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A Game About Digging an Asteroid
A Game About Digging an Asteroid
By burst and toreskovic
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 165 | 3.90 | 23 | |
| Fun | 239 | 3.67 | 22 | |
| Innovation | 280 | 3.50 | 22 | |
| Theme | 396 | 3.76 | 23 | |
| Graphics | 312 | 3.90 | 24 | |
| Audio | | | 1 | |
| Humor | 374 | 2.97 | 20 | |
| Mood | 382 | 3.65 | 22 | |
Comments
hirqshi
2025-04-08 02:58
Haven't seen voxel games for a long time, love that someone made one, suddenly managed to clip through the planet and walk on the core, was fun to see the generations of all ores and stuff, even tho i couldn't figure out how to come back lol. Overall nice !AND FINISHED! game with cute graphics and scary sounds.
hnkxobka
2025-04-08 03:07
I love games with this kind of gameplay!
By the way, there's a qr code in the secret pyramid there, but I fell through the ground. It must be a puzzle!
111.png
Thanks for the feedback,glad you had fun! We fixed the falling through the ground bug in case you want to check the post-jam hotfix
Very cool, very nicely done. Appreciate the hotfix, toO!
Really excellent work! Felt very polished, and the controls were very intuitive. Definitely fits the theme. Good job!
This game was a lot of fun, great job getting good a voxel game working in a game jam timeframe. The gameplay loop was entertaining, with enough time pressure from the mounting taxes that it felt like there were stakes. I never felt like I ran out of battery, but the other two upgrades both felt meangingful, and the tradeoff between upgrading now or saving for the countdown was good. I also thought your game was the perfect length for the jam, it gave me enough of a taste for the gameplay without feeling grindy. Great job overall!
Setting the game on a small asteroid with gravitational pull is a really good spin on the 'hole digging' genre. Thoroughly enjoyed this. Although the tax-timer had me panicing a little, the doubling rates was a lot to keep up with, but maybe I'm just bad at the game. It's also a shame that it's easy to make unbreakable, tiny floating terrain, blocking your path, but I imagine it's not easy to make the voxel system work well. Good job!
milkiway
2025-04-09 22:04
Good progression for a jam game. It's a bit hard to navigate through the narrow dug tunnels though. But overall it's good.
no man s sky 2?
apoly
2025-04-11 02:31
Really nicely done, it's very polished and feels exactly right for the jam. I found collisions/meshing be inconsistent sometimes, was quite hard to completely clear the dig sometimes so I can progress lower, but I've completed the game on the second pass when I've realized that most interesting stuff is hidden deep below the surface. I loved your sound indication for proximity of the goal cylinders and overall it feels like a very solid entry. Great job!
This was awesome! I played this for like 30 minutes straight! On my first round, I wasn't happy about the timer until I figured out "dig down" and that helped a lot. I thought the "Three Goblin Wobblin'" easter egg was pretty cool. I tried to dig the ground out from under the ship but it didn't work :rofl: Love the gravity aspect and voxel destruction. Very good game.
wolfier
2025-04-12 05:14
Clearing the rubble out was a bit glitchy, it was very easy to find yourself stuck by some tiny piece of rock. However, I think you did a great job making this game, the digging feels really good and your UI is slick.
Really polished game. Love how well the mesh deforms, is it marching cubes? The texture on it works really well. Great feedback on the gun too.
cresceda
2025-04-13 13:11
Really cool, especially given the time frame given. Finding new materials is a nice dopamine rush. The tax doubling and stuff stressed me out though. I get the purpose of the mechanic, a reward on paying something every interval would be nice though.
Art is cool, music too, really good entry!
eugenik
2025-04-14 01:04
Pretty cool really smooth feel.
Really impressive that you can put up a game with terrain changing and sphere gravity within 72 hours. Two things I think can be done better: It is hard to get back to the surface after digging too deep. And the ship can be hard to find when I am far away from it.
someone
2025-04-14 23:09
Destructible voxel terrain with good collision is a challenge. It was one of my shortlisted ideas to try but I decided it would probably be too tough to do well in the timeframe. You did an excellent job here. Well done. The taxes doubling each time was a bit much considering your income doesn't scale well. (Unless I'm missing something) It makes upgrading much not really seem worth it. I failed to meet the 64 credit bill. I also did not manage to find a single relic.
Awesome! I did fall through the floor a few times, but the vibes were great and the graphics were really well done. The game felt super smooth and the loop was fun! Nice job!
x2shadow
2025-04-30 16:22
LaserDigging.jpg
I like it, good job!