fedora 2020-04-20 22:39
I think I found a bug: after restarting with R, mushrooms no longer produce. Besides that, really fun game. I really liked it.
Foon → Ludum Dare Explorer → LD46 → Grovetender
By ghast-neoh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 149 | 3.86 | 27 | |
| Fun | 168 | 3.77 | 26 | |
| Innovation | 197 | 3.72 | 26 | |
| Theme | 358 | 3.84 | 27 | |
| Graphics | 202 | 3.90 | 29 |
I think I found a bug: after restarting with R, mushrooms no longer produce. Besides that, really fun game. I really liked it.
Surprisingly deep. Very good example of simple mechanics interacting to combine to something more than the sum of the parts. First attempt was ok, second attempt a lot better. The UI is good however I didnt get the storage concept right away (changed the approach I took in my second attempt). While there is merit in a brief intro (eg. a splash screen prior to the game with mechanics notes) I found it pretty easy to pick up and run with. Some things such as adjacency I am still not clear on (ie. 4 way or 8 way?) so some additional feedback there would help.
The points above are minor in nature though and dont significantly detract from what is quite an engaging little game. It wouldnt take much extension for this to be a great little mobile game!
Well done - great result.
Thanks for playing! Mushrooms actually never produce resources automatically - instead, they spread and upgrade, and you get mushroom resources by "harvesting" the units (i.e. by right-clicking them in the world). So I believe it's working as intended after restarting. It's meant to be similar to gathering mushrooms in real life.
And "adjacency" is 8-way! Sorry for not making that clear.
And storage is the amount of produce you can carry from one day to the next. So you can temporarily be overstocked if the current day's production pushes you over the limit, but when you click "Next Day" it'll discard any excess produce before doing the calculations for the next day. It's sort of like a hand-limit in a card game, if you're familiar with that kind of system.
I will add these clarifications to the game's itch.io page. Thanks for the feedback.
highscore.png
Had a great time playing your game. First I was a bit overwhelmed but I decided to give it multiple tries. I think I understood it in the end. Pretty tough difficulty, but I think that's what it makes interesting! :sunglasses:
Really good sim game in a short time. Not sure if the storage system worked though. The user interface is great. I liked how you were able to have the information about each item when you hovered over with the mouse. Sometimes it's hard to think about those little details when making a game in a short time.
Unfortunately I couldn't get it to run on Linux :( Error message:
INFO: pygame version: 1.9.3 INFO: initializing sounds... libGL error: MESA-LOADER: failed to open i965 (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri) libGL error: failed to load driver: i965 libGL error: MESA-LOADER: failed to open i965 (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri) libGL error: failed to load driver: i965 libGL error: MESA-LOADER: failed to open swrast (search paths /usr/lib/x86_64-linux-gnu/dri:\$${ORIGIN}/dri:/usr/lib/dri) libGL error: failed to load driver: swrast X Error of failed request: GLXBadContext Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 6 (X_GLXIsDirect) Serial number of failed request: 43 Current serial number in output stream: 42
@itskdog Thanks :) Storage just controls how much carries over from one day to the next, which can be a bit counterintuitive. It's not meant to be a hard cap on the amount you can hold at any given time. Maybe that's why it seemed broken?
@stolen-biscuit Sorry to hear that, and thanks for grabbing the error output. From googling around it sounds like your graphics drivers probably don't support OpenGL, which this game relies on (version 3.3 specifically). You might be able to upgrade or install some packages to get it working but I don't really have any advice beyond that.
Hmmm that shouldn't be the case, I've been using OpenGL 3.3 on here for uni work. I'll do a bit of digging to see what the problem is
Really nice, but rock hard!
I ran out of money fast, and once there you can't purify the blight away anymore. A good, solid foundation, well done!
A very difficult game with a good design and interesting mechanics. A game with this much mechanical complexity could easily be confusing, but your UI made it clear to me what everything meant, and what I needed to do.
That doesn't mean I beat it, though. :)
On my old laptop didnt launch :( But game looks interesting!
Traceback (most recent call last): File "entry_point.py", line 23, in
Not sure if the difficulty curve is balanced, but it is a bit extreme at some point, i went from 2 mushrooms needed, to 11, the 46 vegetables and 12 mushrooms, then 158 vegetables, while i only add 25 in storage capacity, so i couldn't complete any card, which mean i couldn't get any money and i could just press next day until i lost.
Also, blight plants are OP, i had 3 and in only a couple days two upgraded and they spread a bit, i had just enough money to buy one stone but after that by the time i would have had enough resources to complete a card they went level max and covered about a quarter of the map :o
**However**, the game feels really nice and i loved the idea and its realization, designing this type of game for a jam is super hard, so very good job here :D
I had a lot of fun and would likely play a more evolved version ;)
@endurion @eckkert @patatenouille Yeah. The difficulty scaling is a bit more intense than I intended. I expected the player's output to ramp up a lot more in the middle-game and end-game but that's not really how it turned out, so that's too bad. I think I will probably release a rebalanced version sometime after voting ends, but for now it's sort of a... very hostile farming simulator, lol. Thanks for playing!
@rudenko Sorry about that - it looks like it's failing to query your system for an OpenGL version. I wonder if your laptop has none or if it only has a very old version? My game requires OpenGL 2.1 or 3.0, so I'll add a note about that in the description. Thanks for posting the stacktrace.
WoW, I started playing and I thought this is gonna be boring and then voala half an hour of my life is just gone by the wind lol, great work I'm going back in tonight lol I need to get that farm up!!
It was fun to play. With some soundFX = more fun... :thumbsup:
@ghast-neoh Well, it's appropriate for it to be a hostile farming simulator - you're playing on top of a giant rock! :)
Nice farming game :D, i liked the tile-based and blight mechanics
Well done. I love!
This is cool. I like the graphic style and how coherent it all is. Wasn't quite sure exactly what my strategies should be in growing stuff, but I enjoyed the time I spend with it.
Super cool farming game, I think that you should scale the difficulty more, it gets too hard out of nowhere :D still great game, simple mechanics and great theme interpretation!
Very cool and mature game as for 48 hours, cannot say this is the first LD game. Unbalanced, yes, but this is common problem.
I liked this game quite a bit. At around 100 VP/day 60 though, the required amounts starting becoming impossibly high at an incredibly rapid rate: I'd need so many storage bins to get that high that it just wouldn't be practical. As soon as you fail one, the blight costs so much to prevent that either it spreads quick and you die, or you fail the missions and get blighted and have no money until you die. It's possible there's a mushroom strategy I missed (since that lets you get money by selling the mushrooms) but there doesn't seem to be the time/space necessary for that strategy to take off.
@notgreat Thanks for playing! Your criticism is quite fair. Flowers (and mushrooms to some extent) were meant to be the main sources of secondary income, since they automatically upgrade & spread and can be sold & replaced for profit. But yeah, I'm not sure whether it's possible to get much further than day 60 or 70 even if you exploit those to the max. Could certainly use some tuning.
You did incredible amount of work in such a short time.