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Harvest Soon
Harvest Soon
By rob6566
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 197 | 3.35 | 26 | |
| Fun | 116 | 3.58 | 26 | |
| Innovation | 149 | 3.37 | 26 | |
| Theme | 251 | 3.25 | 26 | |
| Graphics | 319 | 2.60 | 26 | |
| Humor | 80 | 3.34 | 25 | |
| Mood | 222 | 3.08 | 25 | |
Comments
The base idea for gameplay is pretty fun, even if a bit easy. I think adding the bloodlust and other costs to movement is indeed the right way to balance it. Just needed some more effects to make it pop out more, like ofc sound, some visual cues to the player actions like small shakes or particles etc Good concept!
I really liked this one! Probably helps that I play poker xd
It wasn't too difficult, but it was still really fun to try and get a better score
The game mechanisms are pretty straight forward. I like the random dialogues pops up when the character moves, but they're a bit redundant after I played 2 rounds. Some more sound effects and more polished UI would make the game look better!
very enlightening idea! it wasn't too difficult but very fun to get a better score
Nice game! Some sound effects and music would give the game a better atmosphere :)
pengu123
2023-01-09 22:18
This game is really fun! I like the survival aspect of it. And the simple graphics aren't too bothering at all. Simple mechanics that fits well together, I'd defo see it extended in more complex cards that affect nearby cases and interact with each other.
I also like the little custom dialogues for most of the cards. Adds to the atmosphere.
Overall, it really wanna make you aim for the high score!
jaywoody
2023-01-10 15:36
Cool game! It's fun to balance between blood and sanity and also trying to get the score as high as possible. I think I got the second highest score on the list.
Nice work on this entry!
euske
2023-01-11 18:54
Haha I liked the humor of this game. I just hoped that replay was a bit quicker.
rob6566
2023-01-12 07:01
Just published a post jam edition with a lot of cleanup :)
**https://rob6566.itch.io/harvest-soon-post-jam-edition**
UX / Quality of life
- Music, sound (all third party - credits below) and volume toggles - Animations for gaining/losing sanity/blood/score - Lethal actions are now highlighted red - Splash screen cleanup - Mouse scroll to zoom in/out, Mouse-right and drag to move camera - Each snarky comment is only shown once - Game quick restarts instead of kicking you to the title screen and forcing you to re-enter name
Fixes
- Pending poker hands paid out when you win/lose - You now lose on reaching 0 blood (previously less than 0)
Balance
- Removed "complex mode" toggle. It's now part of the core game (and the primary way to score points) - Blood distance movement cost now based on distance squared (previously just distance) (to make jumping around the map prohibitively expensive) - Reduced map size from (17x17=289) to (11x11=121) (to make this more of a constaint on high scores) - Score decrease per move now increments every 10 moves (previously 35) (to encourage quicker wins) - Balanced Flushes/Straights/Set scoring to more closely reflect probabilities (mostly increasing scores for sets) - 100 points awarded for winning - Different set of high scores from jam edition
Audio sources
- Ultimate SFX Bundle - HD Remaster (https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756) - Ultimate Game Music Collection (https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351)
rob6566
2023-01-12 07:24
Post-jam version incorporating a lot of the feedback and some other stuff: **https://rob6566.itch.io/harvest-soon-post-jam-edition**
Thank @holysparks - Yeah, I was pushing for time and didn't add much polish. I've just published a post-jam edition (above) with some of this (audio, fading text when you gain resources). I also added a bunch of balance changes - making the travel cost based on distance squared seems to have helped.
Thanks @mihkelroomet! I added the poker stuff at the last minute to make it more interesting/challenging - glad you liked it. I've just released a post-jam version (linked above) that gets rid of the "complex mode" toggle and adds this to the core game (amongst a bunch of other stuff).
@passbykamenrider - yeah, the comments get a bit redundant. I've released a post jam version (above) that only shows them the first time, and adds some audio and resource animations. I haven't tinkered with custom fonts much - I might do that next and work on the UI.
