alpharock6 2020-04-21 01:43
Wonderful little simulation :) RIP John Conway
Foon → Ludum Dare Explorer → LD46 → Game of Life
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1706 | 3.28 | 18 | |
| Fun | 2469 | 2.34 | 18 | |
| Innovation | 371 | 3.75 | 18 | |
| Theme | 1245 | 3.65 | 18 |
Wonderful little simulation :) RIP John Conway
Cool twist!
Fun twist on the game of life! Although for me the strategy ended up being pretty simple in the end, sometimes you just get unlucky from the start.
I was just looking into the game of life earlier today; talk about coincidences!
Ultimately this is a really neat idea, but the gamification doesn't really feel good. I probably would have slowed things down a lot, maybe even made it turn based so the player has a lot more time to think and react to what's going on. This would also open up a lot more opportunities to give the player more control than the rather blunt tool interface currently given.
I know that isn't really in the spirit of Conway's original implementation though, so I suppose your goals here matter a lot.
Anyway, super neat entry!
I love cellular automata! This is a great tribute to John Conway. I figured out that the green or red square is best, because they would normally die, but they are also close to being alive anyway, so they are likely to show up. Clever and well made. Great simulation!
Great job with Conway's game of life!
Good job on completing your entry! I'm sure Conway would appreciate your entry. As a "Game", here's some questions you can ask: -What am I asking the player to do? Is it to make decisions on what to protect? That's a lot of data right? How could I make it easier to understand their decisions -Is it possible to change the pace so that a player could engage with it and understand what's happening? The game of life was one of the first graphical programming I ever did and I remember it fondly. I've never thought of turning it into a game. Thanks for letting me play!
I don't think I could call this a 'game' at all it missed most of all game design elements, who am I? What's my purpose? and Why should I do it? I don't see any purpose, or goal that's communicated to me. No harm intended, but it's missing things I could suggest you to look up game design principles. Also the protection seemed to be a useless feature because whatever color I choose they still kept dying.
Not bad variation of this, took a while to figure out the best pattern in order to maximize the number cells kept alive.
Oh wow. I loved this. I spent a couple months in 2018 trying to come up with a bunch of prototypes for a way to turn Game of Life into an actual game, but never found any sort of elegant not-hacked-together solution. (The best one was a forest fire arsonist simulator game lol). (This was also my initial generic implementation of it: https://grandtheftmarmot.itch.io/john-conways-game-of-life) This was super cool and I'm gonna play more of it after the jam voting ends. I'm really curious to poke at the strategy element of it more. Great job!