FoonLudum Dare ExplorerUsers → Big Pear Studios

Big Pear Studios

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loop👥GLASS CLEANER 2077jam4933.713.113.133.384.114.034.40
202046Keep it alive👥Yandere Emulatorjam4833.823.643.333.533.543.703.024.28

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Big Pear Studios

LD46 — Keep it alive

Isochronism by FireSlash 2020-04-23T17:14:44Z

Excellent game. Simple yet stylish design and graphics, functioning point and click gameplay, tough puzzle design, and an excellent story, even if it's somewhat unfinished due to lack of time. I really liked finding out more about what was even going on, and who these people were.The puzzles at the end made me feel smart, which is definitely something that doesn't happen often.

Music is excellent as always, sasuga juneji.

I know that it wasn't fleshed out because of time, but it's hard not to feel cucked by the ending, especially since you just went through a gauntlet of big brain moments to get there in the first place, and because if you pressed any key (like you would be if you were expecting some dialogue) you straight up just skip the ending entirely.

Aqua Vitae by zimennik 2020-04-28T01:42:17Z

God, what a fucking masterpiece, jesus christ. So god damn atmospheric. The radio broadcast blows my mind, the gameplay has just exactly what it needs to bring you in; not too complex but not too simple. The art is just sublime (except the background outside the window, but of course, 72 hours). I may not have grown up in the soviet union, but I once went to the east berlin museum, and the kitchen looks exactly like what I saw there, down to the color of the walls, the floor and the fridge. If I have one complaint, is that the valve on the milk can is basically useless, since it lowers one valve way more than the other, which means you're forced to eventually turn of the gas and wait, because if you don't you either blow up or don't make any progress. Perhaps this is the way making bootleg alcohol IRL is, but it doesn't make for a very exciting gameplay mechanic. This is seriously the best game I've played this ludum dare, and I'm not sure if I'll find one that's better. You guys really outdid yourselves.

Dad's Breath by Jungle 2020-04-25T03:36:36Z

Short and sweet, works properly, nice art. The different endings are cool, though I feel the car ending shouldn't have been considered a "bad" ending. I mean, it's just a car, man. Cool game

Dunkman by congusbongus 2020-04-23T23:32:37Z

I couldn't dunk it, but dunkman still lives on in my heart. Really nice art, though the audio glitched a bit. Maybe I should watch slam dunk...

2 Souls Together by Lestat 2020-04-27T00:36:54Z

WARNING: SIMP DETECTED

WARNING: SIMP DETECTED

EVACUATE THE AREA INMEDIATELY

I REPEAT, EVACUATE THE A- UGH!

*teleports behind you*

Simpin' ain't easy, kid....

A.R.S - Alien Rescue Simulator by azagaya 2020-04-23T03:39:10Z

Oof, excelente. Cuando era pibe me encantaban los juegos de flash de tiros, y este juego me teletransportó al pasado. Impecable gameplay, es muy divertido esquivar los tiros y andar llevando la camilla por ahí. Me encanta la mecánica de tener que ir buscando órganos para mantener al chabón vivo.

Excelente, impecable, polisheado y divertido. 10/10

Yandere Emulator by 730 2020-04-23T04:15:48Z

@captaindreamcast I think the only one you're missing is when you run out of time with the beartrap on. There's some more dialogue than the QTE fail one, where the protagonist has time to accept his fate. You're not the first person who told me they wanted to use the machete on her, and I can't figure out how I never even thought of writing that in.

Pet Fortress by CrisFalcon 2020-04-23T22:08:52Z

Muy divertido, es como una mezcla de un hack & slash con un incremental game. Simple y divertido, buen arte, la música no es molesta, y la intro me causó gracia.

Llamita by manuel vaccarell 2020-04-22T00:25:15Z

El gameplay funciona perfecto y sin bugs, y es bastante divertido. Es bastante molesto como los troncos ganan quinientos sesenta y siete kilómetros por hora de velocidad para escaparse de vos, sobre todo cuando los estás persiguiendo y los estás por agarrar, solo para que te digan "nos vemos en disney"

Excelente la relación con la temática, pocas cosas son más "keep it alive" que un fuego.

Me gustó la mini intro en blanco y negro, le da un toque un poco más narrativo.

Llamita by manuel vaccarell 2020-04-22T00:25:52Z

Ah, no te olvides de linkear esta página en itch, nadie más te dio rating porque no aparece

The Keeper by petrifiedapple 2020-04-23T23:21:04Z

Not sure if there's an ending or not, but gameplay's alright, and I love the art. Good job.

Zombie Movie Break by pr00thmatic 2020-04-23T04:46:32Z

El arte me encanta, la música pega, la temática es exactamente lo que tendría que ser, y realmente es un muy buen juego.

Pero no te puedo perdonar no tener mouselook en 2020. El mundo avanza, doom no salió con mouselook, pero doom salió hace 27 años. El hardware avanzó, el software avanzó, la industria de los juegos avanzó. Dios inventó el mouse para que lo usemos, y vos acabás de cometer una blasfemia.

