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Alien EMT
Alien EMT
By zypo and Shwam
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2141 | 3.03 | 31 | |
| Fun | 2376 | 2.55 | 30 | |
| Innovation | 1751 | 3.01 | 30 | |
| Theme | 1738 | 3.41 | 30 | |
| Graphics | 1465 | 3.44 | 30 | |
| Audio | 1129 | 3.13 | 28 | |
| Humor | 1616 | 2.48 | 30 | |
| Mood | 2180 | 2.69 | 30 | |
Comments
peto184
2020-04-20 11:11
I liked the color scheme and the lights, also the alien houses did look alienish and cool.
What I did not like: At first I did not know whats the point. Spaceship was constantly bumping into road edges. I could not find the hospital unless I zoomed out.
Nonetheless, congrats on finishing a great game :)
I liked the colorful buildings, but I couldnt pay for long because the flashing lights made my eyes hurt. Music was great! Controls were a bit clunky, maybe the grass should just slow down the ambulance instead of stopping it completely?
prackli
2020-04-20 11:17
Its bit hard to figure out what I need to do right at the beggining.
sorko
2020-04-20 11:24
Environment looks cool and alien. I am not sure why use roads with flying space ambulance tho :D. Ambulance would sometimes get stuck and require some wiggling to get it going again, but I always managed to remedy the situation, so not game breaking. It was a bit hard to navigate, some kind of quick toggle between far view and near view would be useful (instead of scrolling around like a madman).
Music seemed to fit well and the whole experience was coherent.
The clouds where a nice touch to the visuals of the gameplay, Although they did block the camera at times depending on their position when I was zoomed in. There were times where I seemed to have trouble delivering aliens to the hospital
itskdog
2020-04-21 01:50
Liked the art style. Had a tough time controlling. Felt like it got stuck on the roads.
I really like the style of your game. Sometimes the sounds were a bit too loud for my taste. But its fun to play :)
keyo
2020-04-22 16:43
Loved the style. I had a little problem with the clouds blocking my vision too and at first the objective were not clear, but this is okay because of the time to create. After rescuing the first alien no aliens appeared anymore, maybe a random() bad luck?
Great style, but I didn't understod how to find aliens. Only once I've found alien by accident…… or it wasn't accident, but if not that looked like accident in my eyes…
furfel
2020-04-23 12:21
The graphics are very cool, I really like how the camera works that the player can change gradually from the top-view to just behind the vehicle. However, the gameplay is pretty confusing and not much is happening around. You also cannot pan the world to see where to go and often the clouds obstruct the view. However, if you were given more time, I bet this game would be a new idea for being published.
jivers99
2020-04-24 18:19
Great style and camera work. It was a bit hard to understand what and how to play, but after that I really enjoyed!
zoarfy
2020-04-25 20:45
Love the art style of your game! The buildings were all super funky and cool, and they definitely felt alien. I'm also impressed by the scope of your game - it feels really good to zoom far out and see how much there is (and the clouds are a really nice touch.)
A couple suggestions if you were to continue developing: I would get rid of the auto-pathfinding, because I found the most effecient way to play was to just fully zoom out, and click on an alien's location and then the hospital. With the pathing system, the ambulance did it for me. Maybe it would be cool if you could leave the road, but it slows you down if you're not on it?
I also would suggest a UI/arrow element to show where the hospitals are. Once I found them it was easier, but i did have trouble finding them the first couple of times.
Over all a really fun and bright game - I hope your team is proud of your submission! Congrats on finishing!
lerg
2020-04-26 17:38
Nice concept, but I couldn't figure out how to pick up aliens. When I go to the red arrow, nothing happens. Only once I got a single alien. Medicine is picking up, but I didn't know how to use it.
Really liked the look of the game, however the pacing was just a bit to slow and I felt like I had little input on what was happening in the game. I could just click and the ambulance would pathfind for me, which is fine, but it's a bit limiting on the way you're able to play. But this is a great concept that with some polish I think could be awesome! Great work
matootsy
2020-04-30 09:53
The idea is interesting and well in the theme. Graphic is simple and understandable. And the system of view and zoom is clean. I took time to identify the aliens at the beginning (As some people already said, the clouds are hiding the view many times, and the shadow is perhaps too black). Then it is a bit difficult to move on the roads. After all, is it really required to make roads when there's flat field all around and after all you are moving a spaceship. I know that something like a labyrinth is required for the gameplay, and to have a bit challenge to go to the hospital, but then it would be nice to move very easily on the roads and have other events that can disturb you. In fact, it is a good basis that need to be polished.
Nice game. It took me a while to figure out where the alien was. On my first play through I found 3 of each type of medicine but no aliens, it wasn't until I stumbled on him by accident that I figured out I was looking for an arrow. Would have liked a bit more detailed instructions. The graphics and art are really cool. love how the world looks and the ability to zoom in and out so much. Great job!