Lots of cool ideas here and a great interpretation of the theme. Some of the jumps were quite precise and the time pressure could be little difficult but I liked that you got faster as you melted and could heal yourself on snow - it makes you feel like you have control over those things, and sneaking into the igloo at the last second at max speed felt really satisfying. Nice job, I liked this a lot!
This is a very cool little simulation. Once I got the hang of the wind it was a breeze (ha) to get my fires going. Love all the little details, like the faint bluish tint to watery tiles, the wind vectors, and the descriptive text on every tile and button. Nice job!
This was great! I loved the dynamic between building your home base and going out and gathering energy on the ground. Really cool how the systems came together here. I got to a point where it seemed like I could've played indefinitely, so I decided to end it at difficulty 15. One thing I noticed is that sometimes trees don't connect to each other even when there's an empty line between them. But this was fun! Here's my base: home_base.png
This was a very cool interpretation of the theme and I liked the art and presentation! One thing that surprised me is that you aren't allowed to damage them below their threshold range and then heal them back up into it to save the goblin, but other than that this made a lot of sense and was enjoyable to play.
This is pretty cool! It took a few tries to get the hang of it but I once I got my taskmasker chains up and running this became quite satisfying and engaging to play. One thing that made it a little difficult is that it's hard to tell where you're being attacked from, but other than that the visuals are pretty clear. Also it seems like the mana costs on the units aren't accurate? The taskmasters say 10 but they cost 20 and the necromancers say 20 but cost 30. Not a huge deal though. Anyways, lovely game, I liked it.
This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.
This was great. The 3D card effect was really slick and the art & UI overall was very clean and easy to understand. It's also really cool that balance is the key to survival, rather than maximizing your resources. Creates some interesting gameplay situations you wouldn't have otherwise. Well done!
This was just fantastic - especially the song, omg. Does the composer have a soundcloud, lol? But everything was super solid in this. The quality & quantity of art, the theme, the combat, and the overall visual style was amazing and it all comes together really well. Awesome job.
I liked it! The timer felt a little harsh though - it felt like my runs were getting cut off before withering really started to be a factor. It maybe would have been cool if it added additional time for fully growing a plant or something like that.
Quite a nice little game! The mechanics integrated really well with each other and the production value was super solid. Would've happily played 20 more levels.
This is so cute. I love the dramatic slo-mo effect when you fall over, lol. The physics and the fall-detection are a little wonky but I think it adds to the charm and sorta makes it more immersive in a way. Nice job. Making it to the end was very satisfying!
This was a lot of fun and really creative! And I actually thought the difficulty curve was fine - it's definitely hard, but you tend to learn something new with each death so dying rapidly in the beginning lets you absorb the mechanics quickly. Awesome game. My record is 2:03 and it was stressful!
I was really impressed by this game. The controls felt great, the art/animations are beautiful, the enemy abilities made every fight interesting, and the power progression really got me feeling like a hungry shark by the end. Until I got eaten by an even larger, hungrier shark... And the world generation was great too, I should mention. Good mix of corridors and open spaces without feeling too maze-like. Probably my favorite game so far, well done!
Loved the flavor text and overall setup! It would have been cool to have some more interesting card effects, like maybe a card that divides the value of client card, or a card that freezes them for a turn. Currently it feels like your options are pretty limited. But overall I enjoyed it!
The story + idea is great! Altogether quite enjoyable. The mechanics were a little difficult to figure out (like throwing the block diagonally, and I'm not sure why some blocks can lift the green skinny piece and others cant?) but I had fun playing through the puzzles once I got the hang of it.
LD46 — Keep it alive (24)
Ice Ice Baby by Fabrizio Spadaro 2020-04-25T19:42:39Z ♥ 1
Lots of cool ideas here and a great interpretation of the theme. Some of the jumps were quite precise and the time pressure could be little difficult but I liked that you got faster as you melted and could heal yourself on snow - it makes you feel like you have control over those things, and sneaking into the igloo at the last second at max speed felt really satisfying. Nice job, I liked this a lot!
Highlights by Emiliabea 2020-04-25T06:47:32Z ♥ 1
Thanks for making this. I've never seen this kind of thing captured so well by a game before.
Fireman (in-browser) by Somniac 2020-04-25T03:17:53Z ♥ 1
This is a very cool little simulation. Once I got the hang of the wind it was a breeze (ha) to get my fires going. Love all the little details, like the faint bluish tint to watery tiles, the wind vectors, and the descriptive text on every tile and button. Nice job!
Nurturer (Compo) by Zanthous 2020-04-24T03:29:40Z ♥ 2
This was great! I loved the dynamic between building your home base and going out and gathering energy on the ground. Really cool how the systems came together here. I got to a point where it seemed like I could've played indefinitely, so I decided to end it at difficulty 15. One thing I noticed is that sometimes trees don't connect to each other even when there's an empty line between them. But this was fun! Here's my base: home_base.png
Have Mercy by Stefan Jovanovic 2020-04-24T02:07:24Z ♥ 1
This was a very cool interpretation of the theme and I liked the art and presentation! One thing that surprised me is that you aren't allowed to damage them below their threshold range and then heal them back up into it to save the goblin, but other than that this made a lot of sense and was enjoyable to play.
