FoonLudum Dare ExplorerLD52 → Hortirata

Hortirata

By szieberth-adam

View on ldjam.com

CategoryRankScoreCount
Overall2133.3038
Fun2912.7738
Innovation683.7338
Theme1643.6839
Graphics1963.4039
Humor2691.8832
Mood2922.6835

Comments

sonicpixelation 2023-01-08 22:42

This is a really cool idea for a little puzzle game. Good job! A little cheat cheat would have been nice in game and maybe a way to reset the current puzzle.

szieberth-adam 2023-01-08 22:54

Thanks for the feedback! Yes, I had no time for title & help screens. You can quicksave with S key and quickload with L key. If you press S at the start of the level, basically you can reset with L. Moreover, you can drag&drop any level file onto the window to load it.

szieberth-adam 2023-01-09 11:14

The itch.io page is done: https://sza.itch.io/hortirata

I will surely put some more work into this game. Special and dummy tiles, more levels, menu, tutorial, and some more things to come.

thoastbot 2023-01-09 11:35

I really couldn't get throu the first level - but that fault is at my end, i just cant wrap my head around the farm tiles x_x I still had fun trying to get the level done, and like the idea a lot - maybe a cheat sheet would make the big difference - maybe you could start of with a WAY easier first level so one can get better used to the game :D

szieberth-adam 2023-01-09 12:29

cheatsheet1.png

Basically a neighbour field ends up as the sum of the two values modulo 5. Same thing differently, sum wraps around at 5. That is the sum of the two values if it is lower than 5, otherwise the sum minus 5.

szieberth-adam 2023-01-09 17:04

However, I think that part of the enjoyment is to figure out its mechanics yourself. Once you do that, the game gets relatively easy to solve. There are some tricks to find quickly the tile you should pick at the end but it requires some practice to learn them.

ekaktusz 2023-01-10 08:45

It has a learning curve, but few minutes in the game, the rules become more natural. Very nice little puzzle game, and also really fast! (I'm very glad to see raylib + C games :) Nice job! Szép munka! :D

steelfeathers 2023-01-10 21:30

Sorry, I really couldn't get into this game - I just couldn't really groc how to play. The starting levels need to be waaay simpler with maybe only 2 tile stages, to ease you into how the mechanics work. As it is, I found myself just randomly clicking. I also couldn't parse why sometimes I could click on a tile and other times I couldn't.

googlypoo 2023-01-11 00:25

I like the idea but like others here I'm finding it too hard to figure out how the interactions work :slight_frown: I am not sure how to win, couldn't get through the first level. Definitely a brain burner.

neilcorre2k6 2023-01-11 05:58

A challenging game indeed, but fun! I was hooked by the art style and then got hooked with the puzzles. Well done!

szieberth-adam 2023-01-11 06:56

Thanks for the feedbacks guys. Indeed I had about 15 mins to design all of the levels hence the steep learning curve.

It is totally fine to randomly clicking until you get to 1 harvest from the solution. I almost do the same although I try to click to fields which seem to lower the counts of excess flower types. For the last step (1 harvest ftom equilibrium), I do check the fields one-by-one to find the solution.

szieberth-adam 2023-01-11 07:06

@steelfeathers You can not click again on your last pick which is indicated by the black arrows. Also, you cant click on grass=0 fields as adding zero to adjacent squares would resuld no change. Also it would spoil the prevention of repetitions as you could always pick a grass field and then go back to your previous pick. Still, I get your point and will remove the repetition restriction from the release version as it seems to have more cons than pros. That version will have as simple tutorial levels as possible. :smile:

kikiriki367 2023-01-11 19:57

Adding before levels with 2/4/6/8... plots would help a lot in visualisinghow the interactions work :)). Its a simple mechanic which can scale up quite a bit.. So i what i did was random it until i got 1 move to harvest and then would half logic! Seemed to work for 3 levels but i got stuck at 4th :(( In any case i think its a really cool game that can be scaled a lot and it only needs a tutorial of sorts for us noobs :D

pianoman373 2023-01-12 03:48

This was definitely really hard to wrap my head around. A good tutorial or a better description of the mechanics could probably make it much more manageable.

duncan-3 2023-01-12 06:15

this is an interesting mechanic, but i never ended up figuring out how to logic my way through it. if the numbers were visible on each crop it might make it easier to understand

evilscotsman 2023-01-13 21:15

Managed to finish it. What worked for me was just randomly clicking on plots until it said 'equilibrium in 1 harvest' at which point I scan to find the one magic plot that completes the puzzle. That in itself was pretty fun. What might communicate the puzzle better would maybe having a bar chart at the side showing the amounts of each crop, since initially the pluses and minuses made me think that there was more to the math (like a double plus means it'll be added twice or something, also a double minus looks like a equals (=)). But overall it's a very good idea for a puzzle game.

profundity 2023-01-15 00:43

It seems like a very cool idea - I also struggled a bit to really 'get' the strategy, especially as soon as it gets to the multi-step puzzles. I was wondering if it might be clearer having a number indicator on each tile (i.e. grass (0), grain (1), lettuce (2), berry (3) and seed (4)) because I think it would take me quite a while to internalize the relative values.

szieberth-adam 2023-01-15 00:52

Again, thanks for the feedbacks, all of you. I am very happy you felt my game worth to play with.

