fudgefiddle 2020-04-20 15:40
It's fun for a little bit but it feels like after a certain amount of items losing is inevitable. I made it to 9 items and they all began to overlap each other. Overall a neat little game.
Foon → Ludum Dare Explorer → LD46 → Junior Juggle
By miltage
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 219 | 3.76 | 32 | |
| Fun | 81 | 3.95 | 32 | |
| Innovation | 504 | 3.31 | 32 | |
| Theme | 59 | 4.20 | 32 | |
| Graphics | 214 | 3.88 | 32 | |
| Audio | 49 | 3.98 | 32 | |
| Humor | 11 | 4.25 | 32 | |
| Mood | 371 | 3.39 | 31 |
It's fun for a little bit but it feels like after a certain amount of items losing is inevitable. I made it to 9 items and they all began to overlap each other. Overall a neat little game.
Very cool. Great twist on the theme. Side note it seems to be suffering from some scaling or alignment issues - when I popped it open the baby was out in the lower right corner of the screen. Probably something to do with Macs and Retina Display like they do.
Nice game, but it looks like after 8 items, it just gets too difficult to continue. But still, pretty cool! I want to know how that baby got into that kind of trouble haha :smile:.
I made 35 seconds!:D Very cool!!!I love that scream at the end!
Very funny game! I like the sounds, especially the last one xD. Game is a bit too difficult in my opinion. Making it easier could probably make us enjoy it a bit more! Good entry!
It's stupid, it's simple and it's FUN. Everything fits well, and I really enjoyed the sounds. The difficulty is not really a problem for me, since I don't see myself playing this for hours. Really nice!
Never have I enjoyed dropping a chainsaw on a baby so much! The game was good fun but the overlapping sprites were hard to juggle at times. It was good fun though, I especially liked the different weight to items making them harder to juggle. This was a nice touch!
This is terrifyingly charming ... or is it charmingly terrifying? I think the sounds and animations on the baby are great touches.
Like others, I struggled to keep stuff up with the overlapping sprites. Overall great jam.
Neat game, nice look and feel and a cute baby ^^
68 seconds and 12 objects later I have the misfortune to deliver the sad news that Junior has passed away. Hahaha loved your game dude!! When the anvil appeared on my screen i lol!!
38 seconds and wow it gets ridiculous very quickly! But in a good way.
This is a fun little browser game, well done. :D
I think your game is harder than mine. Past 9 items I suddenly feel the only way to continue is running an autoclicker. Nevertheless, I enjoyed it a lot, especially the art. If I could suggest something, I wish I could see the whole room with the ceiling.
And... Even with the note in the description, I don't want to know how you made the SFX.
Great job! It's very simple, very well done, and perfectly enjoyable for a few games! I hate babies and yet I loved the sounds this one made and didn't really left that grenade fall on him on purpose I swear.
Thanks for the game!
Everything comes together in a nice little package. Charming entry, well done. Little to complain about for a game made in 48 hours.
Really nice touch with the different weights per object, this was a really fun experience! Well, it was fun for me at least, not sure how fun it was for the baby. Great job on the game though!
lol this game made me laugh. And I think by playing it on a laptop with a touchpad made it even funier b/c it was not easy to get very far, but I did enjoy juggling dangerous things to save junior. I'm sure it would be way easier with a real mouse. I can't even really think of much to really add. The only thing I can think of is if you were some how able to get a bomb that cleared all the items every increment of a time you survived so if you were barely hanging in there you knew after 20-30 seconds a bomb would clear it, but then different items would spawn and maybe even random different items
Awesome game! Cool art, perfect gameplay! Good work!
This is such a fun little sadistic game. I really like the touch of certain items being much heavier than others, requiring much more "effort" to keep them up. There's also the nice touch of items having a unique sound played when interacting with each one. Overall this is a really nice game to play for short stints at a time just to try and set a high score.
A good size game to complete within the compo limits. If you could somehow make it more about precision than fast clicking that would probably create greater potential for juggling lots of items. Maybe if you could charge up your click and toss the heavy items higher, that might make it more replayable.
Very funny and quite challenging. Best I could achieve was 36s and 7 items :smile: