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Robot Rescue
Robot Rescue
By mike-caputo
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 481 | 3.07 | 21 | |
| Fun | 412 | 3.05 | 21 | |
| Innovation | 314 | 3.28 | 21 | |
| Theme | 377 | 3.42 | 21 | |
| Graphics | 580 | 2.39 | 21 | |
| Audio | 480 | 2.21 | 21 | |
| Humor | 288 | 2.57 | 21 | |
| Mood | 394 | 2.97 | 20 | |
Comments
aarimous
2020-10-05 01:00
Nice job for you're first time learning game dev. Gameplay is solid, but I would recommend spending more time on UI. I found it jarring to figure out when the rebel would break and when I would be reset. Keep refining the project and see how much polish you can add. Cheers!
dharby
2020-10-05 01:29
I seemed to have run out of battery with not enough scrap to do anything about it. Fun game though! Congratulations on finishing the project, it's a lot of work.
Nice job for you’re first time learning game dev!
listonos
2020-10-05 02:06
Managed to finish it, pretty solid entry. especially for a first entry, congratulation! A couple things to watch out for next time, "floating" controls are something that pretty common and should not be that hard to fix. Few audio levels were pretty high, especially for repeating sounds that are not of highest quality it's little jarring. Colliders are usually better smaller rather than larger as you often get stuck around corners.
@listonos Thanks for the great tips! The audio was definitely rough. I added it near the very end and didn't realize we could mix sound effects using existing tools and samples. Could you explain what you mean about the floating controls? Are they generally considered bad to use in a game?
listonos
2020-10-05 22:14
@mike-caputo If you let off the movement key the character keeps going for a while, that's what I mean by floating controls just to be clear. It's tricky to get it right to be fair, there is a balance to be found between stopping too soon and stopping too late.
itskdog
2020-10-07 00:13
Nice job for your first Jam. I liked how you wrote some background story to the game.
sh80
2020-10-07 01:20
You win!
fronwewq
2020-10-11 16:38
Great work, especially for a first ever game! Playable through to the end is a massive achievement. There are some really cool ideas in here too, I think you use the loop theme well, plus the upgrade path is clever. At first I didn't like how long some actions took, but I realized later it was to create necessity for the Time Stabilizer. Great job adding an ending cut-scene too. I'd also like to nominate this entry for 'Best Welding Sound Effect'.
c1tr00z
2020-10-13 13:28
Nice entry but beginning is way too hard, couldnt even complete it (seems like collect 20 scrap until battery is dead is almost impossible, and this story before ever round is unskippable =() But for first time is quite good, and i this sounds (i think its your voice?) is cute =) Good luck on your path
@c1tr00z Thanks for the feedback! I think I needed to make it clearer that your scrap carries between time resets. Otherwise it's nearly impossible to get the battery upgrade in the first reset. Great point about the unskippable intro. I added it towards the end and didn't even think about it!
Very nice game for a first ever game. I had a few issues getting through the doorways as you seemed to need to position the robot very carefully to make it through the gap. Other thank that it was a well designed game.
hunttis
2020-10-19 14:24
Nice work on making a playable game on your first Ludum Dare! It took me two non-submitting LD's to finally submit something playable!
A few things (some of which you might already know): - Always make stuff skippable :D Especially since the game is REALLY HARD! - The "cutscene" was really small on my screen, but the actual game was fine! - Unity has a minimum and maximum scales for text, so you can support more screen sizes - Unity also supports exporting a browser version. It's the easiest way to play a game (no need to install anything for the player), so you should use that. Then you don't have to worry about different platform builds!
Screenshots:
Really tiny UI: https://huntt.is/images/robotrescue1.png
The game itself looks fine though!: https://huntt.is/images/robotrescue2.png
Again! Congrats on making a playable game, I couldn't get very far before dying :D
tetha
2020-10-20 16:59
All in all, nice job. Just add a mute button next time, the sounds had very fluctuating volume for me and that wasnt easy on the ears to say the least. but besides that, simple and solid gameplay.
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