FoonLudum Dare ExplorerLD47 → Lights

Lights

By oda

View on ldjam.com

CategoryRankScoreCount
Overall3703.3121
Fun3133.2621
Innovation1293.7321
Theme2103.8121
Graphics4702.9720
Humor3472.3519
Mood3972.9719

Comments

rhoff95 2020-10-04 23:59

Great game! Might have preferred to play with mouse to allow me to make a quick save.

nobleboy 2020-10-05 21:33

Really good game! Absolutely loved the ending!

obi-one 2020-10-07 21:31

That's an interesting mechanic indeed! Is that endless game ? Is so it shouldn't be. If there is some aim (for example to get in some place) it could be more interesting in my opinion.

itskdog 2020-10-07 22:32

Nice job. Was a little easy to get the ball free. Sometimes I just made sure there was one exit and I would wait. Eventually it would escape. Maybe having a timer would help. This could be a great mobile game.

hiko-game 2020-10-11 10:39

Nice little puzzle game. Interesting system!!

I think need light limit or time limit.

joey-vrij 2020-10-14 22:14

I loved this game, it was a very nice time killer. Would for sure download for mobile :)

hawkin 2020-10-15 23:56

I really enjoyed the simple aesthetics here! A few sound effects would have made it super clean, but I know it can be hard sometimes to get to *everything* on the list.

The concept is nice and has a lot of potential. I found the levels fairly easy once I developed a pattern for clearing a path. That's not necessarily a critique, as you now have an opportunity to go either direction: this could be a hard puzzler with other obstacles (perhaps some blocks that you can't switch), or maybe just an easy-going "mood" game.

The story you added gave the game life, whereas without the story it would just be a demo. Smart move! I can even see an alternative where the objective is to make interesting patterns or loops ... something emergent where the player is encouraged to explore and create.

Thanks for submitting this! It was a real joy to play.

knatt 2020-10-23 21:15

Fun lil puzzler and a nice start! Like @itskdog mentioned, it would make a good mobile game

jollyjoe 2020-10-23 21:16

This rocks I love the game of life, amazing take on the theme and the story was super cute. It was hard to read some parts but it was more in the beginning. Still amazing! a little bug that lets you switch the lights as the ball enters was able to finish in no time. still I bet it was hard work!! Great Job!!!!

thegreenworm 2020-10-23 21:18

I don't think I saw this concept elsewere, simple but effective ! Some sound could be nice. I like the fact that you can experiment with the controls and mechanic during the intro/tutorial. I'm sad I didn't have time to read the entire end message, went by a bit too quickly.

gustavo-christino 2020-10-25 15:01

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gustavo-christino 2020-10-25 15:10

**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo: Uma mecânica muito interessante, sinto que a velocidade da bola pode acabar atrapalhando a ideia de ter limite no número de movimentos (caso isso seja pensado para gerar um sistema mecânico mais desafiador). Aprender a jogar é um misto entre tentativa/erro e planejamento (creio que seria possível demorar mais em estágios simples). Seria possível adicionar novos elementos (como blocos que não podem ser girados e blocos que fazem girar para a esquerda; também sendo possível um multiplicador de bolas (tendo que retirar todas do estágio) etc.). Tendo dito isso, o jogo ficou incrivelmente interessante e divertido. Parabéns.

2 - Gráficos, Áudio e Narrativa: Os gráficos são extremamente simples, mas entregam o que precisa ser entregue. Suponho que em uma versão arcade seria possível adicionar elementos fora da tela que permitam acompanhar score para engajamento social. Senti bastante a falta de efeitos sonoros básicos (quem sabe sons diferentes para cada célula e cada direção tomada ao chegar na célula seria uma possibilidade de gerar um jogo jogável por pessoas com deficiência visual. A narrativa é simples, ajude o personagem a sair o estágio (mesmo sendo uma bola, já temos a construção de personalidade bastante interessante).

3 - Cultura: O jogo fala um pouco sobre medo e necessidade de cuidado. Também conversando com outros jogos de mecânica experimental similares e puzzles com estratégia em tempo real. Além de dar margem ao arcade.

4 - Monetização: Creio que uma versão polida facilmente venderia em smartphones (com propagandas e a venda de não ter mais propagandas).

**[EN] Analysis...**

1 - Mechanics, Learning and Flow: A very interesting mechanic, I feel that the speed of the ball can end up hindering the idea of ​​having a limit on the number of movements (if this is thought to generate a more challenging mechanical system). Learning to play is a mix between trial and error and planning (I think it would be possible to take longer in simple stages). It would be possible to add new elements (such as blocks that cannot be rotated and blocks that rotate to the left; it is also possible to multiply balls (having to remove them all from the stage) etc.). Having said that, the game was incredibly interesting and fun. Congratulations.

2 - Graphics, Audio and Narrative: The graphics are extremely simple, but they deliver what needs to be delivered. I suppose that in an arcade version it would be possible to add off-screen elements that allow you to track scores for social engagement. I really missed the lack of basic sound effects (maybe different sounds for each cell and each direction taken when reaching the cell would be a possibility to generate a playable game for people with visual impairments. The narrative is simple, help the character to leave the stage (even if it is a ball, we already have a very interesting personality construction).

3 - Culture: The game talks a little about fear and the need for care. Also talking to other similar experimental mechanics games and puzzles with real-time strategy. In addition to giving scope to the arcade.

4 - Monetization: I think a polished version would easily sell on smartphones (with advertisements and the sale of no more advertisements).