FoonLudum Dare ExplorerLD50 → Immune Response

Immune Response

By mike-burns and izaak

View on ldjam.com

CategoryRankScoreCount
Overall12592.9722
Fun11712.8722
Innovation8193.1821
Theme10763.2722
Graphics11262.9421
Mood12562.7321

Comments

bios3008 2022-04-05 19:58

huh a game just for linux? That is sad :(

izaak 2022-04-05 21:58

@bios3008 We’re working on getting a Windows build! Stay tuned

mike-burns 2022-04-06 03:51

Windows build now available, enjoy!

mrevilguy 2022-04-06 05:01

There is something to be said about education games, and today I've learned about two new cells. :D I did enjoy the restrictive combo of the two cells, added to the challenge and made me really think about placement. Obviously it'd be cool to see more maps and towers, but overall good entry.

sammot 2022-04-07 01:17

Very good idea and props to you for making this totally from scratch in C++, only issue I had was that at times the game would very inaccurately detect what square I clicked on and I would have to try again somewhere else on the same square. The game could also do with a health bar to show how close you actually are to loosing - I left it running with no towers for a fair while and didn't loose until I closed the game. However, decently fun.

stankaholic 2022-04-09 02:31

You should make it easier to lose. I had 13 coins and couldn't make anymore towers.

katsuhira 2022-04-10 15:07

Today, I learned something new about cells! Very cool. :D Love the idea, however, I miss the health bar - didn't know if I somehow missed some germs or not.

mike-burns 2022-04-11 16:48

@sammot -- sorry about the frustrating placement experience. The tower placement doesn't snap to the grid, so they require that no part of their hitbox overlaps with the path or blight. This could have been made clearer by either showing a ghost of the tower hitbox as well as the blocking hitbox when placement fails or by offering a toggle to allow grid-aligned placement (this would be especially useful later in the game when you might be trying to fit into one tile; placement is definitely unpleasant in those situations). Glad you enjoyed otherwise.

@stankaholic -- we definitely noticed this before we shipped, but only addressed it with 'r' to reset being available any time. This should have been noted in the UI and emphasized if a "waiting to lose" situation was detected.

@katsuhira -- glad you enjoyed. We'll keep that in mind if we do another tower defense.

svemir 2022-04-21 14:53

Nice take on tower defense, I really liked the wounded skin mechanic that limited your placement.

zimny11 2022-04-21 16:17

Cool idea for tower defense. Obviously, the game would benefit from more types of towers and enemies. Nice game mechanics with limiting space and art style. Good job!

thecritterscove 2022-04-21 18:08

The way the skin deteriorates and affects the towers is really neat! I do wish it was a bit more transparent as to how exactly it damages said towers. Still great idea and nice job!

sasquatchbstudios 2022-04-21 19:09

cool take on a tower defense! Never played one where your towers degrade over time, that made it HARD. Really liked how the screen filled up with infection over time.

Well done