FoonLudum Dare ExplorerLD46 → Carry The Torch

Carry The Torch

By shadowmyst and

View on ldjam.com

CategoryRankScoreCount
Overall2.8012
Fun3.1012
Innovation2.7512
Theme3.1512
Graphics2.5012
Audio1.338
Humor2.5011
Mood2.5511

Comments

blue-pin-studio 2020-04-21 05:18

Not bad, could use some sounds and maybe a cleaner UX/UI. Took me longer than i'm willing to admit to figure out how to progress (i used SpaceBar, not sure thats the right way).

shadowmyst 2020-04-23 01:03

Thanks for the tip! Yeah I actually forgot to remove the Spacebar thing but it doesn't really effect anything so it works just fine!

kosmik123 2020-04-23 15:05

I think that the lack of any character graphics lowers the accesibility of this game. It would be more engaging if we saw our character and the enemies. The font of the commands should be bigger and/or better color.

jk5000 2020-04-23 17:09

The idea is okay, but I found the game really difficult to play.

james-joubert 2020-04-23 22:30

The concept of this game is amazing. However I had a few issues: - I couldn't click after I went to the second node (restarted and continued playing) - The map went off the screen after a while - I didn't quite understand the combat, especially if I didn't have the correct items - I didn't have any audio, not sure if that's a bug. But some nice ambient music could've been nice

I really liked the idea and the general concept. Keep at it.

chao 2020-04-26 13:41

Cool idea, the keeping the torch alive idea is a great take on the theme. The mechanics were all cool enough, but I would have loved it if there was some more atmospherics around the dungeon environment. Things like footstep noises when you travel down a node, and the torch having some kind of flickering light, that kind of thing really nails the atmosphere down and draws in the player. I'd love to see a version with some more polish. Great work!