FoonLudum Dare ExplorerLD46 → Keep the store alive

Keep the store alive

By markusk

View on ldjam.com

CategoryRankScoreCount
Overall2.2514
Fun1.9514
Innovation2.5814
Theme2.7514
Graphics2.0814
Audio1.3811
Humor1.8113
Mood1.8113

Comments

madewink 2020-04-21 15:39

I won't develop on the bugs, since you know them, but they really made it difficult for me to play. The sliders were really hard to use, and customers were not willing to wait even when they were the first in line, with three employees. I even had some employees not moving after receiving a request...

technodragon253 2020-04-22 00:58

The sliders did not work at all for me. I wish I could have at least played the game. Please don't let this make you quit game development. In time if you keep working at it you can make great games! I hope this comment doesn't seem rude.

kosmik123 2020-04-23 16:04

Something's wrong with slider colliders. I love the idea of shop managing game. I think that after some improvements and polishing it could be a fun strategy, idle game for android.

vertuga32 2020-04-23 16:12

The settings did not work on the first day. I don't do anything myself, people running back and forth. It's very boring.

brandon-gonzalez 2020-04-23 16:22

The game needs a lot more feedbacks I think. For example, I don't know how many tomatoes it remains, if the worker found one, how many time before the client will get bored etc. Plus, it seems there is nothing to do during 1 minute or I didn't understand.

I think if the game purpose was to optimise the budget of the market, then the game design should focus on it and speed up the part where we don't play to replace them by simple summaries of the day. Or permit the player to command stocks during the day.

Also, at the end of the day, it was reported I sold like 1 tomato even though multiple clients asked for tomatoes and leaved the market with happy face.