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interpixel

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202353DeliveryMystic Postmanjam11282.852.542.593.542.95
202046Keep it aliveecoBunkerjam19053.192.573.763.923.002.002.71

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by interpixel

LD46 — Keep it alive

Curse of Uddh by hadesfury 2020-04-24T07:41:21Z

cutesy lovecraft, very nice theme. well executed too. though not a fan of escort missions i understand it is due to the theme.

Peacock Potions by almost 2020-04-27T01:19:29Z

practically perfect given the time allowances. well done. for a full game maybe add peacock breeding / stables and see how it goes on mobile and steam

Keep It Alive top-down shooter by kkrac 2020-04-25T10:45:14Z

great work, i think you've got something here. flesh out a theme, graphics, levels, progression etc & this will be quite fun.

Say Aloe To My Little Friend by boyTurnedRobot 2020-04-25T10:18:04Z

nice range of features, well done

Bioternity by Maskrosen 2020-04-28T04:00:35Z

got it running by opening the desktop-1.0.jar. Lost the first 2 tries until i started to think about what needed what to survive then it was pretty easy you just have to pyramid up the chain. i liked the simplicity of focusing on just a small micro-climate. I think this also lends itself to later introducing some human characters in the form of gardeners who have little romantic story beats and such over time to motivate further play.

Missing Pieces by Abu Sabiq Mahdi 2020-04-24T06:45:44Z

make more, great little puzzle game

MyTube by backurio 2020-04-25T06:31:42Z

great job, add a few challenges and some upgrades and the fun should go up.

Lost Beneath by Honey Pony 2020-04-27T02:27:59Z

movement deceleration while on the ground and touching no controls should be tripled as you tend to keep sliding otherwise even when not touching controls, otherwise good work

Save The Dinosaur by LungTakumi 2020-04-25T07:08:31Z

great graphics for a jam, little light on actual game-play mechanics

Apple Panick by peterfiftyfour 2020-04-25T11:07:13Z

all round great work, would actually love to see this developed into a bigger game. appeasing cthulu and being a cute little applebob just gardening in an endless void is a good juxtaposition. just needs more features to round it out, little stardew valley, little animal crossing maybe

Creature Coraller by brzyrt 2020-04-25T07:13:27Z

reload mechanic was good, projectile timing was good, the npc moves away from danger which is also good. just need to add some growth opportunities for the character

ecoBunker by interpixel 2020-04-24T06:21:19Z

@zondarg thanks so much for taking the time to review my submission! yes i scheduled in some time to play through the other entries yesterday but life got in the way.

i agree about the tutorial, i had a friend play through and she was also a bit confused about why certain ecological collapses occurred also (actually this part is based on real life, as the keystone species are often unexpected and removing them can cause rapid and serious ecosystem collapses). The ultimate answer is that every species population, traits and connections to other members effect the energy balance in sometimes unexpected ways. I quickly tried to leave little hints in the analysis section for each sub-species, but probably the game runs too fast to read it before you have to take action :P if i develop the game further in the future i will be sure to take your feedback on board.

ecoBunker by interpixel 2020-04-24T07:18:45Z

@nsadie thanks for taking the time to comment, I have added instructions to the page. I wanted to add tool tips and other things to the game but carpal tunnel slowed me down too much :P programming is slow with only 3/10 fingers usable so this was a real challenge to complete on time, especially as my first game.

ecoBunker by interpixel 2020-04-24T08:21:41Z

@reheated great feedback, will implement it when the judging is over. Didn't realise that you could do that but it's a simple fix i just halve the relative free energy you get at the start so you can't just rely on the starter soil to power your whole ecology to victory. Will probably update the game on itch with everyone's feedback after the judging is over.

ecoBunker by interpixel 2020-04-25T10:28:11Z

@raomer thanks for the feedback, I was afraid that if it went to slowly it would diminish the challenge too much but at first it probably is a bit fast. It is possible to read all of the species information before clicking start so that you do not have to read the descriptions while trying to use the species creator at the same time. I have added this to the instructions.