Defendeer by Deozaan 2020-04-24T00:25:48Z ♥ 1
Lol, I love this. Great premise and great attention to detail.
Dark God Life Support by Puzzlemaker 2020-04-23T23:02:42Z ♥ 0
This is pretty cool! It took a few tries to get the hang of it but I once I got my taskmasker chains up and running this became quite satisfying and engaging to play. One thing that made it a little difficult is that it's hard to tell where you're being attacked from, but other than that the visuals are pretty clear. Also it seems like the mana costs on the units aren't accurate? The taskmasters say 10 but they cost 20 and the necromancers say 20 but cost 30. Not a huge deal though. Anyways, lovely game, I liked it.
Lightlife by Merpui 2020-04-23T22:28:06Z ♥ 1
This was a cool idea and I think the premise has a lot of potential! The sound and visuals definitely create a mysterious atmosphere - I would have loved to see some more secrets in the darkness.
Ages of New Earth by HitchH1k3r 2020-04-23T05:44:21Z ♥ 3
This was great. The 3D card effect was really slick and the art & UI overall was very clean and easy to understand. It's also really cool that balance is the key to survival, rather than maximizing your resources. Creates some interesting gameplay situations you wouldn't have otherwise. Well done!
Railroad Lantern by Omni 2020-04-23T05:02:58Z ♥ 0
This was cute! Dashing between the moving trains like that is an interesting mechanic I don't think I've seen before. Creates a very frantic feeling!
Keep Him Alive by Bulent Altinay 2020-04-23T04:44:49Z ♥ 1
I like the graphics! Congrats on finishing.
Biorunner by purenickery 2020-04-23T03:05:16Z ♥ 2
This was just fantastic - especially the song, omg. Does the composer have a soundcloud, lol? But everything was super solid in this. The quality & quantity of art, the theme, the combat, and the overall visual style was amazing and it all comes together really well. Awesome job.
Extreme Gardening by lilwavep 2020-04-23T02:38:53Z ♥ 1
This was fun! I wanted the gardening theme too :(
Crop Time by nicksmaddog 2020-04-23T02:30:10Z ♥ 1
I liked it! The timer felt a little harsh though - it felt like my runs were getting cut off before withering really started to be a factor. It maybe would have been cool if it added additional time for fully growing a plant or something like that.
current by zzox 2020-04-22T04:42:26Z ♥ 1
Quite a nice little game! The mechanics integrated really well with each other and the production value was super solid. Would've happily played 20 more levels.
QUBOR The Cubic Robot by deniskazantsev 2020-04-21T23:03:31Z ♥ 1
This is so cute. I love the dramatic slo-mo effect when you fall over, lol. The physics and the fall-detection are a little wonky but I think it adds to the charm and sorta makes it more immersive in a way. Nice job. Making it to the end was very satisfying!
Pug Panic by Alex Davies 2020-04-21T22:24:05Z ♥ 1
This was a lot of fun and really creative! And I actually thought the difficulty curve was fine - it's definitely hard, but you tend to learn something new with each death so dying rapidly in the beginning lets you absorb the mechanics quickly. Awesome game. My record is 2:03 and it was stressful!
Sharkbait by Jimbly 2020-04-21T04:09:44Z ♥ 1
I was really impressed by this game. The controls felt great, the art/animations are beautiful, the enemy abilities made every fight interesting, and the power progression really got me feeling like a hungry shark by the end. Until I got eaten by an even larger, hungrier shark... And the world generation was great too, I should mention. Good mix of corridors and open spaces without feeling too maze-like. Probably my favorite game so far, well done!
ForgetNumber by KNDev 2020-04-21T03:40:03Z ♥ 0
It's fine for what it is. Is the music just random notes, lol? I can't get higher than 8.
Cupid's Arrow Inc. Difficult Cases Division by SolitudeDude 2020-04-21T02:55:45Z ♥ 1
Loved the flavor text and overall setup! It would have been cool to have some more interesting card effects, like maybe a card that divides the value of client card, or a card that freezes them for a turn. Currently it feels like your options are pretty limited. But overall I enjoyed it!
Just in time! by Oleksandr Rogovskyi 2020-04-20T22:38:16Z ♥ 2
The story + idea is great! Altogether quite enjoyable. The mechanics were a little difficult to figure out (like throwing the block diagonally, and I'm not sure why some blocks can lift the green skinny piece and others cant?) but I had fun playing through the puzzles once I got the hang of it.
Keep the Reef by maaxoom 2020-04-20T22:11:56Z ♥ 1
I love the dynamic scene above the puzzle board - awesome visuals and execution.
Seasonal Survivor by rigdonware 2020-04-20T22:01:52Z ♥ 1
This was cute! I liked the art style and the tutorial.
Treewatcher by xpost2000 2020-04-20T21:29:47Z ♥ 1
This was cool! I liked the music and the graphics.