mr-mesmer 2025-10-05 23:56
Залипательная игрушка. Смешно, что можно дважды схватить один и тот же шарикСнимок экрана 2025-10-06 025534.png
Foon → Ludum Dare Explorer → LD58 → Claw & Collect
By d-demetori
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 112 | 3.37 | 42 | |
| Fun | 153 | 3.01 | 43 | |
| Innovation | 114 | 3.22 | 43 | |
| Theme | 15 | 4.20 | 43 | |
| Graphics | 28 | 4.15 | 43 | |
| Audio | 80 | 3.37 | 41 | |
| Humor | 148 | 2.29 | 33 | |
| Mood | 75 | 3.52 | 39 |
Залипательная игрушка. Смешно, что можно дважды схватить один и тот же шарикСнимок экрана 2025-10-06 025534.png
I didn't really understand why some balls of different color have the same effects and how the chance of the ball falling is working, but overall it was cool to play !
So many delightful details! The balls bouncing around the machine, buttons that respond to presses, and the satisfying physics - all great touches. The visuals are top-notch! It could really use some visual indicators for effect timers, especially when multiple effects are active at once - that would look amazing. Overall, it turned out to be a great game.
Очень красивая игра! Но что дают эффекты, и для чего появляется двойник? Для меня осталось загадкой
Добавть бы какую-нибудь цель. Просто таскать шары надоедает очень быстро. Музыка скорее раздражает, чем даёт атмосферы
The game is beautiful, really love the artstyle!
It is nice to have balls indicating overall progression towards the goal and at the same time serving as difficulty curve (e.g. the fewer balls the more difficult it is to capture one).
Upgrades add a bit of variety which I like, however I didn't understand whether it is bound to the ball color or it is completely random? It seems it is random, however it feels that if it was bound to the ball color it could've generate a certain level of strategy in the game (e.g. leaving the ones that increase speed to the end, so that the claw moves faster towards the farther corners).
One last thing I wish the game had is the shadow of the claw inside the cage, not outside it, as at the moment it is difficult to understand which point on the floor it will capture.
Screenshot 2025-10-06 144708.png
Nice graphics, tactile, and addictive!
I liked the music. It's like a kalimba.
It would be great to add more challenge or additional goals. Maybe add permanent AI assistants and turn it into an idle game with geometric progression.
Sometimes I got confused between my hook and the AI's. You could separate them by color. Also, it's a bit confusing that the hook returns to the center. It's better to return it to the same position. Even better is if the player throws the balls themselves, so as not to wait and the game is more active.
I really enjoy how looks this claw machine as a big fun of this staff. Only want to add - some challenges and mini-quests -> collect 3 red balls, you have only 50 cents and each try cost 10 cents But any way nice entry and good luck on compo!
Cozy game with many little details and nice audio.
There's been a lot of "normal thing but rogue-like" games released lately and I feel like this could head in that direction - add an upgrade system and some sort of limitation (number of attempts? time?) and this could become a full-fledged game!
I liked the polish on this, the buttons physically being pressed is cool and the balls dancing around you to mark your progress is a nice touch. I wish the controls inverted with the camera though - it is frustrating trying to move the claw when the camera is not straight on. I understand that would be less true-to-life but I think it would enhance player interaction. Regardless of that though, this was enjoyable, good work!
Clever concept, love it.
Good looking graphics and the physics work with no issues. Gameplay was bit one dimensional but still i spent way more time collecting balls then expected. :smiley: Nice work.
Fun and addictive game! But it’s missing some kind of mini-game for keeping the ball in play — right now it feels like it just falls randomly before reaching the goal. It would also be nice to get points not only at the end of the game, but also for collecting certain special balls — like boosters or AI grabbers.
Эх, жаль что это не физическая игра, я уже предвкушал тильт от того, что у меня постоянно все будет падать из этого крюка. Я так понимаю - это просто медитативное времяпрепровождение без возможности проиграть?
Оооочень залипательная )
Pretty cute game! i do wish there was some amount of strategy to it, though. Right now its just RNG based it seems
Very pretty game. I liked the different bonuses that kept the game interesting as well. Well done!
A simple and enjoyable game. Very good game.
it's pretty fun, but i think the claw should open up a bit more before it tries to close in on a ball. but overall a really cute and cool idea! and nice graphics and sound!
Good take on the theme!
I think time limited your creation.
Nice game idea and good execution, loved the graphics and the powerups. Loved the collected balls bouncing around. Cozy. Definitely fairer than real claw machines :D Good job especially for a compo!
Very relaxing! Love the balls bouncing around the machine :)
Neat game! I really like the balls running around as I progressed =). I sometimes got confused with where my claw was aiming, just a little shadow down below would have made it easier (although, maybe too easy?). Music was very nice and relaxing too.
Really nice game! The game loop itself was pretty simple, but the music and overall feel was really relaxing and almost meditative.
Really good game, well executed <3 It'd be awesome to see this idea pushed further, as it definitely has a lot of potential for a chill game, maybe mobile? Graphics awesome, music relaxing, gameplay c h i l l. Good job!
Graphics are incredible!
The gameplay is fun.
This game felt WAY more fair than a real claw machine.
Simple, cozy and fun. Music a bit repetitive.
game12.jpg
I got them all! Good stuff!
Very nice, relaxing game. A bit sluggish on my rig, but that's web nowadays. I didn't really see the increased size (is it visible?), or what the speed update did. Also there's not much of a challenge, but not everything needs to be. It's a very polished entry, visual and audio matching fine. Well done!
I love it!!! It's a charming and addictive game that stands out in the jam.