Fuera de chiste, uno de los mejores juegos del jam, pero posta, mouselook.

Cosmic Life by Tinincho 2020-04-23T04:55:43Z

Generalmente no me gustan este tipo de juegos, por eso me sorprendió cuán divertido me pareció. Creo que la física del jetpack es muy divertida, y lo que me hizo jugarlo por tanto tiempo. Lo que sí, esas mismas físicas hacen que sea super dificil agarrar items, y super fácil chocarte con enemigos, así que estaría bueno que chocarte no te saque items, o por lo menos hacer las hitboxes de los items más grandes.

La música la terminé muteando porque me llenó los huevos, el loop es demasiado corto y escuchar lo mismo constantemente molesta.

Un juego honestamente divertido, creo que si lo expanden un poco más y le dan un final podría ser muy bueno

Artifact by Svartskogen 2020-04-23T22:34:36Z

Re divertido, me gustó el gameplay y los diferentes tipos de lobos y eso. Realmente me parece que necesita algún cartel o algo para decirte que están atacando al artifact, porque me pasó demasiadas veces poder ver el artifact todo bien, pero despues enterarme que había un enemigo atacandolo offscreen que no podía ver. El arte es simple pero funciona. La música no se repite lo suficiente para molestar.

Seeko Studios - PROJECT: L1L1-3S by OQLQO 2020-04-23T04:29:27Z

Increíble juego. El arte me dejó estupefacto, y la música y los sonidos quedan perfectos. El gameplay es divertido, funciona y está libre de bugs. Estaría bueno tener un poco más de vida, porque te morís en 3 tiros, y cuando te rodean 6 enemigos lo unico que podés hacer es llorar mientras te hacen pija.

Excelente en todos los campos.

7 DAYS OF FEEDING by Ukumeme 2020-04-23T22:55:55Z

Pretty simple and fun game, with some actually good graphics for a text adventure game. Good job on not going full text like so many people do. The writing is lacking at times, suffering from a lot of repetition; In the same scene, the same words are often used one sentence after the other. This is something you should avoid, as it makes your writing seem stilted.

Due to the game mechanics and lack of randomization it's very easy to cheat the system, getting more cultists means more actions, more actions mean more cultists, more cultists means more bodies, which means the game can be effectively won on the second day, which tbh is pretty fun. Still, it's well made, bug free, and fun game. Good job

Slamming Slimes by IcefoxZettai 2020-04-23T04:55:21Z

Excelente gameplay, funciona bien y es muy fácil de entender. El polish impecable, no encontré ni un problema. Te dejo un +10 por los magos que tiran esvásticas.

LD47 — Stuck in a loop

Heaven Slash by FireSlash 2020-10-06T03:25:08Z

I ran past all the enemies so I can't say much about the gameplay, but the characters are cute. No mouselook is kinda cringe, but I'll accept it for authenticity's sake. Homoerotic ending's always a plus, though it's missing an animation file (hopefully you patch that bug soon, in which case I'll change my scores to all 5's)

This is game is, dare I say it, based.

RevolveWare by Fatsheep 2020-10-22T18:32:39Z

There's something about this game that's incredibly charming. It might be the cute artstyle, the joke sound effects or the silly minigames, but the game's just funny. I had a smile on my face for the whole playthrough (Got to 44). Everything in the game comes together to make a fun experience that feels like it's from a different decade. Great stuff

Wild Ride by CaptainDreamcast 2020-10-06T02:02:38Z

Wait, I don't get it. I got to the top and tried hitting Mr Bones, but it doesn't do anything. How do I win?

Nvm, I got it now. I guess I didn't hit him the right way.

Wild Ride by CaptainDreamcast 2020-10-06T02:12:30Z

That was really fun. The art is charming, and the gameplay is surprisingly good. I don't know what it is about jumping from coaster to coaster that makes it so satisfying, but I ain't complaning. The music does get kinda grating, but I didn't spend long enough in the game for it to get annoying.

Good stuff.

GLASS CLEANER 2077 by 730 2020-10-06T03:03:19Z

@captaindreamcast Oh shit it's captain dreamcast. Thanks dude

GLASS CLEANER 2077 by 730 2020-10-09T02:17:58Z

@fireslash Because we live in a society with no counters.

Nah, we actually considered it, but didn't want to clutter up the screen with superfluous shit. Might add a counter later, maybe make it epically diegetic and stuff.

Derps 'n' Dergs - One shot to save the world! by Kooh 2020-10-09T02:13:47Z

I understand the difficulties you experienced in making this game, and the short time you had. Please understand that what I'm about to say might hurt a bit, but I'm only saying it so you can improve and you can be sure of what exactly went wrong.

There's a ton of small things in this game that on their own would be minor annoyances, but all together make a horrible game experience.

