Holy Furbals by commanderstitch 2022-04-09T03:19:37Z
Fun! I wish I could hold the mouse down to shoot.
Why does it take so long to load? I have an M.2 SSD and it took a good 10 seconds to load.
Foon → Ludum Dare Explorer → Users → etchell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | TIME | jam | 1289 | 2.88 | 2.40 | 2.83 | 2.96 | 2.45 | 2.74 | 2.87 |
Fun! I wish I could hold the mouse down to shoot.
Why does it take so long to load? I have an M.2 SSD and it took a good 10 seconds to load.
Very fun!
The default settings of the camera y axis being inverted was a little frustrating - nice that your update version has this option to toggle it.
Sound effects were cute, just like the robot!
I love the graphic style. Low rez low poly is my jam.
Love the animations too.
I think it bugged out on my second 'run' after playing through once and then hitting restart. I managed to kill all the zombies on the floor and no more spawned, so the timer just kept going up.
Good stuff!
Enjoyed being a zombie attacking the village :)
Felt juicy. Loved the attack hit effects, and the warning before day time.
Incredibly polished entry! Best one I've checked out so far. Going to be hard to top!
Loved the animations and camera work. camera control like that is next on my 'to learn' list. I assume you do something like lerp from current position to desired position?
Well done to everyone on the team!
Are the towers not working?
I could build green cubes, but they never shot or appeared to damage the red cubes in any way.
I could collect Hide from a yellow cube thing, but wasn't sure what to do with it!
Really fun mate!
I think this would actually make a good mobile game. Touch left side of screen to turn anti-clockwise, right side of screen to turn clockwise.
Next steps: Add a screenshake on collision Add some more levels Record times to get through levels (Leader board??) work on a random level generator!
I think you're being really hard on yourself in your description. Making games IS REALLY HARD. and in three days, you completed a product and released it for people to play and judge. That is something to be really proud of!
Nice one!
Love the style. I would love for some longer levels and perhaps some 'super' abilities!
Great idea! I immediately felt like I needed to be more powerful, though.
Pretty quickly you get stuck in the spawn area and can't really leave.
Perhaps the pipes could have been shortcuts to the other side of the level, or up higher?
The controls felt a little unintuitive. I wanted to press space to jump.
The jump could be two units high, to help with traversing. Maybe being able to throw the bombs too!
I wish I could see a little further ahead!
The mouse controls, I'm not so sure on. Looks like player character moves as close as possible to my mouse x/y on a circle? It was hard to keep track of where my cursor was to perform movements with any sense of finesse.
Love the graphic style!
Very fun!
I don't know what you'd call it, but the game had a very quick 'time to grab my attention'. Immediately I was engaged.
Very well done!
managed to find all four levels, but only about 85 points of treasure. The main hall with all of the platforming.. I had no luck trying to get up there, especially with the stress of the smoke monsters chasing me!
Solid entry!
Cool idea!
I had some runs where no coins appeared at all. I guess thats where you need cards that add them.
I felt like the runs werent long enough. Like perhaps you get dealt a card every x seconds and you want a quantity of 'extend the level' cards in your deck.
I wish I spent more time falling and less time buying cards and planning the 5-15 second run?
Cool physics! Took me a while to get used to the ship.
Wish the game was a bit faster paced!
Fun!
Instantly you start to think about ways to keep them together.
It would be more interesting if the balloons could collide with each other. and if they spawned in a bit more of a random location.
Cool! Loved the SFX.
Not sure how people were getting high scores, i struggled to get past day 40 consistently. Only did it twice.
I am bad a games, though.
Fun game!
As others have mentioned. with a small play area. it's difficult to not get blind-sided by ships on the left or right.
Hi @luquio I've added a Windows build.
I have found that Firefox, on Itch.io is having issues with setting my Mouse X axis to 3.0 when there is actually no input. Is this is the issue you ran in to?
It does not do this in any other browser. Nor does it do it in Firefox when running it from Unitys local server. It's very strange.
@izhvaryag Thanks for playing! The first bug I am having trouble replicating it consistently. I've definitely had it happen, but I can't replicate it on demand. I'll keep playing around. The text overflowing I knew and decided to leave for the meme. So much lorem ipsum.
@ernestogtz Thank you so much!
@mopifish Thank you so much! Cheers on the visual style. The initial apartment model dictated it and anything I added I tried to keep consistent with it.
The camera rotating was something introduced on upload to Itch. I've tweaked itches settings and it shouldn't do it any more.
Thanks everyone!
The plan is to finish off the project to its original scope.
Lots of interactables, a flashier ending, a menu with sensitivity and other configuration, plus some more atmospheric items.
I'm working on it now and will post it on Itch when it's done!
Enjoyed playing a horror game :)
Not a huge fan of jump scares but i know I'm a minority in the genre.
The audio was creepy and I liked the graphics.
I wish the fog/lighting was tweaked a bit in the transitions between connecting areas. It felt bugged/broken/that I wasn't moving in the correct direction. I think the time ticking down detracts from the narrative on the notes. Maybe pausing the game to read them would help.
Cool! Loved the atmosphere. found the monster at about 280 seconds. Caught me at 330!
Very nice tutorial!
I personally am not a fan of games where i have to click on things really fast and frantically, though.
The art was nice. The balance was tough. You're really in to it straight away!
Have to pickup and put down the tools is a cool idea.
Nice job!
Loved the use of FMV/photography for your assets.
It sounds like you've addressed it in the post jam version, but the number keypad was rough to use without being pulled in for a closer look.
I enjoyed spotting the creepy edits to the areas and the twist gave me a laugh :)
Well done.
Good job on the entry!
It was a little unclear what to do at first. Took me a while to figure out that Spacebar was the interact button.
Also, the origin of the player character being offset is making them jump around!
Having more wood spawn and a timer would have been nice additions :)