FoonLudum Dare ExplorerUsers → Mike Burns

Mike Burns

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥A Multiverse of Problemsjam3.003.503.503.002.002.003.00
202250Delay the inevitable👥Immune Responsejam12592.972.873.183.272.942.73
202149Unstable👥the adventures of catboy in blobtopiajam11873.173.072.402.612.693.783.23
202148Deeper and deeper👥diggy holejam5.005.004.005.005.001.003.503.00
202046Keep it alive👥Feed It Grapes, Keep It Alivejam3.503.353.453.302.352.702.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mike Burns

LD46 — Keep it alive

Game of Life by GreenAndSubmarine 2020-04-21T01:44:50Z

Cool twist!

Feed It Grapes, Keep It Alive by Mike Burns 2020-04-22T23:41:57Z

Thanks for taking a look; we're both Rust first-timers, so this was a great learning experience. I added a link to a Linux build to the itch.io page -- I built it inside WSL (cross-compiling was not cooperating), so please let me know if it works for you.

LD49 — Unstable

Unstabled by Pennycook 2021-10-04T04:58:53Z

I like the cute vibes; a JRPG is definitely an ambitious project!

Project Stallion / Zherebets Proyekta by dob 2021-10-04T05:35:02Z

Gameplay is a little RNG, but 10/10 for the shitposting.

StarBase Balance by dimesto52 2021-10-04T05:17:31Z

Neat mechanic, beware the explosion sound that almost knocked me out of my chair when wearing headphones.

Unstable Speed by Maksim Chugunov 2021-10-04T05:02:47Z

Pleasing retro soundscapes.

the adventures of catboy in blobtopia by izaak 2021-10-04T05:18:31Z

@joerenglish UI is also on the "includen't" list. Thanks for playing!

the adventures of catboy in blobtopia by izaak 2021-10-04T05:45:20Z

@the-lame-brain Jeff! (He's hiding in all the pits.)

Dreampoint Collapse by JoeRenglish 2021-10-04T05:24:12Z

The music slaps and the game is fun. What more could you want?

LD50 — Delay the inevitable

Immune Response by izaak 2022-04-06T03:51:11Z

Windows build now available, enjoy!

Immune Response by izaak 2022-04-11T16:48:11Z

@sammot -- sorry about the frustrating placement experience. The tower placement doesn't snap to the grid, so they require that no part of their hitbox overlaps with the path or blight. This could have been made clearer by either showing a ghost of the tower hitbox as well as the blocking hitbox when placement fails or by offering a toggle to allow grid-aligned placement (this would be especially useful later in the game when you might be trying to fit into one tile; placement is definitely unpleasant in those situations). Glad you enjoyed otherwise.

@stankaholic -- we definitely noticed this before we shipped, but only addressed it with 'r' to reset being available any time. This should have been noted in the UI and emphasized if a "waiting to lose" situation was detected.

@katsuhira -- glad you enjoyed. We'll keep that in mind if we do another tower defense.