Thanks @passbykamenrider - I just released a new version that's a bit more difficult (it's now a lot more expensive to jump long distances).
Thanks @luhuchiha! Yeah, I didn't get around to making any. I've just released a post-jam version with music and sounds.
Thanks @pengu123! I haven't decided if I'll work on this some more and extend the gameplay. I'd originally planned power ups that give you a a choice between a few character buffs, or gave you a big score buff but a nasty restriction. That'll definitely be on the cards (haha) if I work on this some more.
Thanks @jaywoody - and nice work on the high score!
Thanks @euske - yeah, jumping out to the title screen annoyed me a bit as well. I've just released a post-jam version that jumps you straight into another game (amoungst a bunch of other improvements). I didn't bother doing that in the jam as resetting the game is a one-liner, while jumping into another game meant resetting a lot of variables and destroying a lot of gameobjects.
Fun game with really neat mechanics!
It plays really well, and is very intuitive to pick up. Nice job putting this together in such a short time!
I really like the idea of cards as tiles in a game map like this.
Fun little game! Love that you concentrated on the main mechanics and maybe sacrificing visual part. Game fill fun and interesting to play. Even a little intro stroy line. And also very cool you added leaderboard system - that can really motivate players to try again.
Wow, I played both the Compo and Jam versions. Lot of improvements and a great direction for the game. High score! I hope you do more for the Jam version, it's already improved so much!
ravernt
2023-01-13 18:17
Amazing quick puzzle game! Love the mechanics and I really enjoyed my time. I only wish that you wouldn't need to enter username after every single match.
Nice game. The mechanics were easy to learn and the cards had a nice variety. Surviving was relatively easy but having the high score have something extra to aim for which was good.
rob6566
2023-01-13 23:47
Thanks @jeffsobel! Yeah, I figured that the gameplay was so simple that it didn't need too much of an introduction.
Thanks @corporation! Yeah, I had a big list of improvements I wanted to make after the jam. I have a lot more, but should probably get back to my main project. I'm definitely more of a programmer than an artist, and I also tend to put more weight on mechanics than art (I love Slay the Spire, but I have a friend who won't play it because the art is bad). I would have put a bit more effort into artwork if I had a lot more time, but there's probably more efficient ways for me to have improved the game before that. I do need to tinker with Unity's lighting and particles - they're pretty quick ways to make things look better without being a good artist.
Thanks @ravernt! Yeah, it was on my list, but it was a bit of work (destroying a bunch of game objects and resetting a bunch of variables). I've done this (and a lot of other stuff) in the post-jam edition, linked in the game description.
Thanks @harmadillo! Yeah, I agree that surviving is a bit easy. In the post-jam edition, I change the blood travel cost to [distance squared] and made the "complex mode" stuff part of the game, to reduce the number of options and emphasise getting high scores. It could definitely use a bit more tweaking though - maybe a roguelike (my favourite genre!) series of maps that get progressively harder.
Great scope for a jam game. The mechanics were simple and quick to understand, really well done there. It's super easy to over-complicate a card game, but your game is very approachable. Had a great time, and made it to #3 on the leaderboard!
ex3d0
2023-01-15 05:01
Had a lot of fun trying to get a higher score. The game is simple enough to pick up but trying for a high score requires a decent amount of strategy and adds a layer of depth.
grid96
2023-01-20 12:48
I really enjoyed this game! after my first run I decided to experiment on various strategies. playing it fast to the end Wasn't very rewarding, but trying to clear as much of the board in a reasonable amount of time to maximize the score was quite exciting. Definitely a smart decision to add the online leaderboard, in order to motivate people to compete :D
itskdog
2023-01-22 02:21
Nice game. I liked trying to figure out an optimal path to gain blood/sanity.
great idea! made me sit and think about my choices and where to go next! neat puzzle game!