Space Jelly Factory by Taldius 2020-04-21T10:16:04Z
A very interesting spin on Match-3 games that forced me to have to always be on my toes. Controls were smooth and felt good to play!
Foon → Ludum Dare Explorer → Users → yeo_niki
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Hikikomori Simulator | jam | 777 | 3.67 | 3.32 | 3.31 | 3.77 | 4.11 | 3.43 | 3.69 |
A very interesting spin on Match-3 games that forced me to have to always be on my toes. Controls were smooth and felt good to play!
The art is spectacular! I could get through the puzzles on the side panels, but I'm still at a loss as to what I'm supposed to click in between...? My only gripe is that it needs hints for people like me! >_<
I love the atmosphere and setting of this game, the design of the units and the environment really helps to sell the story. I lost track of my lobster at one point and he got caught on some rocks when I tried to send him back (intentional?). It was a bit hard to tell when my bullets were hitting enemies and whether or not they were defeated. Still, the game kept me engaged and GYGA's taunts were both terrifying and hilarious! A suggestion, maybe power cores could be used to heal as well as to feed GYGA?
I couldn't survive Wave 4, but it was fun! I really like how the pace switches from leisurely to frantic the moment the enemy tribe attacks.
Wow!! Despite using pixel art, the game perfectly conveys the frustration of rolling spherical objects (in this case eggs) around. Great little puzzle game, I could see this having a ton of challenge with more complex levels.
Cute game with simple controls! The goal of each mini game could be made more clear, I don't quite understand the panda one. For the bird game, perhaps a cue for the player's turn could help because I was unsure when I was supposed to repeat after the bird.
I love the premise of the game and the rhythm game works so well! I just about lost it when I couldn't save the banana and it rotted :'D The controls took some getting used to, but once I got the hang of it things went smoothly.
The game is pretty dark despite the pleasing graphics and music! Controls were too sensitive and took some getting used to.
The pixel art and animations are gorgeous! I wish there was some feedback when using the spacebar. I managed to somehow trigger a situation where the bpm would keep going down no matter what and I'm not sure if it was intended. Nevertheless, a fun game that's simple to pick up yet still challenging.
Wow, I could feel my heart rate increase as I scrambled back to the extraction point! As other commenters have said, a sprint button (with a cooldown?) or a slightly faster walk could have helped ease things along. I quite like that there were no markers or waypoints directing me to the goal and I had to rely on my partner's instructions, including remembering the route back to the exit.
The atmosphere was excellent and I was so down to see how the story would unfurl, but my memory failed me :( I like how you could pick the same choices for multiple fish, but that could trip you up too if you're not paying attention.
Really beautiful game! The combat was a bit finnicky (had some monsters overlapping each other) but the roguelike/procedural generation aspect of it is really cool. Having the dungeon map on screen is nice, but I feel like the "exits" could have been made more clear in the level itself. Solid game!
@Furqaan The icon is Stress! Unlike the other stats, you should try to keep it as low as possible x)
Thanks for all the great feedback everyone! :smile: By the way, my personal record is 6 days! Would love to see if anyone can beat that x)
@abyss Whaaaaaat!!! Well, the new record to beat is 7 days everyone :sweat_smile:
Simple but addictive, and very satisfying to play.
The graphics are simple but polished, a really nice little puzzle game. Agree with the others about the game feeling a bit slow; another improvement could be that instead of having the zookeeper walk over to the animal once they are spotted, just show a game over message and allow a key press to reset the level.
If the cat's paw/attack radius was larger it would've been less frustrating to attack >_< I like the detail in the background and the inclusion of platforms in the furniture, but would be nice to have a directional jump instead of just up.
Really cool and unique idea, I have no complaints! The music is catchy too. Probably one of the best puzzle games I've played this Ludum Dare >_<
Fun and challenging game! I found more success controlling the drone as if I was playing Flappy Bird. I thought I was doing a good job getting to the landing pad, then I realized there were more levels... x)
Fun premise but a bit too easy to beat once you have enough Cultists. The text was a bit wordy -- shorter paragraphs for repeated actions could help -- and the font for the main body of text was slightly hard to read. I think you could introduce more elements of randomness into the game to make it more dynamic.