FoonLudum Dare ExplorerLD46 → Protect Floaty

Protect Floaty

By bigquacko

View on ldjam.com

CategoryRankScoreCount
Overall6483.3126
Fun5403.2526
Innovation7593.0026
Theme6713.5026
Graphics5183.4526
Audio5682.9526
Humor3553.1123
Mood4003.3624

Comments

immortalitybh 2020-04-20 22:01

10/10 would simp for floaty until the very end

cristinemrak 2020-04-20 22:08

I love the camera tracking,its soo smooth,and the gameplay is really cool,the single thing that I found annoying is the shooting sound,buy still,great game

lukel 2020-04-20 22:14

CONTROLLER HYPE!!!! Nice job. Good game. I couldnt find the what button to buy things was on controller and at one point i couldnt shoot right. Very minor things probably my controller. D:

itskdog 2020-04-20 22:23

Nice job with the graphics. Using the arrows keys for shooting was different :)

tigerfinch 2020-04-20 22:30

Haha this is cool. Noises are a bit harsh at times, and I found it hard to get very good at aiming with the controls . Really cool entry tho!

binaryprinciple 2020-04-21 00:51

I really liked the game! Interesting choice in controls. I protected floaty as far as I could, you would be proud!

thedashdude 2020-04-21 21:25

Neat little twin-stick nazi zombies like thing. I liked the setting and the piles of zombies I created, but Floaty was a little dumb... I think the game would do better with some way to move him around so he wouldn't get in front of the zombies. Nice work, though. I had fun.

sokette 2020-04-22 19:36

I felt a lack on feedback on what I had to accomplish, I ended up killing a bunch of zombies to get money to open more way. Also the controls feels a bit slow, especially turning to shoot.

BUT ! It's always very fun to shoot at things, and the 3d models were quite good ! I also really liked the map design !

diinki 2020-04-25 12:13

Great game, I liked the idea and wanted to protect floaty for as long as I could! I liked the graphics, and the mechanics were well polished as well! I sort of wish that you could aim using the mouse though, but other than that everything was well done for the given time, good job! <:

mantaraytv-games 2020-04-25 12:28

I'm gonna be brutally honest here, the graphics and noises kindaaaa suck, you can really improve 3D graphics just be tweaking the material roughness/glossyness and other features, all your materials look a bit samey and flat, next adding a bit of ambient occlusion and baked lighting goes A LONG way, as in some engines (unity and godot) can have this look that anything placed on a ground plane looks like it floats because they don't have default baked AO and their realtime lighting engines are kinda, uhhh... Otherwise I find the game pretty fun, and the only other thing that takes me away is the sound, but I don't really want to judge other people on sound on gamejams as it's a hard thing to do in a jam and I'm the first one here that said screw it and didn't even put sounds in my game!

Not the best game, but nothing that can be improved with a little bit of work!

ilidanox 2020-04-26 08:17

First of all, I got to say: Camera movement is great. I played on keyboard and the controller for the character wasn't the greatest. What about using the mouse for aiming? In terms of graphics, I would love to see a bit different settings on the shaders and a bit of a stronger post-processing. But models were great!

hakro 2020-04-30 15:09

I really loved this game. The graphics are simple and cool, the sounds are a nice addition. The only thing is that it's a bit hard to aim with the arrow keys, because you can only aim in 8 different directions, but the enemies can come from all direction. Other than that, it's a really cool game.

pickens-inc 2020-05-08 19:17

Not bad! Twin stick gunplay works quite well, all your meshes are quite appealing (Floaty especially, the particles with it are very nice). My main gripe is that I wasn't sure I understood how having the enemies go for Floaty instead of me improved the gameplay, beyond being there for the theme. I often found myself feeling powerless at Floaty's being assaulted, as he would often not seem to follow me when I try to flee and reposition.

One other nitpick is that the dim lighting lends itself to a rather grimey look which your lovely meshes don't fit with. Consider brightening it up a bit and playing with the lighting!

Well done!