FoonLudum Dare ExplorerUsers → ghast_neoh

ghast_neoh

Games

YearLDThemeGameDivisionRankOvFuInThGr
202046Keep it aliveGrovetendercompo1493.863.773.723.843.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by ghast_neoh

LD46 — Keep it alive

Ages of New Earth by HitchH1k3r 2020-04-23T05:44:21Z

This was great. The 3D card effect was really slick and the art & UI overall was very clean and easy to understand. It's also really cool that balance is the key to survival, rather than maximizing your resources. Creates some interesting gameplay situations you wouldn't have otherwise. Well done!

Sharkbait by Jimbly 2020-04-21T04:09:44Z

I was really impressed by this game. The controls felt great, the art/animations are beautiful, the enemy abilities made every fight interesting, and the power progression really got me feeling like a hungry shark by the end. Until I got eaten by an even larger, hungrier shark... And the world generation was great too, I should mention. Good mix of corridors and open spaces without feeling too maze-like. Probably my favorite game so far, well done!

Defendeer by Deozaan 2020-04-24T00:25:48Z

Lol, I love this. Great premise and great attention to detail.

Extreme Gardening by lilwavep 2020-04-23T02:38:53Z

This was fun! I wanted the gardening theme too :(

Railroad Lantern by Omni 2020-04-23T05:02:58Z

This was cute! Dashing between the moving trains like that is an interesting mechanic I don't think I've seen before. Creates a very frantic feeling!

Seasonal Survivor by rigdonware 2020-04-20T22:01:52Z

This was cute! I liked the art style and the tutorial.

Keep the Reef by maaxoom 2020-04-20T22:11:56Z

I love the dynamic scene above the puzzle board - awesome visuals and execution.

Pug Panic by Alex Davies 2020-04-21T22:24:05Z

This was a lot of fun and really creative! And I actually thought the difficulty curve was fine - it's definitely hard, but you tend to learn something new with each death so dying rapidly in the beginning lets you absorb the mechanics quickly. Awesome game. My record is 2:03 and it was stressful!

Just in time! by Oleksandr Rogovskyi 2020-04-20T22:38:16Z

The story + idea is great! Altogether quite enjoyable. The mechanics were a little difficult to figure out (like throwing the block diagonally, and I'm not sure why some blocks can lift the green skinny piece and others cant?) but I had fun playing through the puzzles once I got the hang of it.

Crop Time by nicksmaddog 2020-04-23T02:30:10Z

I liked it! The timer felt a little harsh though - it felt like my runs were getting cut off before withering really started to be a factor. It maybe would have been cool if it added additional time for fully growing a plant or something like that.

Have Mercy by Stefan Jovanovic 2020-04-24T02:07:24Z

This was a very cool interpretation of the theme and I liked the art and presentation! One thing that surprised me is that you aren't allowed to damage them below their threshold range and then heal them back up into it to save the goblin, but other than that this made a lot of sense and was enjoyable to play.

Ice Ice Baby by Fabrizio Spadaro 2020-04-25T19:42:39Z

Lots of cool ideas here and a great interpretation of the theme. Some of the jumps were quite precise and the time pressure could be little difficult but I liked that you got faster as you melted and could heal yourself on snow - it makes you feel like you have control over those things, and sneaking into the igloo at the last second at max speed felt really satisfying. Nice job, I liked this a lot!

QUBOR The Cubic Robot by deniskazantsev 2020-04-21T23:03:31Z

This is so cute. I love the dramatic slo-mo effect when you fall over, lol. The physics and the fall-detection are a little wonky but I think it adds to the charm and sorta makes it more immersive in a way. Nice job. Making it to the end was very satisfying!

Treewatcher by xpost2000 2020-04-20T21:29:47Z

This was cool! I liked the music and the graphics.

Highlights by Emiliabea 2020-04-25T06:47:32Z

Thanks for making this. I've never seen this kind of thing captured so well by a game before.

Nurturer (Compo) by Zanthous 2020-04-24T03:29:40Z

This was great! I loved the dynamic between building your home base and going out and gathering energy on the ground. Really cool how the systems came together here. I got to a point where it seemed like I could've played indefinitely, so I decided to end it at difficulty 15. One thing I noticed is that sometimes trees don't connect to each other even when there's an empty line between them. But this was fun! Here's my base: home_base.png

Keep Him Alive by Bulent Altinay 2020-04-23T04:44:49Z

I like the graphics! Congrats on finishing.