Full version will probably have a serious UI mode, with numbers only. And more info about what is what and some initial hints as well. That will help.

tildecat 2023-01-15 10:30

Wow! Great gameplay idea and also fantastic graphics! I like this game.

animawish 2023-01-15 21:58

These types of games always break my brain :sweat_smile: I love the style of the tiles, and the presentation as a whole is very tight. Nice job!

ironhandmd 2023-01-16 11:45

solid puzzle game! the simplicity of the art is a plus, the real challenge lies on how to determine the mechanics of the game , and how to equally distribute the crops, great game! keep it up!

dfaouaz 2023-01-16 11:48

Love the art style and game idea! Nice job!

tweekstudios 2023-01-16 22:07

Such a cool idea, the rows of a farm/garden crops really lends itself to a grid-based puzzle game!

lfreinoso 2023-01-17 11:11

The game worked well, congratulations. However, the position of the mouse and the selection of items was misconfigured, as well as the rendering of the game window (see figure). I missed a little music and sound effects. But I really liked it, it's one of the few virtual board games I've seen at JAM. 2023-01-17_08-06-47.png

Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest

szieberth-adam 2023-01-17 12:51

@lfreinoso Hi, thanks for the report. Weird, you don't even supposed to be able to resize the window. Did you went fullscreen then back? What OS you use? Win 12? Might be something with its new ways of screen handling. Is the screen zoomed to 150% os something?

I tested it on more PCs. Still, full screen might work (F10 or Alt+Enter). Could you please check the dev version whether this issue affects it as well? https://github.com/SzieberthAdam/ludumdare52 Code->Download ZIP. Exe file in bin folder.

2023-01-17 18:59

The game is good but it lacks a tutorial, an undo button and, most importantly, a restart button.

szieberth-adam 2023-01-17 19:20

As always, thanks for the feedback!

I am working on the game since then and tried out the restart thing. No need. You just simply clicking for like 20 seconds more and you will end up at 1 step from winning the level. The real thing comes at 1 step away. Theoretically you can avoid getting back to 1 step if you *intentionally* do the unbalancing but otherwise, you will find yourself there again pretty soon. This applies to undo thing. Mind you, I removed the same field restriction in the release version which is an effective undo as clicking 5 times to same field gets you back to the original state. The goal with the restriction was to prevent but there is no point in screwing up with the players who are pretty much in the dark anyway. Tutorial, yes, that is a must, I am aware of it.

My son got my advices personally and is capabe to win the game at age of 7, even on a 19x9 size map which the release version will have. That made me thinking on additional levels of balancing for later levels. Will be fun -- at least for the one like me. :smile:

lfreinoso 2023-01-18 14:05

Hello, i use Windows 11. Don't resize the window just open the game. When actually checking the windows adjustment for windows was 125%. Sorry for the lack of attention, I just informed to help in case of errors ok! 2023-01-18_11-02-29.png

szieberth-adam 2023-01-18 15:28

Thanks for the report @lfreinoso, I will look after this issue. The window handling is done according to the engine (Raylib) API docs and it should work fine out of the box IMO. However, I will do my best to fix this. Until that time, setting screen zooming to 100% should fix it.

pcmaster 2023-01-18 21:43

Congratz on putting this very clever puzzle game together. Already the second level was quite hard for me :sweat_smile: Extra thumbs up for not using Unity3D and for not being about tractors :) I love the adequate graphics and the overall format and presentation of your game, very solid! Cheers to the supportive wife and kids :)

corporation 2023-01-19 18:50

Good artstyle, well polished and really smart and kinda complex puzzle mechanic. I thing making the learing curve a bit lighter by adding more simple levels in the begining would be good. But it's still fun the try stuff to figure out mechanics.

itskdog 2023-01-20 01:43

I made it to level 3 and have no idea how. I think you should add an explanation on this game page to help out. I'm not sure what I'm equalizing. I think placing a number on the tiles would help. But, it was interesting and I wish I knew what I was doing.

szieberth-adam 2023-01-20 03:07

Haha @itskdog, I appreciate your steadiness! :muscle: I will ship a post compo version which will have a tutorial in 1-2 days.

Edit: +1-2 days, delayed because of family business.

swarrizard 2023-01-24 18:33

A well polished compo entry! A simple concept, but it's surprisingly challenging as the levels progress. I make use of the strategy you mentioned in a previous comment (click around until you're one harvest away from equilibrium and then brute force check the final click). Love the art too. It would be nice to have some audio, but all in all nice work! Also, props for using C. I don't see many LD entries written in it :)

bentglasstube 2023-01-24 19:06

I really like puzzle games and this was no exception. It's definitely challenging and takes some time to get used to the rules to understand how to solve the levels, but it was fun once I got the hang of it. Randomly clicking until you get to 1 harvest isn't very fun, but if you try to take a reasoned approach it's more interesting. The art is great and the game feels relatively polished. Thanks for sharing.

szieberth-adam 2023-01-25 10:18

Post compo version is out with tutorial and more levels if anyone is interested. That helps to understand the mechanics of the game and the basic strategies. No sound yet though.

burnedkirby 2023-01-27 12:35

Kind of figured it out, but I lost my composure when the randomized level happened. Also, I'm too hasty for this kind of game. Good job on making an algorithm for it that tells you how many "harvests" are needed to solve the puzzle. Good work!