azsteak 2020-10-05 23:48
The graphics are really clean ! The level might be a little bit to easy (or am I really good ? who knows) It has a kinda Zelda like mood, love it
Foon → Ludum Dare Explorer → LD47 → Airstralian
By thundersalt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 148 | 4.05 | 29 | |
| Fun | 379 | 3.70 | 29 | |
| Innovation | 356 | 3.73 | 30 | |
| Theme | 972 | 3.46 | 30 | |
| Graphics | 38 | 4.60 | 30 | |
| Audio | 190 | 3.90 | 29 | |
| Mood | 196 | 3.98 | 28 |
The graphics are really clean ! The level might be a little bit to easy (or am I really good ? who knows) It has a kinda Zelda like mood, love it
Great concept, but a little hard for me, on the contrary of the first comment :D Art is great too !
Looks and sounds great. Maybe a little hard.
Absolutely Fantastic.
Very nice graphics, sounds and music ! A little hard for me too but pretty fun. Great job !
This is probably the most well polished game I've seen so far. Feels and looks fantastic, and gameplay is smooth - easy to get into. Loved it!
I'm terrible at the game, but it is very well made, and beautiful. I love the music too. I could see this being a fantastic mobile game because touch screen controls might make this easier to play, and keep you swiping.
Love the gameplay style, controlling feels absolutely nice, visual is beautiful too, but it's kinda hard
Looks really nice. Good game!
I saw this from the blog post, it looks really cool and I'd love to give it a shot if you port to mac!
This is incredibly well polished - kudos! The gameplay is interesting, and I think it would lend itself to all sorts of unique levels. The audio is top notch as well. Seriously, fantastic work. My only gripe is the difficulty. I couldn't get past level two, but I could see myself going back to this later when I've got a little more time (and patience) to get through the rest of the game.
Edit: I think a lot of the difficulty for me came from the ambiguity between what was and wasn't able to be hit. Rocks, for example, seemed okay to pass over but I wasn't totally certain and spent a long while avoiding them. The rest came down to impatience and poorly timed shots.
@morrilet Agreed, the difficulty is definitely harder than we intended for players, and at first it is a bit confusing as to what you can and can't collide with. Despite all of that we're happy you enjoyed your time with the game!
Really nice graphics and good music. It's difficult since you have to get all gems in one playthrough.
@morrilet,@ThunderSalt, Thanks for your suggestions and I couldn't agree more. That's what I should learn from this jam, making gameplay more clear is more important than polishing other parts of the game. Thank you for playing my game. :smile:
Fantastic artwork and a very polished game overall, with a bit work this is practically a ready to ship mobile game!
@marbles The gems aren't actually a requirement to beat the level, they're an optional collectible to get the max number of stars during the results screen. Sorry if that wasn't clear!!
Not sure if I'm bad at the game of it is truly unforgivable. Probably both haha. That was an enjoyable experience despite of the difficulty, maybe a bit too linear, but it is very beautiful and the music is relaxing. Also the game is polished on all aspects as well as the presentation, which is very important so great job on that!
Such a beautiful and polished game
Good game!
As stated by others, I felt the game was bit hard and unforgiving as I understood the gems were required to complete a level. But I could've been slightly too impatient as well. As boomerang I wanted to go fast! Shame redirecting movement breaks the momentum quite a bit.
I kind of like how the boomerang orbits around the wind. It gives personality.
Definitely mobile material and the menu gave that vibe as well. Great work with audio and graphics.
The artwork is incredible, and the polish is unreal, but the game is nearly impossible to play for me, as my machine runs with 16 gb of ram and was running the game at 10 fps. A simple fix (I found personally) for Unity games is to go to project settings > player > and uncheck use default resolution. Great job though!
I will be the first to admit that I raged pretty hard at level 2, because as others have said it's not entirely clear where the hitboxes begin and end. After figuring out how to get past columns, it wasn't smooth sailing, but I was able to finish the game witout losing my remaining sanity. Despite this, the gameplay itself is very well polished, fun, and merits a full game. The art is also very good, and consistent with the setting. As far as I know there's only one track, but unlike a lot of LD games it doesn't get grating, which is a great change. All in all, a good game. Good work, boys.
pro mobile game tier graphics and presentation. too fr*aking hard though
Cool game stunning graphics great gameplay note : after first level completion I didn't get any options or the next button
It can be made a full game for mobile
Fellow boomerang game! Really beautiful graphics, love the realtime lighting. Plays a lot like minigolf. Really difficult though because of the boomerang moving around in a circle and bumping into walls when I thought I was safe. Awesome work!
Also I was playing with a mouse - possible that touch would have been much easier
This is a very pretty looking games with nice effects, lighting, and audio. The controls are challenging, however, though the idea itself is easy to understand and I get the theme interpretation. Perhaps being given the option to draw the path before hand might work better for future iterations of this game.