ecoBunker by interpixel 2020-04-25T16:37:52Z

@thebreakfast i feel your pain, i programmed the simulation and was surprised myself at the outcomes at times, but it's the nature of the energy flow being multi-variate, so sometimes a species that was slowly flagging undermines it's niche and that causes a cascading effect on the rest of the food web. for example the herbivore may be too stationary, or the omnivore not employing it's root vegetable finding behaviour and this can lead to a rapid depopulation of grass at the bottom and since that is your primary producer it is usually the thing you most need to take care of. Usually though the population numbers will turn red when a species is in trouble and you will have to quickly modify or revive a species to assist it.

ecoBunker by interpixel 2020-04-26T10:11:17Z

@kate90 i have added a 6th step to the instructions on this page to highlight the most common source of failure. allowing your grass to suffer early in the game. It is critical to observe how each species affects the overall system but grass is the most critical since it produces energy from sunlight and healthy soil for the rest of the web.

"Your ecosystem will not succeed if your primary producer (grass) goes extinct, so for your first play through, focus on keeping your grass alive and on the species variants that benefit it and do not negatively affect it early in the game. There are many ways to accomplish success but some are easier than others. "

LD53 — Delivery

Goblin Trail by tukisboolukis 2023-05-18T19:57:12Z

brilliant work, great assets, concept and execution. very unique flavour that could be expanded upon

Poop's Delivery Service by asfdfdfd 2023-05-19T12:28:41Z

nice simple and fun.

Alien Parcels by NoNiMad 2023-05-18T08:08:24Z

not a bad idea, sorting and delivery a spin on the match type games maybe in the works

All About That Buzz by ConradoClark 2023-05-18T17:35:17Z

boss arena was too small so it was hard to avoid taking damage and there seemed to be no higher level than 11. apart from those gripes i would say this is a perfect submission, All the pieces are there and it has originality and polish.

Delivery City by digital bacon 2023-05-18T13:33:32Z

overall tight simple loop. but you need something to do along the way, like avoiding traffic, dogs off their leash (who famously hate postmen) etc, as otherwise you have little engagement with the journey once you know the map.

City Transport Ordeal by LCStark 2023-05-18T19:41:57Z

controls are quite awkward, would probably be easier to manage if the map rotated so that forward was always up. minimap can remain north south oriented.

Perfect Delivery by JulienLussiez 2023-05-18T19:11:08Z

nice "spin" on tetris. better graphics do add if you eventually want to build out the game, graphics are marketing, so versions like the tetris effect with all of their flourish are more popular despite being basically the same as simpler renditions.

The Rum Run by BananaBobBert 2023-05-18T13:12:19Z

fantastic looking game, classic genre

Delivery: Kat Kafe! by AceArcher 2023-05-18T08:00:52Z

super chaotic and fast paced but i liked the basic premise

Virus Load by soundgnome 2023-05-18T11:09:30Z

good game, great tartigrade

Get To The Summit by Russ Moonbase 2023-05-18T16:47:03Z

oof the boulders, but a great game, original and tense gameplay

Deliver letters... IN SPACE by Phoenix Fireflower 2023-05-18T18:48:38Z

good standalone word game. not very deliverish.

Mail-In Vengeance by YellowKamel 2023-05-19T12:51:24Z

clever, but i would like to see if it is even possible to get to the top with 10, seemed like it wasn't based on bat speed and number

Total TattleTale by Mastoast 2023-05-19T12:07:22Z

funny game, liked the idea, quite original

Pizza Come: Deliverance by mira 2023-05-19T12:12:55Z

nice graphics, very nostalgic

Mystic Postman by interpixel 2023-05-18T12:11:03Z

@gamescodedogs sorry, i will add some instructions to the description. the castles have a door on them you have to go near it for a prompt to enter. if you end turn the dragons take their turn in combat, i didn't have much time to do vfx to highlight what was happening so sometimes their action doesn't seem very apparent unless you watch all of the hp/ep bars.

Mystic Postman by interpixel 2023-05-18T12:35:04Z

@bluedandelion yeah didn't have time to add spawn zone control. Normally you should be able to hit the escape menu option under end turn to leave a battle that is not working out.

