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Composers Block
By sampadders
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 525 | 2.97 | 21 | |
| Fun | 488 | 2.84 | 21 | |
| Innovation | 238 | 3.47 | 21 | |
| Theme | 501 | 3.07 | 21 | |
| Graphics | 564 | 2.52 | 21 | |
| Audio | 132 | 3.57 | 21 | |
Comments
bloham
2020-10-05 11:15
Okay I learned my understanding of notes is horrible. I am really bad at it. But at least you can complete with train and error. I liked that its kind of an educational game and the animation of the little composer on his desk. I would wish for the notes to be on a keyboard or something similar. Also a Back button for the levels and a visual aid of what levels I already completed. Also the notes should resemble the actually note when you solved the question mark.
It also took a while until I understand that I have to complete the loop and not just play what the composer did xD
Nice little game.
It would be nice to be be able to play a note without having the full loop playing. (just to hear what a note sounds like, for myself, before I send my guess)
noahw
2020-10-05 21:18
Really neat idea, could actually be useful for ear training :)
When you hit a wrong note and the loop replays, the first note of the loop harmonizes with the wrong note, which can make it tricky to get the first note.
good: nice framing/context educational, cute composer, satisfying when you get it right.
bad: the clashing notes when you get something wrong is a bit ow. I think it could fit the theme better (e.g. if it just looped and you had to play along with it until you got it right, or something)
hard for people without good pitch! it would be nice if you at least got the first note for free. would also be nice if the note position on the staff was different for different notes :)
really fun!!! i would play a game like this to get better at ear training for sure
bumdag
2020-10-06 22:22
Good effort
macmist
2020-10-06 22:35
Really cool idea for the theme, and it allows you to train your ear as well. Pretty sweet! Not sure if it the inteded purpose, but for training at an easier level it could be nice if the loop restarted from your last correct note to the end
This is really nice. Cool, original idea, and works really well.
itskdog
2020-10-10 00:28
Nice job. Enjoyed the different levels.
Cool idea and nice to have a sort of ear training game. When you hit a wrong note it would be nice to have a little more gap before playing the loop again, also on the levels across multiple octaves it would be nice if you had multiple octaves to choose from instead of playing (and then hearing G in the octave above instead of below). Maybe also a button to just replay the loop and maybe show the note names above the notes you got right so far, maybe even mark them in the correct place on the stave. Anyway with a few little quality of life tweaks its the kind of thing I would play as a sort of gamified ear training.
endurion
2020-10-11 12:55
Neat! I'm absolutely useless at reading notes though, so it's try and error for me ;)
As others said, a slight pause after hitting the wrong key, and maybe a display which stages were completed would help alot.
Nice music game, with my experience it was easy, however I tried to find octave switcher on second tier, until I've realized that just note name is needed to match. Good luck.
adhesion
2020-10-13 17:40
Awesome idea, I love the idea of teaching ear training with a game. I found the gameplay to be a bit awkward and difficult though, despite having a decent musical background. IMO it needs some way to repeat the target melody - having it only replay when you get it wrong (also it overlaps your last note) made things a bit frustrating. Also not knowing which levels you've already completed made things a little confusing in the main menu. Increasing the difficulty by adding an octave is a cool progression, but only having the same single octave set of notes to play kind of made things even more confusing since it didn't sound the same when you play it yourself. Actually adding another octave of note inputs might make things a little harder from the trial-and-error perspective but would probably make things clearer to the player in terms of how it actually is supposed to sound. I imagine this is pretty difficult for non-musicians, so maybe some easier levels right off the bat or more of a tutorial might be helpful. Still a really great concept and overall it was nicely challenging to play through all the levels. Nice work!
dcrdro
2020-10-14 17:46
Nice, pretty unique concept! But there are some thing to improve: - it's annoying when you hit the wrong note and the loop **instantly** starts again - You cannon replay the song
So my suggestions are: - don't count player try instantly - let him to write his version of song from beginning to end - and after this check all notes - add replay button - add posibility to listen one separeate note
But still, nice try!
Really cool game! It definitely took me more tried than I'd like to admit to figure each piece out, ha! I really like the added challenge of the 2nd octave! Great job all around, especially in the audio department!
I really like the idea of using this game as a fun way to teach ear training, i.e. relative pitch. My only feedback is as follows. 1. its really nice to have the loop replay instantly when the first note is wrong because it forces the player to hear the interval at which the first two notes are off, however when on the other notes there should be some sort of beep (or something of that sort) to give the player a little break before the melody plays again. 2. If you ever go any farther with the game you should have a different section for major and minor. The game right now functions great as an ear training game in A minor, but with small amounts of tweaking you could also have a C major (same notes just change the starting pitch) version. In parallel if you don't want key to matter instead of a, b, etc. you could use solfege syllables, i.e. do, re, mi, etc. to work on relative pitch instead of perfect pitch in a specific key. overall, I loved the concept and gameplay of the game and as a fellow musician I think that a game like this would be incredibly useful to work on ear training.
I liked it! One of the few games I've actually played through the end of. A few points to note... After getting something wrong, there should probably be a slight delay on when the loop replays, since it makes it hard to hear what the first one or two notes are as it overlaps with the wrong note you played. It would also be nice to be able to repeat the goal on demand instead of having to get a note wrong... maybe just have a failure sound play instead of repeating the loop, and add a "repeat" button? The other thing is on the medium difficulty levels, it was disorienting when the sound that is played is in a different octave then what is being played. It makes it hard to know what note to hit, since it sounds so off from what you are trying to do. Maybe have the pitch match the current note being asked for or something like that?