pojo79 2023-01-09 03:20
I really liked this one, very well done. It would work well as a mobile game.
Foon → Ludum Dare Explorer → LD52 → Space Harvest
By machwerx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 174 | 3.46 | 27 | |
| Fun | 189 | 3.28 | 27 | |
| Innovation | 169 | 3.32 | 27 | |
| Theme | 143 | 3.76 | 27 | |
| Graphics | 229 | 3.22 | 27 | |
| Audio | 119 | 3.39 | 26 | |
| Humor | 84 | 3.31 | 24 | |
| Mood | 230 | 3.04 | 25 |
I really liked this one, very well done. It would work well as a mobile game.
Interesting variation on a clicker game. It was fun to mess around with the sliders and see the result in the graph, though I admit I didn't really know what I was doing most of the time. Research increases mining speed which increases carrot harvesting speed, I suppose? It was a bit confusing but may have potential.
Cool game! I like the spinning planet visual :)
Fun game! I like the population feedback loop idea and the graphs were great. Would love to see some representation of the bunny civilization on the planet or some kind of character for them. Fun idle game!
Jaja as someone who is a junkie of Adventure Capitalist and all this games where you need to accumulate resources I loved it, it is impressive how addictive this things are to me XD. Good job :)
Pretty different genre of game than I would've ever expected, but it's definitely a welcome change of pace. Can't say it's the kind of game I'd typically go for, but I'm glad this one was made. The music was fitting, and the different "levels" kept me engaged. The sound design was also smartly built, with different sounds for each of the different industries maxing out.
Given that I'm very art-focused, I think adding some fun character imagery that reflects the population growth might've made this a bit more attractive to players like me. Just an idea.
It's a neat idea for an incremental game to integrate graphs on screen as an immediate visual reference.
Interesting concept. I'd like to see some sort of "end" condition past unlocking all the bunny types (maybe at 1 billion bunnies?) Fun music.
@milkwine there is another end condition! If you get the civilization level up to the max level, the bunnies learn interstellar travel. There's a hint about it at the end of the description above.
As a fan of clicker games, this one was really cool. Having real time sliders to adjust was very neat. I liked once I first got the sliders learning a little bit of a rhythm to get farm the fastest (as best I could find anyways) which was Carrot, Carrot, Carrot, Mine, repeat.
I also like how this sort of gameplay could be expanded and used in a proper mobile style game. During active sessions of playing the game you would be mixing around on these different sliders like some sort of cosmic carrot DJ. Then when you go to idle mode you would want to find the right balance of sliders to optimize whatever resource you happen to be going for. Definitely cool the possibilities presented.
It is a Cookie Clicker-like game with a fun premise. It is actually fun to play. The music is a little bit repetitive but the sound effects are solid.
I liked the sliders for the game although at first, I didn't know they were sliders. Would like to see more choices for upgrades to try different thinks.
it was nice to see that at some point you didn't need to spam LMB haha it's nice having to change sliders the best way possible to maximize bunny population, however the game was too short, and after they got access to research, there was no upgrade to go for sadfully
@amarokczukay thanks for trying it out! There is one last goal, which is to try to use the research to get the bunnies to the max civilization level so they can escape the horde of space cats. If you'd like to try for that, you can use the "shift-G" cheat code to skip the first sections.
Funny music but I wanna know what space cats do with 1million rabbits. Ending 5/5
Simple and fun
Really cool! Graphics and audio tie everything together nicely. But, I'm confused, why am I _helping_ the bunnies? Who dares stand in the way of the Space Cats?
It got a little tiresome clicking to harvest the carrots, would have liked one fewer iterations before getting automation (I probably should have used your cheat, but that felt like... cheating). I really enjoyed managing the sliders after that though =).
Small game but with the perfect length and amount of mechanics. Nice application of the theme as well.