The mouse controls, I'm not so sure on. Looks like player character moves as close as possible to my mouse x/y on a circle? It was hard to keep track of where my cursor was to perform movements with any sense of finesse.
I had some runs where no coins appeared at all. I guess thats where you need cards that add them.
I felt like the runs werent long enough. Like perhaps you get dealt a card every x seconds and you want a quantity of 'extend the level' cards in your deck.
I wish I spent more time falling and less time buying cards and planning the 5-15 second run?
Not a huge fan of jump scares but i know I'm a minority in the genre.
The audio was creepy and I liked the graphics.
I wish the fog/lighting was tweaked a bit in the transitions between connecting areas. It felt bugged/broken/that I wasn't moving in the correct direction. I think the time ticking down detracts from the narrative on the notes. Maybe pausing the game to read them would help.
Incredibly polished entry! Best one I've checked out so far. Going to be hard to top!
Loved the animations and camera work. camera control like that is next on my 'to learn' list. I assume you do something like lerp from current position to desired position?
I love the graphic style. Low rez low poly is my jam.
Love the animations too.
I think it bugged out on my second 'run' after playing through once and then hitting restart. I managed to kill all the zombies on the floor and no more spawned, so the timer just kept going up.
I think this would actually make a good mobile game. Touch left side of screen to turn anti-clockwise, right side of screen to turn clockwise.
Next steps: Add a screenshake on collision Add some more levels Record times to get through levels (Leader board??) work on a random level generator!
I think you're being really hard on yourself in your description. Making games IS REALLY HARD. and in three days, you completed a product and released it for people to play and judge. That is something to be really proud of!
managed to find all four levels, but only about 85 points of treasure. The main hall with all of the platforming.. I had no luck trying to get up there, especially with the stress of the smoke monsters chasing me!
LD50 — Delay the inevitable (24)
A Ship Out of Time by deighta 2022-04-10T08:31:52Z ♥ 0
Fun game!
As others have mentioned. with a small play area. it's difficult to not get blind-sided by ships on the left or right.
Life Finds a Way by Mopifish 2022-04-10T08:21:58Z ♥ 1
Very nice tutorial!
I personally am not a fan of games where i have to click on things really fast and frantically, though.
The art was nice. The balance was tough. You're really in to it straight away!
Have to pickup and put down the tools is a cool idea.
Space Voyager by IzhVaryag 2022-04-10T08:17:43Z ♥ 0
Cool physics! Took me a while to get used to the ship.
Wish the game was a bit faster paced!
Nature's Delay by xCarl 2022-04-10T08:12:28Z ♥ 1
Cool! Loved the SFX.
Not sure how people were getting high scores, i struggled to get past day 40 consistently. Only did it twice.
I am bad a games, though.
Down The Rabbit Hole by KingOfNova 2022-04-10T08:00:49Z ♥ 2
I wish I could see a little further ahead!
The mouse controls, I'm not so sure on. Looks like player character moves as close as possible to my mouse x/y on a circle? It was hard to keep track of where my cursor was to perform movements with any sense of finesse.
Love the graphic style!
Magma Melt by Boon 2022-04-10T07:56:15Z ♥ 1
Nice one!
Love the style. I would love for some longer levels and perhaps some 'super' abilities!
Soul Dilemma by muriel 2022-04-10T04:23:50Z ♥ 1
Good stuff!
Enjoyed being a zombie attacking the village :)
Felt juicy. Loved the attack hit effects, and the warning before day time.
Help Pete Delay The Inevitable by zell 2022-04-10T04:18:12Z ♥ 1
Great idea! I immediately felt like I needed to be more powerful, though.
Pretty quickly you get stuck in the spawn area and can't really leave.
Perhaps the pipes could have been shortcuts to the other side of the level, or up higher?
The controls felt a little unintuitive. I wanted to press space to jump.
The jump could be two units high, to help with traversing. Maybe being able to throw the bombs too!
Red giant by Szkocka 2022-04-10T04:12:18Z ♥ 1
Really enjoyed the controls. Felt fun and polished.
I got a score of 7368 with a survival time of 1284.03 seconds.
The colour palette was great. Very ominous.
The Pit by Itskdog 2022-04-10T03:44:47Z ♥ 1
Cool idea!
I had some runs where no coins appeared at all. I guess thats where you need cards that add them.
