hiremedeveloper 2020-04-21 05:26
i wish there was a bit more direction in the gameplay, i wasnt sure what i was doing whatsoever
Foon → Ludum Dare Explorer → LD46 → Seven Nights
By sztobar, bigwhiteshogun and galpashitaka12
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 850 | 3.64 | 30 | |
| Fun | 1385 | 3.24 | 29 | |
| Innovation | 1339 | 3.23 | 28 | |
| Theme | 440 | 4.03 | 29 | |
| Graphics | 143 | 4.44 | 30 | |
| Audio | 210 | 3.96 | 29 | |
| Mood | 395 | 3.86 | 28 |
i wish there was a bit more direction in the gameplay, i wasnt sure what i was doing whatsoever
Loved the pixel art! The music was very cozy and really fit the game! Greato Jobu! :smile:
Gorgeous pixel art and lovely music! Crafting isn't my thing, and I could've used a bit of guidance for what to do in the game. However it looks and feels really great so I think it is well worth working at more :)
A list of possible crafting recipes would be nice, I didn't had a clue what I was doing, I collected a lot of stuff but didn't know what to craft.
The graphics and audio are really nice though and the movement is very responsive.
I don't know how to heal ;=;!
It would be useful if player got crafting recipes. But I liked the gameplay and graphics.
@wischi @kosmik123 Yeah we hear you guys. To be honest what you guys seen was like maybe 30% of the original design. We would love to add crafting recipes but we run out of time, and we had many more important stuff to finish first, that were necessary for the players to be able to beat the game. We will continue working on it more though and post our progress on itch.io ,
PS also you can heal by either crafting healing potion or by sleeping, though sleep only recovers small amount of your HP.
Lovely art and peaceful music. Was quite scared of the night section. I guess the mechanics seem quite imposing at first and I can see you put lots of detail into explaining them on this page. I would say the i key for inventory is a bit far away from where my hands are comfortable, maybe 'E' would have been better. Anyway a very ambitious title and you did a good job!
The art and music are great, but the game is hard to understand. I've figured out that you select an item in the inventory and then press 1,2,3 to equip it, and equip the stick as a weapon to kill enemies. I couldn't figure out how to access the crafting bench, but this is *obviously* done with space (not enter). So, for the recipes I just have to try every possible combination to discover them? That seems like a lot of grinding. I tried a bunch, but couldn't discover any. Now I also don't know what I need to collect to make anything or what things I can make in the first place. I think I had around six different items: stick, note, leaf, some flora and the green enemy.
@mika-la-grand what is not very obvious is that you can't do everything on day one, actually you can't really do that much on the first day. Some items show up later on, that's why you need to progress nights.
@bigwhiteshogun I didn't mean in the game, you could list possible recipes in the description in text form.
@wischi you mean possible items to craft, or literally what you made with what ? If it's a list of items, yeah I don't see it being a bad thing. But spoiling how to make stuff is like basically telling how to beat a game and spoil what is in our opinion a core part of our game. The feel of discovery.
Well done ! The art of your game is awesome and I love the mood. I think it's pretty hard to understand what we need to do without read your description. Maybe a tutorial can be very cool to introduce the game.
Nice game and nice concept.
Really loved the feel of the game in terms of art and sound. It took a bit to learn what to do, so maybe a tutorial or something would have helped. I fell into the same problem with my game, I wished I would have had some on screen direction. Very pretty game tho, Great work.
Loved the visuals and the graphics, found the controls a bit tricky though and didn't understand what to do at first. Once I'd figured out what to do I did have fun with it. Good job!
Team, tell me somehting: Is there a boot upgrade available? I think i tried everything to upgrade it! hahaha I liked the game a lot! Great visuals and music. only the battle gave me some trouble to hit the enemies, i dont know if its due the character movement or the hitbox from my sword (that i upgraded 2 times, he he he). It feels a big game already, with full of possibilities! Great entry! Congratulations! OBS: I didnt understand the red totem (ok, the last night was red, as the harvest moon, but is it?)
It was super hard and it didn't tell you the crafting recipes, but other then that it was a good game.
@boyturnedrobot @nurk there was no time for tutorial, but it's certainly a thing we will add in post-jam expanded version of the game
@welliton thanks for the exhausting feedback. There's no upgrade for boots. Battle system is not the main point of the game, that's why it may seem clunky. Red totem was cut-off in the end, but we forgot to update the item description. It brings a big smile to my face to hear questions like these about the game. It means our entry was enjoyable enough to pay attention to details :heart:
@g-a-gamestudio I can understand frustration from trying to figure out recipes yourself. I was hesitant about this part of the game as well. We didn't have enough time to think about smart way to give player recipes, or guide him about potential ingredients combinations. We were afraid that giving too guidance would kill fun from playing and figuring out stuff yourself.
Wow, this is almost like a finished game! all of the sprites are great and some are nicely animated, Sounds and Musics are suits very well, The mechanics are implemented perfectly, the controls are good enough, etc. But there is one thing missing, The direction, the game just start without any guide or tutorial at least give the players the objectives that would be more playable. While playing I also got weird bug, when the enemy starts attacking me it will always hit me when I keep a distance, it's like a poison debuff. Also not to mention that this game is suits the theme well, especially for a survival game. Overall this game is almost perfect!
Thanks for submitting your game for me to play on my livestream!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=3h58m54s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Really beautiful artstyle and lovely calm atmoshphere! Even after reading through the instructions a couple times, I could not figure out how to use the crafting menu properly or any real goals to work towards. Maybe possible crafting recipes would be of help as I spent time cycling through items and coming up short everytime. I would like to give this game another go in the future :)