blue-pin-studio 2020-04-21 05:18
Not bad, could use some sounds and maybe a cleaner UX/UI. Took me longer than i'm willing to admit to figure out how to progress (i used SpaceBar, not sure thats the right way).
Foon → Ludum Dare Explorer → LD46 → Carry The Torch
By shadowmyst and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.80 | 12 | ||
| Fun | 3.10 | 12 | ||
| Innovation | 2.75 | 12 | ||
| Theme | 3.15 | 12 | ||
| Graphics | 2.50 | 12 | ||
| Audio | 1.33 | 8 | ||
| Humor | 2.50 | 11 | ||
| Mood | 2.55 | 11 |
Not bad, could use some sounds and maybe a cleaner UX/UI. Took me longer than i'm willing to admit to figure out how to progress (i used SpaceBar, not sure thats the right way).
Thanks for the tip! Yeah I actually forgot to remove the Spacebar thing but it doesn't really effect anything so it works just fine!
I think that the lack of any character graphics lowers the accesibility of this game. It would be more engaging if we saw our character and the enemies. The font of the commands should be bigger and/or better color.
The idea is okay, but I found the game really difficult to play.
The concept of this game is amazing. However I had a few issues: - I couldn't click after I went to the second node (restarted and continued playing) - The map went off the screen after a while - I didn't quite understand the combat, especially if I didn't have the correct items - I didn't have any audio, not sure if that's a bug. But some nice ambient music could've been nice
I really liked the idea and the general concept. Keep at it.
Cool idea, the keeping the torch alive idea is a great take on the theme. The mechanics were all cool enough, but I would have loved it if there was some more atmospherics around the dungeon environment. Things like footstep noises when you travel down a node, and the torch having some kind of flickering light, that kind of thing really nails the atmosphere down and draws in the player. I'd love to see a version with some more polish. Great work!