I felt like the runs werent long enough. Like perhaps you get dealt a card every x seconds and you want a quantity of 'extend the level' cards in your deck.
I wish I spent more time falling and less time buying cards and planning the 5-15 second run?
Time For Dinner by Applestreet Games 2022-04-10T03:11:26Z ♥ 1
Nice job!
Loved the use of FMV/photography for your assets.
It sounds like you've addressed it in the post jam version, but the number keypad was rough to use without being pulled in for a closer look.
I enjoyed spotting the creepy edits to the areas and the twist gave me a laugh :)
Well done.
The Last Nightmare by Aniki_ta 2022-04-10T03:02:08Z ♥ 2
Enjoyed playing a horror game :)
Not a huge fan of jump scares but i know I'm a minority in the genre.
The audio was creepy and I liked the graphics.
I wish the fog/lighting was tweaked a bit in the transitions between connecting areas. It felt bugged/broken/that I wasn't moving in the correct direction. I think the time ticking down detracts from the narrative on the notes. Maybe pausing the game to read them would help.
Those Along The Way by egawag 2022-04-09T06:39:06Z ♥ 5
Incredibly polished entry! Best one I've checked out so far. Going to be hard to top!
Loved the animations and camera work. camera control like that is next on my 'to learn' list. I assume you do something like lerp from current position to desired position?
Well done to everyone on the team!
Back2Work by radmccool 2022-04-09T05:06:18Z ♥ 1
I love the graphic style. Low rez low poly is my jam.
Love the animations too.
I think it bugged out on my second 'run' after playing through once and then hitting restart. I managed to kill all the zombies on the floor and no more spawned, so the timer just kept going up.
Turbo Toilet Tomfoolery! by RonanRory 2022-04-09T04:56:03Z ♥ 1
Really fun mate!
I think this would actually make a good mobile game. Touch left side of screen to turn anti-clockwise, right side of screen to turn clockwise.
Next steps: Add a screenshake on collision Add some more levels Record times to get through levels (Leader board??) work on a random level generator!
I think you're being really hard on yourself in your description. Making games IS REALLY HARD. and in three days, you completed a product and released it for people to play and judge. That is something to be really proud of!
Defense of the Immortal Wizard by crab8012 2022-04-09T04:47:41Z ♥ 1
Are the towers not working?
I could build green cubes, but they never shot or appeared to damage the red cubes in any way.
I could collect Hide from a yellow cube thing, but wasn't sure what to do with it!
Electro Rush by Giardi 2022-04-09T04:37:20Z ♥ 1
Very fun!
The default settings of the camera y axis being inverted was a little frustrating - nice that your update version has this option to toggle it.
Sound effects were cute, just like the robot!
Light-Fingered by QuadApe 2022-04-09T04:24:55Z ♥ 2
Very well done!
managed to find all four levels, but only about 85 points of treasure. The main hall with all of the platforming.. I had no luck trying to get up there, especially with the stress of the smoke monsters chasing me!
Solid entry!
Stranded by LucasBerg 2022-04-09T04:07:31Z ♥ 1
Good job on the entry!
It was a little unclear what to do at first. Took me a while to figure out that Spacebar was the interact button.
Also, the origin of the player character being offset is making them jump around!
Having more wood spawn and a timer would have been nice additions :)
Balloon Bash by ExeVirus 2022-04-09T03:33:47Z ♥ 1
Fun!
Instantly you start to think about ways to keep them together.
It would be more interesting if the balloons could collide with each other. and if they spawned in a bit more of a random location.
Holy Furbals by commanderstitch 2022-04-09T03:19:37Z ♥ 1
Fun! I wish I could hold the mouse down to shoot.
Why does it take so long to load? I have an M.2 SSD and it took a good 10 seconds to load.
Death Is Inevitable by TherealMoebius 2022-04-05T04:32:00Z ♥ 0
Cool! Loved the atmosphere. found the monster at about 280 seconds. Caught me at 330!
ESCAPE VELOCITY by Quackqack 2022-04-05T04:10:08Z ♥ 3
Very fun!
I don't know what you'd call it, but the game had a very quick 'time to grab my attention'. Immediately I was engaged.
FlowerPower by C64Gamer 2022-04-05T03:58:32Z ♥ 1
Cute!
Do the sunflowers grow any taller than one unit?