like this game.
A game for two players! Crazy. I can't even imagine the amount of work it took
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!
I'm blown away by the amount of work you put into this. Genuinely no idea how you pulled it off. One of my favorites in the game. I echo @rewzu's sentiments here, it feels very complete. I have no critiques, I only wonder if you've considered expanding and releasing it?
I'm also wondering, do you have an Itch page?
@threeli Thanks for playing! I built it in groverburger's Jazz game engine and used the cannon physics library for the physics simulation. Simulating perfectly spherical marbles on a table isn't too hard to set up, it turns out. Most of the work went into the controls for placing and aiming the marbles and the rules and flow of the game. That and balance. I had to tweak the parameters a lot to make sure the games didn't end too quickly or drag on forever, and I still think I didn't quite get that right. Am am working on a post-jam version, but probably not to publish/sell but just to improve some of the things I didn't have time for in the jam version. One of the things I've already done is replace the 'skip a shot for a free marble' mechanic with a 'shooter marble' which returns to your collection at the end of the turn. It solves the same problem of making sure you can never fully run out of marbles without clogging up the board with an ever-growing pile of marbles around the goal marbles, which turned out to be an issue in 2-player mode.
I have an itch page zungrysoft.itch.io but it only has a few of my games. All of my other jam games are on my website zungrysoft.github.io
@skale Thanks! I didn't have any marbles laying around so I used D&D dice instead. I recorded myself clacking them against each other and against the table and varied the volume and pitch in-game based on the force of the collision.