Life On Mars by Yorsh 2020-04-22T19:21:25Z
Loved it! The audio really enhanced the game and I love the concept of an alien who wants to help humans but can't be caught. Great work!
Foon → Ludum Dare Explorer → Users → brndncn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | RoboRepair! | compo | 752 | 3.18 | 2.55 | 3.23 | 3.55 | 4.05 | 1.83 | 2.50 | 2.86 |
Loved it! The audio really enhanced the game and I love the concept of an alien who wants to help humans but can't be caught. Great work!
I personally found the audio and atmosphere not creepy, but comical, and I think it made the game rather charming. The alien/boy audio really added to the game, but I think the mom's audio sounded a little unmotivated. I also wish I knew how often I should do chores. I really enjoyed the gameplay though. Great work!
Love the concept and the graphics are gorgeous! The sound is nice too and really completes the mood. I would love to see this as a pedagogical tool for teaching programming! I think having more advanced programming constructs in additional levels would be really cool. Fantastic work!
I think (although perhaps this contradicts popular opinion) that forcing the player to remember the logic gates could be a useful pedagogical tool. I'm curious if you only wanted to use the logic gates as a mechanic for fun or if you had some educational goal. Either way, very cool concept! Nice work.
Excellent work! I loved the gradual introduction of the mechanics and the gameplay felt super novel. Great work!
I really love the way the game looks and the overall mood of the game! Very chill and relaxing. The music fits very well and I think subtle sound effects could really enhance the game. I would say, however, that since the game feels more relaxed, incorporating some kind of break in the customer line would feel appropriate. Great work!
Wow, I love it! Really fun twist on Conway's GoL. The audio, graphics, and mechanics felt really unified, and the feedback of the "tree planted" and "mountain grown" sounds is super rewarding. It would be interesting to have a "win condition", as the gameplay does seem to stagnate after a while. Maybe there could be more types of cells, introduced after you get a certain number of mountains? Not sure. Awesome work!
A simple but fun interpretation of the theme! The graphics were charming as well. Having multiple plants to take care of simultaneously was a fun challenge. Good job!
@finn-truman thanks for the feedback! I hadn't considered speeding up the character, but I think it would also make the game feel more exciting! Maybe in the future I'll add a run button. The toon effect is done in two parts, MeshToonMaterial and OutlineEffect from three.js (shown in [this](https://threejs.org/examples/#webgl_materials_variations_toon) demo).