FoonLudum Dare ExplorerLD46 → 7 DAYS OF FEEDING

7 DAYS OF FEEDING

By ukumeme

View on ldjam.com

CategoryRankScoreCount
Overall16463.3028
Fun15063.1829
Innovation10903.3529
Theme11233.7029
Graphics21322.7128
Humor5843.4227
Mood16983.1026

Comments

raphaeltan 2020-04-20 18:20

I arrived at day 12 and nothing seems to change. Also your ui has this wierd anti aliasing effect on the text? To improve your game, I think you should first change your tutorial, right now it is too confusing and long, maybe add sound effects describing the action, like a scream when you kill somebody and last thing I can think of is vary the events and make the game more difficult as time goes on. Good luck for your next games!

ukumeme 2020-04-21 01:19

Thanks for the comment! Right now all it does is show the win text in the story box when you reach day 8 and it just lets you keep playing-- sadly i didn't really have the time to put any of the post-winning content I wanted. (There's a chance you didn't get to read the message when it showed up)

I'll probably take in your other suggestions too-- I might update it when the jam is over Good luck as well

kara-nova 2020-04-21 03:13

Suddenly, I liked to mess with the dog) It’s a pity that my English is quite superficial to grasp the text as well)

trifectuh 2020-04-21 04:57

This was fun! Had to play a few times before I got a handle on how to balance everything and stopped getting *consumed* for not feeding enough. Like the art as well. The color choices and pixel-art icons fit the mood strangely well.

sinamon 2020-04-21 07:59

It's a solid effort, given that it's your first attempt at making a complete game.

I found the text a bit too long to read.

yeo-niki 2020-04-21 08:46

Fun premise but a bit too easy to beat once you have enough Cultists. The text was a bit wordy -- shorter paragraphs for repeated actions could help -- and the font for the main body of text was slightly hard to read. I think you could introduce more elements of randomness into the game to make it more dynamic.

ukumeme 2020-04-21 08:51

@sinamon Thank you!

ukumeme 2020-04-21 08:53

@yeo-niki yeah, I sadly wasn't able to get people to playtest it, so I didn't realize that you could snowball really hard heh. I was also planning to put in random encounters but that proved to be too time consuming. Maybe in a next update :0

petrifiedapple 2020-04-21 10:11

Good job on pulling something together for Ludum Dare, anon; don't stop deving

ukumeme 2020-04-21 11:16

@petrifiedapple many thanks anon, likewise

historymaker118 2020-04-21 11:48

Named my eldritch god 'Chad', recruited some cultists, fed them to him, got caught eventually, had fun doing so. This game is really unique and an interesting twist on the theme. I don't usually enjoy text adventures made during game jams, but this one was unusual enough to get me to have a good time. Nice mechanics and decent art. Well done!

ukumeme 2020-04-21 12:07

@historymaker118 thanks for the feedback man! It definitely took me a while to think of the concept that's for sure lmao

mikydev 2020-04-21 12:17

Fun to play thisa game!!!!!!!

thedoctoroftime 2020-04-21 13:58

I really liked this. Got to day 69 with 4 cultists and 20 bodies. Great game 10/10

Should make winning more obvious but great as it is

joemid 2020-04-21 16:01

Hahaha! Love it! Great job completing this for the jam! Hope you do go futher. Love the elements of hunger vs suspicion. Cultist simulator with Lovecratian tendencies? Yeah- I'm drinking that kool-aid. I would love to see some splash art for a win condition- Eldritch God taking over- interesting how you can really game the system when you get enough followers. Fantastic job! Hit me up if you ever need any art in the future. Thank you for the game! 7days.jpg 7days2.jpg

ukumeme 2020-04-22 01:17

@joemid lmao yeah-- I'll definitely be adding a win splash to the game when I update it. Thanks for taking the time to play it :0

stolen-biscuit 2020-04-22 02:27

Cool little game! I love games like this and this was an interesting take. Nice and fun, albeit a bit easy once you get all the systems worked out :P Would love to see you build on this, I'd definitely play it if it were a fully fledged game!

ukumeme 2020-04-22 05:31

@stolen-biscuit thanks for the kind words!

ukumeme 2020-04-22 05:37

If anyones interested in following the game's development progress after ludum dare, just follow me on itch.io : )

junebug 2020-04-22 08:03

This is pretty good for "technically [your] first finished game"! It was fun to figure out when it was most effective to perform certain actions, although preaching at school and murdering in the alley always seems to be a good bet. Thanks for sharing, I hope to see your games in more jams in the future!

ukumeme 2020-04-22 08:41

@junebug Thank you! I'll definitely be joining more jams in the future :p

ithildin 2020-04-22 23:00

You did fairly well for a first-ish game, congrats!

I really liked the concept :smiley: It fit the theme well, mechanics were easy to grasp and the story felt reasonably well written. Managing hunger and suspicion was a bit easy, so I reached day 8 without too many issues (I found myself with lots of cultists often, so rather than finding bodies I would just feed them :octopus:)

Nice job!

730 2020-04-23 01:20

Pretty cool for a basically wholly text-based game; it had (or has) potential to make it more story-based, with branches and stuff.

ukumeme 2020-04-23 01:57

@ithildin Thank you for the kind words! @730 Thanks! I'll definitely be focusing on improving the writing of this

big-pear-studios 2020-04-23 22:55

Pretty simple and fun game, with some actually good graphics for a text adventure game. Good job on not going full text like so many people do. The writing is lacking at times, suffering from a lot of repetition; In the same scene, the same words are often used one sentence after the other. This is something you should avoid, as it makes your writing seem stilted.

Due to the game mechanics and lack of randomization it's very easy to cheat the system, getting more cultists means more actions, more actions mean more cultists, more cultists means more bodies, which means the game can be effectively won on the second day, which tbh is pretty fun. Still, it's well made, bug free, and fun game. Good job

steven-c 2020-04-24 13:39

At the start of the game, it says "the two bars on the right", but they're on the left side :sweat_smile:

steven-c 2020-04-24 13:59

interesting game, unfortunately, by the end of the first day I had already figured out what the best actions are, and there doesn't seem to be any change in this over the next days. There also didn't happen anything at the end of the 7th day. Nice game though!

ukumeme 2020-04-25 04:59

@steven-c oh gosh i didn't even catch that LMAOO - also, the win prompt only shows up on the morning of the 8th day, which is probably why you didn't see it Thanks for the nice feedback though!

duck-reaction 2020-05-11 15:12

Interesting idea, nice GUI. The gameplay works well.

Add a background audio and images to illustrate text, it will make the atmosphere more intense.

Good job.