Mystic Postman by interpixel 2023-05-18T12:39:41Z

@tangiblegames they probably did receive damage, they just used all of their energy to heal it back immediately; it's a 6 cost spell they all have. It needs a better indicator and some vfx to show the healing action being taken or maybe a battle log, but i spent too much time working on the map topology and tree placement on day 1 so ran out of time. Deliveries should just get added in x5 increments whenever you visit a new castle that is at least 15s travel time away. Could be a bug if that doesn't happen

Mystic Postman by interpixel 2023-05-18T13:43:26Z

@mountaininn good feedback, all things i had on my list of lower priority bug fixes. would have liked to have implemented but ran out of time. Except the sprint button thing, mine stayed on after a short time of holding it anyway so will have to take a look at that next time i work on a similar character controller.

the coins are integers. I suppose i never noticed it because i never had exactly the same number of coins as the discounted item. sorry for the bug. just found the source of the problem

if(this.playerData.gold > price) { ... } forgot to put the >= instead

Mystic Postman by interpixel 2023-05-19T07:02:37Z

@acearcher thanks for the feedback, i think i will continue working on it after the jam until it reaches something i can be proud of. It may take a while but if you follow my page on itch.io you should get notified in the future when i eventually round out the game and release a major update adding in all of my dream features. I think i will develop it as a roguelike pseudo-deckbuilder since i think improvising and making combat strategies on the fly is a more enjoyable way to do turn based combat than the standard jrpg/pokemon way where you just have a preset move list each round.

Mystic Postman by interpixel 2023-05-19T07:06:27Z

@magprog thanks for the feedback, the movement gems are a good idea, i want to make moving from place to place more stimulating for sure. The world is technically infinite as that is what i spent the first day developing, but i want to add more diversity and biomes with different enemies, events and resources in each biome.

I think i will overhaul the combat system pretty heavily making it more like a deckbuilder so you have to think about each more more to avoid being defeated.

Mystic Postman by interpixel 2023-05-20T04:32:28Z

@lcstark thanks for the feedback, all things that i wanted to do but ran out of time sadly.

The delivery system i realised was confusing after submission so i added some notes to the page to explain it, pick up happens automatically near a castle, drop off is manual inside shop unless you have >=20 deliveries then drop off is automatic outside castle as well, since you are at capacity. The amount you get paid is based on how far you have taken the goods for delivery. So you get 0 if you have just picked them up and put them back in the shop.

Alien Postal Service by Corrupt Spaghetti 2023-05-18T19:46:28Z

pretty good core mechanic, probably needs more depth to warrant further game time

Pizza Boss Rush 9000 by MrEliptik 2023-05-18T18:08:04Z

nice gameplay, like a classic arcade game

TWEET by Bo Dangles 2023-05-18T17:55:14Z

i appreciated the non-violent approach to problem solving as a spin on the platforming obstacles. nice chill game, everything very pleasant.

Dynamic Drug Delivery by xsangyhix 2023-05-18T19:22:06Z

i like the foam launcher

Feathered Dispatch by Cody Holt 2023-05-19T12:41:43Z

lovely concept, liked the small details like the names of the pigeons

Packages by Tod Semple 2023-05-18T09:58:46Z

brilliant, very cozy and loved the voice acting. Add optimization depth so people can do more with the vehicle upgrades, borrow to purchase more upgrades or vehicles, optimize routes, hire and delegate employees, build a whole postal fleet and add some side stories. Courier Tycoon!

Crabload of Shells by mitur 2023-05-18T19:01:19Z

simple but nicely rendered idea

《Deliver Rush》 by Tan90 2023-05-18T20:03:03Z

nice ui, graphics, music. controls and objective indicators need some work. gameplay depth also.

Deli's Whale Delivery by theguy 2023-05-18T16:56:44Z

cute game, nice graphics, original idea. the sickness meter was a bit too sensitive but i guesss in the future you could add upgrades like inertial dampeners that you buy at some planets to dampen motion sickness. would like to see a full game based on space whales one day, would be interesting.

deliver me from X by konfekt 2023-05-18T11:17:53Z

nice writing, dark and poetic. more of a short story than a game since there were no decision to make or actions to take but enjoyable in it's own unique way

Space Haulers Inc. by apoly 2023-05-18T12:07:12Z

good overall framework, reminds me of stellaris, could do with a speed modifier so you can go faster and slower at times otherwise very chill and enjoyable

Doggo Delivery by Quobbel 2023-05-18T10:07:31Z

bit too simplistic, add another dimension i would say to raise the mental engagement level

Equilibrium. Delivery of emotions by abi.code16 2023-05-19T12:45:45Z

like the idea so i would like to see more depth added to round it out