Locked'goshi by StabAlarash 2020-04-20T17:47:13Z
I appreciate the meta
Foon → Ludum Dare Explorer → Users → dg_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | A Game of Life | compo | 642 | 3.31 | 3.28 | 3.71 | 3.89 | 3.18 | 3.18 | 3.39 |
I appreciate the meta
Game started for me, but I couldn't figure out how to progress
The Hard is really hard just to balance the balloons, with no darts. The easy got really crazy after a minute and was a good challenge.
I feel like i beat itScreen Shot 2020-04-20 at 6.46.36 PM.png
correction, now I feel like I've wonScreen Shot 2020-04-20 at 8.15.07 PM.png
Very easy to understand.
Very nice game. The controls seemed to stick when wrapping around the stage.
Your itch page may still be in Draft mode.
The buzzer sound when they met was annoying, otherwise really nicely done.
The game was incredibly difficult, and the number of enemies quickly got out of hand, I would have liked a slower ramp of difficulty.
This was a very boiled down essence of a farming sim, nice.
The controls worked decently, and the goal was clear. The random generation was decently done, but I ran into points that it wasn't possible to continue.
I like the villagers being bombs with no explanation to why. It was cute. The sounds were really well done. I would say the enemies weren't interesting or pathed well. The boss enemy coming for you instead of the fires was nice.
The police are really annoying. It was also easier to camp by a sewer grate and wait for the children to come to me.
I appreciate the moving around a hand drawn image. It is good to be the king.
I updated the game based on feedback for the UX.
Edits: added hotkeys, slowed the game down by half, added starting tiles, reduced starting money
Thanks! I considered a win condition, but I really enjoyed having everything keep living and moving. Were I to take it further I would have multiple maps, as the open maps are the easiest, so removing a few of the cells would make it progressively more difficult.
I liked it. The speed of the puzzles ramped up quickly. It was a good mix of twitch response and puzzle solving.
Very similar to the game I made. I like it. https://ldjam.com/events/ludum-dare/46/a-game-of-life
The scroll made it difficult to aim at the zombies, since I would move to aim and then the scroll would happen at the same time.
Nicely done! the movement is great and I like stringing together the combos. It was a little easy at first, but the timer got pretty crazy at the end. I ended up wanting to avoid the balloons that popped all the others. I got a 19680.