FoonLudum Dare ExplorerLD52 → Haustmåne

Haustmåne

By ava-skoog

View on ldjam.com

CategoryRankScoreCount
Overall5033.3428
Fun5753.0528
Innovation2933.4628
Theme5873.4028
Graphics1974.0528
Audio3213.3028
Humor4182.8628
Mood2033.7828

Comments

tildecat 2023-01-10 18:23

I was not able to collect all ingredients, but visual of game is nice.

nardandas 2023-01-11 18:45

Really pretty and moody game! Sadly I couldn't find the potato. I tried a few times but it didn't seem to be around the outside and the villagers always got me trying to go in the village. Maybe making where the villagers are looking a bit more obvious would help?

pinapl 2023-01-11 18:46

My only gripe is the trees make it so hard to see, but otherwise this is really fun and polished for only 72 hours, great work!

tinykidtoo 2023-01-11 18:48

The game looks great, but I am having issues seeing what is going on under all of the trees. It might be helpful to hide the tree tops when the player becomes occluded. Also I am unsure how to buy a tomato as the shopkeeper was scared off by me being a werewolf. Overall the game is very polished and looks great.

2023-01-11 18:57

Really interesting little game! I completed it successfully, and it's definitely one of my favorites so far, but had some issues figuring out if the villagers could or couldn't see me at various points- an indicator of some sort would've been very helpful haha.

ofiro 2023-01-11 18:59

Game looks really good. Where can you find the ingredients? I only managed to find the toadstools strewn around. Even did a full circle around the village and no luck :(

A small suggestion would be to enable fullscreen in itch. I don't really know how it's done but your game should be played big!

ava-skoog 2023-01-11 19:17

Thanks, everyone!

**Hint for those struggling:** if you get close enough to someone you can possess their body and use the shops without danger. And try throwing items near them.

@pinapl & @tinykidtoo: Agree about the trees. I wanted to make them transparent when closer but I didn't have time. Was hoping relatively free camera would help alleviate some of that at least.

Anonymous: Whenever you're in shadow, a dark vignette shows up around the screen. Is it not working for you? x:

@ofiro: Fullscreen enabled, thanks! Did lag a bit for me tho ☹️

hare-software 2023-01-11 23:10

The game looks very pretty and the theme is nicely implemented. I found it a bit difficult to get started but ultimately I understood most of the mechanics. So well done!

2023-01-12 00:43

@ava-skoog it was working! however, I can't tell when I'm safe to move from shadow to shadow without the villagers seeing, which made a lot of post-possession iffy

keithswanger 2023-01-12 06:22

ImageGlass_ExM965NmyA.png

Really nice presentation, a nice mix of cozy and tense! I really enjoyed the atmosphere you created. There was a moment where I was throwing potatoes to get a villager's attention, but when I needed a potato, I couldn't buy another! And so mission, "rescue the potato," commenced. Super fun and funny.

It did take a minute to realize I could possess the villagers, as I was avoiding them at all costs after getting caught multiple times. But once I understood the mechanic, it was very obvious to me when and where I was safe from being caught, the vignette effect was quite effective.

Overall, I really enjoyed playing, and I really love the art! Great job! 🥔/🥔

ava-skoog 2023-01-12 19:28

Thanks, @hare-software and @keithswanger! Love your potato story 💜

Anonymous: Ah, yeah, it's not well conveyed, I agree. Basically they can hear you walking too close and will turn around. Was supposed to be based on movement speed but I didn't have time so light versus dark had to be enough ☹️

local-minimum 2023-01-13 13:54

I tried it out and I love the setting, art and music but I was very bad at being werewolf and managed only to get burnt and throw toad stools around. I then read up on you instructions and at least managed to lure out some of them, but they were to quick for me.

The trees that were helping me to hide were also obstructing vision quite a bit, which makes sense but made it hard to navigate. And on the sides the area with cover was rather thin. So it might have been nice to be able to partially see through the closest tree at least.

I really appreciated that the game could be played with a controller as are easier on tired arms.

And also I just realized I missed out on your game last LD! Why did I do that?!

ava-skoog 2023-01-13 21:55

@local-minimum: Thank you so much! Hope you didn't put too much stress on your wrists too soon but I'm glad the controller option helped 😊 Agree with the criticisms. Unfortunately had little time for actual level design and playtesting. And well, didn't you miss out on most of LD altogether last time? 😅

local-minimum 2023-01-15 20:32

@ava-skoog the game was easy on the wrists so no worries there. I know the feeling of trying to get everything to stick together and just not having time or energy for that little final thing called level design. Yeah last LD was quite stressed and I guess that made me more or less skip the entire playing and voting bit.

matank 2023-01-18 23:07

Awesome game! It took me a while to figure out that the vignette effect means I'm in the shadows and that I can possess people when I'm there, but once I figured these out the stealth/possess mechanic was really fun! :smile:

oddballdave 2023-01-19 14:26

Wow this looks like a lot of work for three days. Well done on that. I struggled at first to understand what was going on, but after reading the comments it all made much more sense. Knowing when I was in shadows was easy enough to understand, but knowing if I was about to be spotted when out of the shadows wasn't as clear. Overall very good though and the graphics and audio are excellent.

