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Harpoon Rescue Marines
Harpoon Rescue Marines
By mike-cullingham
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2307 | 2.89 | 21 | |
| Fun | 1849 | 3.00 | 21 | |
| Innovation | 1671 | 3.05 | 20 | |
| Theme | 2401 | 2.71 | 21 | |
| Graphics | 1896 | 3.05 | 21 | |
| Humor | 1360 | 2.72 | 20 | |
| Mood | 2294 | 2.47 | 20 | |
Comments
blushine
2020-04-24 03:14
It's definitely fun to just play around with the physics. Feels like you're holding the leash on a big dog who desperately wants to lick every person who walks by. I like the idea that you're trying to save the monsters while also protecting humans, good use of the theme. I don't really mind the lack of scoring mechanics, but I do wish that the chain grabbing was a little easier. I think it would have been very helpful if there was a circle to highlight the nearest chain, and change the color of the chain that you're currently grabbing. I also wish that the game was a little more fast-paced and frantic, so it had a more chaotic feel.
techsec
2020-04-26 22:57
It is really fun, the one thing that it cound use is some sort of time crunch or more chaotic monster. Other than that its fun to just spam that monster with harpoons XD.
jrap
2020-04-27 04:49
Nice little wave-based survival thing with a twist here, I really enjoyed firing off like 8 harpoons and then going to grab the whole lot to reel the monster in.
Some notes: - Disable the gammeaker studio splash screen if you want! It's in global game settings > windows - I got some belowe average performance palying on my computer, this might just be all the physics stuff going on (which is really fun and unique!) or maybe the room speed is just low? Maybe try setting it to 60 and see how that feels - Most often the monster actually heals himself because most of the humans are already over in the H square (from being healed previously), it would be a bit more of a challenge if they moved around further from that area. Doesn't detract from the funt hough, of which there is lots to be had here Great stuff! never seen anything quite like this before.
blay09
2020-05-05 21:10
The chains felt pretty nice to play with. I could imagine this concept being expanded into a full game surrounding chain physics gameplay - especially with chain combat (I want to swing that chain around myself!).
qqcs
2020-05-06 02:20
Neat chain mechanic. Grab/drop on Left Ctrl took some getting used to.
A game like this where you need to keep your comically large pet monster from doing *too* much damage to a town might be fun!
Was quite fun. The monster turning into a human seemed a bit inconsistent though. Had it in the zone for a while and nothing happened. I think the graphics are really well executed.
That was really cool! I haven't played many games that had that sort of tug of war mechanic. You also nailed the right amount of difficulty for dragging the monster-- difficult, but doable. Great implementation of the physics system on the chains too. It was a little frustrating to grab the rings, but after a little bit I realized that would be really tough in reality, so, maybe that's good lol. Would love to see you explore the chain mechanics more and find other stuff you can do with them. Fantastic job.