Grovetender by ghast_neoh 2020-04-21T01:04:07Z

Thanks for playing! Mushrooms actually never produce resources automatically - instead, they spread and upgrade, and you get mushroom resources by "harvesting" the units (i.e. by right-clicking them in the world). So I believe it's working as intended after restarting. It's meant to be similar to gathering mushrooms in real life.

And "adjacency" is 8-way! Sorry for not making that clear.

And storage is the amount of produce you can carry from one day to the next. So you can temporarily be overstocked if the current day's production pushes you over the limit, but when you click "Next Day" it'll discard any excess produce before doing the calculations for the next day. It's sort of like a hand-limit in a card game, if you're familiar with that kind of system.

I will add these clarifications to the game's itch.io page. Thanks for the feedback.

Grovetender by ghast_neoh 2020-04-22T03:55:06Z

@itskdog Thanks :) Storage just controls how much carries over from one day to the next, which can be a bit counterintuitive. It's not meant to be a hard cap on the amount you can hold at any given time. Maybe that's why it seemed broken?

@stolen-biscuit Sorry to hear that, and thanks for grabbing the error output. From googling around it sounds like your graphics drivers probably don't support OpenGL, which this game relies on (version 3.3 specifically). You might be able to upgrade or install some packages to get it working but I don't really have any advice beyond that.

Grovetender by ghast_neoh 2020-04-23T04:23:01Z

@endurion @eckkert @patatenouille Yeah. The difficulty scaling is a bit more intense than I intended. I expected the player's output to ramp up a lot more in the middle-game and end-game but that's not really how it turned out, so that's too bad. I think I will probably release a rebalanced version sometime after voting ends, but for now it's sort of a... very hostile farming simulator, lol. Thanks for playing!

@rudenko Sorry about that - it looks like it's failing to query your system for an OpenGL version. I wonder if your laptop has none or if it only has a very old version? My game requires OpenGL 2.1 or 3.0, so I'll add a note about that in the description. Thanks for posting the stacktrace.

Grovetender by ghast_neoh 2020-05-09T23:56:28Z

@notgreat Thanks for playing! Your criticism is quite fair. Flowers (and mushrooms to some extent) were meant to be the main sources of secondary income, since they automatically upgrade & spread and can be sold & replaced for profit. But yeah, I'm not sure whether it's possible to get much further than day 60 or 70 even if you exploit those to the max. Could certainly use some tuning.

current by zzox 2020-04-22T04:42:26Z

Quite a nice little game! The mechanics integrated really well with each other and the production value was super solid. Would've happily played 20 more levels.

Biorunner by purenickery 2020-04-23T03:05:16Z

This was just fantastic - especially the song, omg. Does the composer have a soundcloud, lol? But everything was super solid in this. The quality & quantity of art, the theme, the combat, and the overall visual style was amazing and it all comes together really well. Awesome job.

Cupid's Arrow Inc. Difficult Cases Division by SolitudeDude 2020-04-21T02:55:45Z

Loved the flavor text and overall setup! It would have been cool to have some more interesting card effects, like maybe a card that divides the value of client card, or a card that freezes them for a turn. Currently it feels like your options are pretty limited. But overall I enjoyed it!

Lightlife by Merpui 2020-04-23T22:28:06Z

This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.

Dark God Life Support by Puzzlemaker 2020-04-23T23:02:42Z

This is pretty cool! It took a few tries to get the hang of it but I once I got my taskmasker chains up and running this became quite satisfying and engaging to play. One thing that made it a little difficult is that it's hard to tell where you're being attacked from, but other than that the visuals are pretty clear. Also it seems like the mana costs on the units aren't accurate? The taskmasters say 10 but they cost 20 and the necromancers say 20 but cost 30. Not a huge deal though. Anyways, lovely game, I liked it.

Fireman (in-browser) by Somniac 2020-04-25T03:17:53Z

This is a very cool little simulation. Once I got the hang of the wind it was a breeze (ha) to get my fires going. Love all the little details, like the faint bluish tint to watery tiles, the wind vectors, and the descriptive text on every tile and button. Nice job!

ForgetNumber by KNDev 2020-04-21T03:40:03Z

It's fine for what it is. Is the music just random notes, lol? I can't get higher than 8.