oeuegha 2025-04-17 00:56
Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.
Foon → Ludum Dare Explorer → LD57 → The Nameless cave 2
By knatt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 232 | 3.11 | 23 | |
| Fun | 195 | 3.09 | 23 | |
| Innovation | 195 | 3.07 | 23 | |
| Theme | 194 | 3.35 | 23 | |
| Graphics | 162 | 3.35 | 23 | |
| Audio | 206 | 2.76 | 23 | |
| Humor | 172 | 2.57 | 22 | |
| Mood | 205 | 3.14 | 23 |
Not bad, like variations of spells. But player controller's speed is too slow and it is corrupting all experience.
I really enjoyed this one. I liked the variety of spells and power-ups you could get. It gave it a feeling like Noita to some extent. The simple graphics were perfect for the mood, and I enjoyed the sound effects. One thing that caused me some headaches was I would accidentally click outside of the game window. If your engine supports it, it would help to capture the mouse to avoid that issue. Great work.
I could not play the game, cause I don't have a windows running at the moment on my laptop. But I'll try to rate it after the vacation tour in three days.
I liked what you were going for with the spell upgrades though I wish there was some more management options on that (a bit sad to get my only projectile spell overwritten). Nice animations.
You download was blocked. Sorry bro
Nice graphic style. I feel like the character could move quicker. It was tough to dodge and attack
I think some variety of enemies would enhance the game a lot. The powers are super fun, but it's really hard to hit the flying enemies with most of them. Also, the boss battle could use a bit more challenge, to keep the pacing more interesting. I love the graphics, the way you get power-ups is quite unique and interesting, and the pale mana and HP bars are beautiful. Well done!
Screenshot_20250423_011154.png
Every enemy can be picked off from a safe distance, including the boss. Every skill other than the long-range attack is a self-grief. I think you removed a few intro mobs in 1.1
Really good game. I love the explosions with the bats. It's incredibly satisfying. And the bats seemed to have pretty good organic interactions with me. Good job!
yay! graphics were solid. The camera was quite strange at times but I got it. I wish i'd been able to keep the long range but i overrode it at some point and just ended up using the shotgun. :) :P 2025-04-22 22_48_41-Depths.png
I like the idea, but the tuning is a bit off right now.
I feel very slow, whereas enemies move fast, enemy bullets shoot fast, and enemies don't seem to have any attack animation before they shoot. This meant that I usually got hit, and I just hoped to kill them before they hit me too many times.
I like collecting power ups, but I usually did not know what the pickups did even after I picked them up. I think I saw popup text once for +speed, but I don't know what the others did. I just know that eventually one of my weapons changed from a gun to a summon, and that eventually I was able to quad-jump.
I think if you added some more feedback for pickups, animations for enemy attacks, and gave me more speed and jump height to dodge, it could feel pretty satisfying. The enemy explosion was great and felt good.
(I scored 45k before dying)
Interesting game! Very cleverly combined with the themeļ¼
I think the rooms are too big or the figure is too small - especially at the beginning. I somehow felt lost. The sound effects are nice and it would have been nice to hear some music. I like the dramatic death animation.
A little inscrutable, and the inability to maximise the window to better read what is on screen hurts this quite a bit. I really like wha you're going for aesthetically but the gameplay polish lets it down a bit.