Good stuff :8ball:

horda 2023-01-23 00:29

I finally washed the wolf from the were! Really fun to play once you know all the gameplay elements. The actions are very smooth, everything works well. Very nice athmosphere and original gameplay ! Congrats for the shadow hiding mechanics, it does not seem easy to put together. Great jam game !

itskdog 2023-01-23 00:54

Nice stealth game. Liked the visuals but felt the camera angle could be changed. Maybe also add a minimap.

williwiderstand 2023-01-23 03:09

I can only agree that the game looks very pretty and aesthetically coherent. Very well done. Like another person said, hiding the treetops once they're in front of the player would be a nice QOL feature, personally I also think the visibility within the shadows could also be a little increased, - I had to max out my Monitor brightness. :-P

wendy222 2023-01-23 06:43

Pretty game! It's really taken me a long time to understand it. But after that, it's lots of fun! Good job!

ginathepotato 2023-01-23 07:11

It was really hard to see through the trees, as others had mentioned. Other than that, I think the mood was captured well. It was also a whole different perspective on the Harvest theme than I've seen so far!

dock-frankenstein 2023-01-25 20:36

Gameplay was rather interesting. The "hiding in shadows" mechanic reminded me of a similar game where you played as a ninja that could become invisible in the shadows (I don't remember the name). It was a little bit frustrating to play, camera was rather stiff and the trees kept blocking the view. And the movement speed is way too slow.

Graphics looked cool, but there weren't any walking animations. You could have just thrown it into mixamo, because it just looked kinda goofy.

Overall, cool game, but it needs work

hawkin 2023-01-27 01:45

Things that I really enjoyed: * The visual style is very unique! And the vignette was a good way to indicate whether I was hiding. * The story is clever, and I think the gameplay was very different than things I have played before. Having limited time to search for a specific item was a good challenge! * I appreciated that you allowed me to stockpile ingredients in the hut, otherwise it would have been too frustrating.

Things that I think you could improve: * Getting seen seems a bit too sensitive, as I could barely step out of the shadows without losing. * It seemed like the villagers only came close enough to one or two shadows, which meant that I spent a lot of time getting back and forth to the hut. * I'm not sure why the only place you mention the possession mechanic is in a reply to a comment, since it seems to be a critical feature. Since being seen is so easy, I don't think the player thinks to approach any human, so the dialogue to "possess" would never appear.

I think that if you maybe relaxed the vision of the villagers, made a few more points to possess people, and explained the mechanic, the game would start out a lot more smoothly! Thanks for sharing this!

procrasteroid 2023-01-27 19:29

Love the name, love the art, love the vibe in general - especially the theme as described on the game page.

I had a hard time getting any ingredients without getting caught, I seemed to be spotted the second I stepped out of any shadows, so I feel communicating the vision of the townsfolk could help reduce player frustration.

Other than that I think you've got a real cool concept here, props for coming up with a unique take on the theme too! 🙌

digivorix 2023-01-27 19:38

A nice little game! I like the graphics and environment. At first I didn't realize that you had to avoid the townspeople and walked right into town XD. It did also seem very easy to get seen, but other than that I liked it.

ava-skoog 2023-01-27 22:38

Thanks to everyone who played since my last reply! Criticisms have been quite consistent so I feel like I have a good idea of what would need fixing if the game was developed further. Very helpful! 💜

Since I'm not writing any devlogs or postmortems, I'll just drop the initial sketch from the start of the jam here for fun to wrap things up~ 🐺

IMG_5280-kopi.JPG

darzu 2023-01-27 22:47

Love it! Really like your characters and especially the painterly-ish shader! Took me a while to realize I could posses people, and I kept forgetting what item I was looking for, but once I got the hang of it it was pretty fun!

ava-skoog 2023-01-27 23:09

@darzu: Thanks for playing even after the rating period ended! Looks like you agree with the majority haha, even I kept forgetting what I needed, should've made the thought bubble pop up with a reminder when idling or something.

hayricakir 2023-01-28 09:01

Since rating is still not closed, I decided to try out some more games. This game is fun, with nicely implemented gameplay elements, cute visuals and cool audio. I enjoyed playing it. One feedback is, some pickups are hard to see. Other than that, a very solid entry, good job! If you would like to shred some zombies in slowmo, be sure to check out my entry, I would love to hear your feedbacks!