dg 2020-04-22 22:22
Very similar to the game I made. I like it. https://ldjam.com/events/ludum-dare/46/a-game-of-life
Foon → Ludum Dare Explorer → LD46 → Fireman (in-browser)
By somniac
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 793 | 3.12 | 27 | |
| Fun | 642 | 3.14 | 26 | |
| Innovation | 93 | 3.98 | 28 | |
| Theme | 196 | 4.01 | 27 | |
| Graphics | 809 | 2.96 | 28 | |
| Audio | 800 | 1.28 | 18 | |
| Humor | 842 | 1.84 | 21 | |
| Mood | 925 | 2.56 | 24 |
Very similar to the game I made. I like it. https://ldjam.com/events/ludum-dare/46/a-game-of-life
I could not ignite large fires :( Apart from that this game looks very cool, educational style!
Very interesting concept! Managed to achieve at least one goal =D
It's really nice that the game previews how the wind will affect the fire, but the game can still benefit from more dedicated usability.
Some form of progression, like starting with more than one fire and then reducing that after each goal, would be nice to introduce the mechanics more gently.
This was fun, I really like the idea. It was a little hard to understand what to click and how the wind works, so I had to restart the map after a while to do it properly, but once you get it, the game feels good. Nice work!
This is a very cool little simulation. Once I got the hang of the wind it was a breeze (ha) to get my fires going. Love all the little details, like the faint bluish tint to watery tiles, the wind vectors, and the descriptive text on every tile and button. Nice job!
Very nice, I dont fully understand what couses the fires to spread or not, sometimes it went well and other times it just died at the beginning :< Love the imple graphics :)
Cool! Unfortunately I couldn't figure out how the wind worked so my fires burned out quite quickly.
I found this to be pretty difficult. Maybe I was just misunderstanding the mechanics, but it seemed a bit complicated. Maybe difficulties would be a good solution. Either way, great work!
I couldn't really figure out how things worked, in all my maps, except the towns, everything has a lot of water (like 20) and 3-4 fuel, I don't know how to make the fire last.
Had my fun for a few maps figuring out how the game works but eventually it got quite monotone :sweat_smile:
Nice little game. But i did not realy understand the wind.
Pretty neat!
Now, if only there were little firemen fighting the fires of the fireman most firmly, those fearless firemen. In other words, choosing where the wind blows would have a tactical aspect, if people were digging ditches and felling trees here and there, trying to soil the fireman's plan.
Anyhow, for what it is, this is competent.
Nice little game, one of my favourites that I played during this compo. The text was a little hard to read and it wasn't immediately obvious to click on the wind button, but got there in the end :)
Very cool game! If it had a few more ways to influence the fire and some sfx/music then this would be a game that I could play for hours :smile: Well done!