-The "skipping" dialogue that you say is a problem with the json parser is the first thing that confuses the player. I doubt I was the only one that thought dialogue was skipping and I was missing what was going on due to it, leading me to be confused about whether my answers were even right or not

-The fact that characters don't reply to your dialogue options means that you have no way to know if you chose the right option (other than recruiting them). If you manage to recruit them with 4 choices you're disincentivized from finding a more optimal path, since you have no way to know which of the choices you made before were wrong, which of the new ones are right, so you have everything to lose and nothing to gain.

If you do fail at recruiting them, you have zero way to know which of the 4 choices you made were correct, so next time around you're still choosing completely at random, having learnt nothing. This isn't aproblem for the basic characters that show up often. However, for the characters that show up from lvl 3 and above this is incredibly aggravating. Knowing that you have already lost the game due to not knowing the answers to recruit the only character that can save you at this level, and that you're no closer to finding out, and that you're gonna have to replay all 4 previous levels again, and that even after replaying all that again I won't be any closer to knowing how to progress in the game, is enough to drive a man to madness.

Also, I might just be autistic, but it's pretty hard to get a read on some characters and figure out what answers they'd like.

-Unskippable dialogue means every new playthrough is an excercise in boredom. Clicking through dialogue that you've already read 60 times but being unable to skip it is infuriating, and gets exponentially worse every repeat playthrough. This leads to the next problem:

-The penalty for death is way too harsh, and getting back to your deathpoint takes entirely way too long. Dying kicking your ass back to the titlescreen is a practice that has gone out of fashion for a reason, but makes sense for a roguelike. I think the problem with this game is that it has roguelike mechanics (dying sending you back to the beginning, repeating friends and bosses, etc.) but nothing of what makes roguelikes good. There is no "skill" that you can hone with repeated playthroughs (perhaps remembering answers, but as mentioned before, this too harder than it needs to be), and there is no progress that is gained with each death. With many roguelites "Death is not the end", as said in the game's page, but this is a misnomer. Death is absolutely the end. There is no gain, no progress, no nothing. Dying is a complete clean slate, and this is incredibly disheartening to players. Couple this with the death penalty and it's no wonder most people didn't finish the game.

-Now, I know what you're thinking. Yes, I did keep a notebook, I did write down follower damage, boss damage, question answers and other data. I'm sure this is what you intended, but the problem with this is that the previous point makes data collection not only hard, but grating. The second time I gave up on the game was when I figured out that to know how many characters appeared before the boss in level 4 was to let them all pass and die against the boss, leading me to once again replay everything. I really see no reason to withhold this information from the player, as boss health, follower numbers and damage are all key data to making a choice on who to take and who to ignore.

Derps 'n' Dergs - One shot to save the world! by Kooh 2020-10-09T02:14:01Z

I think the mechanic of doing math and keeping a log of information could've been an interesting mechanic, if only the penalty of death wasn't so high and getting back to where you were didn't take so long.

-The boredom, annoyance and bitterness of the previous points makes the player try to do things as quickly as possible, which leads to choosing the wrong options even when you knew the right ones, which leads to losing against the bosses, which leads to a never ending cycle of pain, misery and strife. Oh god somebody do something, I'm trapped and I can't leave. Please, this isn't a joke I can't leave the game I—

-No save mechanic isn't a problem for most of the game itself, but NG+ access is lost when the game is closed, and I ain't going through all that shit again, so I can't speak about NG+

-As with many LD games, the repetitive music becomes annoying quick, but muting the game solves it instantly so not really a big deal.

-Not very important, but the way both the UI and the gameplay itself is set up encourages players to not read dialogue/text. Once you learn the price of death, getting to where you were quickly becomes paramount, so enemy and follower names, descriptions, and any non important dialogue becomes dead weight.

So that was the bad, but I'm not done yet.

-The art is really good, and I love the 1 bit aesthetic. It all feels very soulful, and some characters are very cute.

-The writing and of the jokes (yes, even the puns) are good, and would've gotten some laughs out of me if I hadn't been incredibly tilted at the time. The ending was interesting, if a bit confusing, but I have zero interest in replaying the game 50000000 more times to get the true ending in NG+

-The gameplay basics are solid, and there is the shadow of a good-ass game beginning to form in the background.

-I liked the way characters were instantly recognizable, and were easily divided into the classic classes we all know (though I don't remember ever seeing "Shark" as a class in D&D. Maybe 4th edition?).

-The girls are cute.

All in all, good effort and good job. If you'd had more time I really do believe you could've fixed most if not all of the issues, but that is the price we pay for the Ludum Dare. I wish you the best in your future endeavors.

Airstralian by ThunderSalt 2020-10-07T19:51:16Z

I will be the first to admit that I raged pretty hard at level 2, because as others have said it's not entirely clear where the hitboxes begin and end. After figuring out how to get past columns, it wasn't smooth sailing, but I was able to finish the game witout losing my remaining sanity. Despite this, the gameplay itself is very well polished, fun, and merits a full game. The art is also very good, and consistent with the setting. As far as I know there's only one track, but unlike a lot of LD games it doesn't get grating, which is a great change. All in all, a good game. Good work, boys.

ATTENTION ALL TROOPS!!! by Abteru2 2020-10-03T01:10:07Z

based