FoonLudum Dare ExplorerLD50 → Some Heart For Your Boyfriend

Some Heart For Your Boyfriend

By ribout-horace

View on ldjam.com

CategoryRankScoreCount
Overall9883.2926
Fun6473.4126
Innovation11192.7926
Theme8953.4726
Graphics11362.9126
Mood11043.0625

Comments

falkka 2022-04-05 18:54

One of the rare LD entries with fun physics, very fluid. It's always fun to see a hackandslasher.

arqitech 2022-04-07 09:42

Nice mechanics :wink:

I just think it was a little hard sometimes, because I got stuck and I couldn't jump out.

fae-pdf 2022-04-07 13:45

Sweet game! I enjoyed the traversal very much. Using the lateral attacks and the many jumps to zoom through the map and murder big files of zombies felt super good! The theme shines through as well. I like the lore snippet, love that weird aesthetic. I guess zombie hearts aren't very nutritious for a demon though, because with how much he's chowing down it's a wonder he was still alive! :laughing:

I kind of wish that the upward and downard attacks had more range and gave you momentum like the side ones, to really supplement the movement toolkit of the character. Would give even more weight to the heat management mechanic. (Because you'd have more utility in your attacks, so the competition between them for your heat gauge would be fiercer. As is, it's mostly the side attacks that feel "worth it".) Also it would be nice to have a total heart counter? It felt a little empty collecting so many but not seeing any "progress", since time was endlessly ticking down.

Really cool entry, great job on the feel of that character!

ribout-horace 2022-04-08 12:18

@falkka Thank you for the gentle comment! The movement was the core of the game, so I didn't want to half-bake it. I'm glad it work well!

@arqitech Thank you! Yes, the game is still buggy, and zombi crowd is really messy and can cause glitches... I hope it wasn't too harsh...

@fae-pdf Yes! Thank you for complete comment! And I've the time to finally add the lore "in game" (it doesn't have to count for the Ludum Dare, but I add it because it feel important to me. And well, just let say that 1 minute in play is 1 hour in the game universe, that would feel better.)

And yes, I could have been fun to add momentum to the other attack... I didn't because the dash was kinda an "outsider" in my original game view, but it's could be good to test that way.

Oh, and for the "total heart counter", it is implemented in the new version (and even rewarded. That's why it felt important to me to have the intro/outro to the game, even if it didn't count for the Ludum Dare notation).

Thank you for all these feedback!

mickxe 2022-04-09 16:34

What a sweet game, I didn't do a very good job saving my boyfriend though. :'(

don-fouts 2022-04-09 16:36

Nice entry, the controls feel responsive and the story is cute. I do wish there was sound to tie this all together though.

chocolat-endive 2022-04-09 16:37

The physics is really fun, but I think the controls could be more balanced, for example, I agree with @falkka about the upward and downard attack.

Another thing I would enjoy is little changes in the level design. It's sometimes really hard to see if you can manage to jump on a platform. It feels a little unfair.

The intro and outro add for understanding the context and the theme, they are a nice little addition. Good job!

itskdog 2022-04-09 16:39

Nice game. The art style was good. Liked the nod to Ms. Pacman. I think the jumping needs some work. I felt the character moved really fast, but then couldn't really jump well. But, it was fun playing.

gabbeeder 2022-04-09 16:39

Nice and sweet little game. The style is simple but still charming, the game is fun too play, although I would like the "rounds" to be longer. The actual movement felt a little clunky, so I mostly used my chainsaw dash to get around.

riley9 2022-04-09 17:09

with the backstory in mind i really enjoyed the game and also could immerse myself into this apocalyptic world. I think the minimalistic art works quite well, especially for the background :) In games like these i always need some type of highscore-counter to keep me engaged for longer. nonetheless: great work - i enjoyed it :>

ribout-horace 2022-04-09 17:32

@mickxe You did your best, and that's what's important. (And thank you for the compliment, I'm glad you like it!)

@don-fouts I do wish too xD. Unfortunately, I already did overtime to make the intro and outro, I couldn't cheat more... Plus, I'm REALLY bad in music... But I would have like to contact a sound designer or musician to help me, but jam timing make it impossible. That's happens.

@chocolat-endive Thank you for all your feedback! And yes, some platforme are a little buggy and I did not tweak the LD enough to make it clear when you can reach a certain point or not (I kinda did the LD deep in the night while tired by the day... that what not the best idea) but I'm still happy with the overall result for something done in just one draft.

And thank you for the overall compliment!

@itskdog Thank you, I call that "shape and grade because my pixel art was bad"! I change that after taking half a day trying some pixel art character. The placeholder version finally was better (also, the nod to Ms Pacman was purely accidental but welcome!).

I add multiple jump to compensate the bad jump, but forget to show you how many jump you still have (and when you get them back). Maybe I will make a better version after the jam with more clear feedback too.

@gabbeeder Yes, I understand, maybe I should make it so each heart give more time. I had hard time to make the tweak because I'm use to the game but I didn't playtest it... But I hope you still enjoy the game despite these little problem!

@riley9 Thank for all your sweet words! I have in mind to make the "high score counter" to, at least, remember the highest local score, but I ran out of time. And I prefer to spend it into multiple ending which feel more "right" for my little game. It was also a little fun to write ending for when you collect 0 heart!

eeaann9044 2022-04-10 07:51

Wow the movenment feels great! I really liked the mechanics of the game, it was responsive and fun! The story was also quite immserive! The only thing would be that sometimes i was unable to move when i was trapped between monsters.

reygis 2022-04-12 20:27

Fun how you did think about the theme in this jam, really enjoyed the chainsaw slash ><

caeonosphere 2022-04-13 04:40

Yeah, I like that chainsaw dash! Would be even better if the upward slash had a little more oomph to it. Nice big map to explore, well done!

team-choo-choo 2022-04-13 22:46

cool, sweet! I'd argue there's a lot of words in there ^^# for my linking at least but the story's really sweet works well the mechanics and all great all rounder great work kudos to you :)

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So we really like your game and we're streaming Ludum Dare 50 games this week-end both Saturday April 16th & Sunday April 17th starting at 10AM CEST [--> Paris summer time] on our Twitch channel --> https://www.twitch.tv/teamchoochoo

Would you like us to feature your game? This may redirect some traffic to your page for more people to try your LD50 game :smile:

If you would, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD50 adventure to our audience :slight_smile:

Here's our e-mail to send us all that good stuff to --> TeamChooChoo.GameJams@gmail.com

Please include your game's name in the e-mail's title

Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat during the stream, I hope :heart:

satacat 2022-04-18 22:52

liked the game, especially how charmingly you diluted it with humour! would be great to add more time so player can examine environment for a bit longer. also it was quite hard to jump over some platforms, but it's just an additional thing for the level design improvement. despite all this, i enjoyed the game. good job!

ribout-horace 2022-04-19 21:55

@eeaann9044 Yes, I should give back the jump when getting hurt, to help in that case... It's a little oversight. But I'm glad that the game feels good! It was a key point to me!

@reygis Thank you! I wanted to avoid the "end of the world" that most of people wanted to go first, and having a "sweet harsh" end seem like a very good mood to me!

@caeonosphere Yes! I agree, it would have been better to always move (atleast a little) when using it. Would also help to navigate in this big world !

@team-choo-choo Thank you ! I read the comment too late but I hope you had fun!

@satacat Yes, I would have to rework the jump if I want to continue the game... Maybe just changing the LD and making getting hurt by zombie make you recover your jump could work... But thank you for all the feedback and nice comment! Humour is always important to me (maybe too much)