FoonLudum Dare ExplorerLD46 → Schroedinger's Daughter

Schroedinger's Daughter

By Fuchsi, Ente, Tulgey Wood and xarona

View on ldjam.com

CategoryRankScoreCount
Overall17723.2524
Fun23922.5224
Innovation354.2724
Theme4264.0424
Graphics16433.2924
Audio11713.1022
Humor3583.6623
Mood15363.2121

Comments

fuchsi 2020-04-20 21:33

I like the result - but a lot of polish is missing because we had to go into quarantine and had other stuff on our minds because of it... Hope you all like the result anyways =)

xarona 2020-04-20 22:02

lalalal

radow 2020-04-21 01:21

Congratulations on the submit! :D

kfischer-okarin 2020-04-22 03:02

Wow I really really like this.... The world's structure being more and more ripped apart by different parallel universes being created... It becomes quite hard to play naturally after a while... but it's still amazing...

The split screen design is a little hommage to Rick and Morty I guess ? ;)

xarona 2020-04-23 18:18

Hahaha yeah it is ;)

catalyyst 2020-04-23 18:52

Very interesting concept ! The snowball effect is pretty naughty as your attention is focused on a single world ^^ Not very polished but still enjoyable. (love the cat sounds :p)

weine 2020-04-23 19:11

Intereseting and unique idea, although maybe missing a way to win? Maybe I'm just bad at the game, though? =)

fuchsi 2020-04-23 19:24

No you are right @weine , there is no way to actually win it ^^ We considered it - or at least adding a highscore list, but didn't get around to it :(

shigor 2020-04-23 19:37

I was all 'meh' before the first cat got in the box, then I reconsidered. Great idea with splitting the screen, I really liked it.

inventivum-games 2020-04-24 23:43

very clever idea, however, became difficult to keep track of after a few splits.

westmave 2020-05-05 10:18

I really like your Interpretation of the Theme. This is Amazing :D. Just for the Title you get full points in the Humor-Section :D. And the splitting Screen is amazing and just onpoint with Schrödinger and the quantum effect, I guess. I found the charactermovement a little slow and had some difficulties figuring out where the food is and what to do. Great Game, well Done, Thank You for the laughter

barnox 2020-05-10 22:08

Great, original idea. I wasn't sure what the food was, but got by just calling the cats around.

gustavo-christino 2020-05-10 23:42

Gato.png

GAto2.png

gustavo-christino 2020-05-10 23:56

Análise...

1 - Mecânicas, Aprendizado e Fluxo: Gostei muito do conceito de mecânica. A divisão em diversas realidades. Todas elas acontecendo ao mesmo tempo (só que com apenas um observador real, o jogador). O objetivo do jogo não ficou claro (considerando apenas o jogo). Então fica como sugestão aumentar o feedback de ações e formas de interação, ou mesmo colocar um explicativo no menu do jogo, ou mesmo fazer um estágio tutorial. Creio que essa mecânica possa ser entregue aos poucos, com objetivos menores e mecânicas variadas. Acredito que pode dar origem a um novo nicho de jogos (desconheço outros que façam da mesma forma). O aprendizado foi muito complicado para mim, navegar pelo lugar eu entendi bem. Vi os gatos, o pai da personagem e tudo mais. Mas não havia retorno visual quando algo poderia ser feito ou mesmo quando algo tinha dado certo ou errado. O fluxo de jogo ficou confuso para mim, eu não entendia o porquê de estar perdendo (com quase três minutos de jogo, múltiplas telas e "chiado/interferência"). Ou seja, eu acredito que muito disso pode ser polido em caso de continuidade do projeto. Quando voltei, li o que havia no site da Ludum Dare, e joguei de novo, eu pude ter interações melhores. Ainda assim não consegui notar avanços claramente. Vi o pai carregando gatos.

2 - Gráficos, Áudio e Narrativa: Gostei muito dos gráficos para o tempo de evento. O áudio ficou bacana também (apesar de virar uma barulheira em algum ponto, mas foi engraçado). A narrativa fica em segundo plano considerando apenas o jogo, mas se torna mais rica quando se lê a página. Creio que valeria a pena transmitir ela em alguma forma simples e direta dentro de uma cutscene no jogo.

3 - Cultura: O jogo tem potencial para estabelecer novas mecânicas em jogos do tipo, possibilitando ser ponto de partida para novos jogos e para muitas variações de jogabilidade (ao meu ver). O jogo (também) conversa com a história (em especial a Ciência, em voga hoje). Creio ser um ponto de alívio cômico em relação a toda essa questão de importância da Ciência nos dias de hoje (que eu creio ser um tópico válido e sério).

4 - Monetização: Creio que uma vez o jogo polido, corrigido e tendo explicações (de narrativa e jogabilidade) dentro. Possa-se pensar em extensão do conteúdo e, consequentemente, venda. Acredito que seria algo para vender no itch.io ou (em caso de continuidade do projeto) até mesmo no Steam.

gustavo-christino 2020-05-10 23:57

Analysis...

1 - Mechanics, Learning and Flow: I really liked the concept of mechanics. The division into several realities. All of them happening at the same time (only with one real observer, the player). The objective of the game was not clear (considering only the game). So it is a suggestion to increase the feedback of actions and forms of interaction, or even put an explanatory in the game menu, or even do a tutorial stage. I believe that this mechanics can be delivered little by little, with smaller goals and varied mechanics. I believe it can give rise to a new gaming niche (I don't know of others who do the same). Learning was very complicated for me, navigating the place I understood well. I saw the cats, the character's father and everything. But there was no visual feedback when something could be done or even when something had gone right or wrong. The game flow was confusing for me, I didn't understand why I was losing (with almost three minutes of play, multiple screens and "hiss / interference"). In other words, I believe that much of this can be polished if the project continues. When I came back, I read what was on the Ludum Dare website, and played it again, I was able to have better interactions. Still, I couldn't clearly see progress. I saw the father carrying cats.

2 - Graphics, Audio and Narrative: I really liked the graphics for the event time. The audio was nice too (although it became a noise at some point, but it was funny). The narrative is in the background considering only the game, but becomes richer when reading the page. I think it would be worth transmitting it in some simple and direct way within a cutscene in the game.

3 - Culture: The game has the potential to establish new mechanics in games of the type, making it possible to be a starting point for new games and for many variations of gameplay (in my view). The game (also) talks to history (especially Science, in vogue today). I think it is a comic relief point in relation to all this issue of importance of Science today (which I believe to be a valid and serious topic).

4 - Monetization: I believe that once the game was polished, corrected and had explanations (of narrative and gameplay) inside. One can think about the extension of the content and, consequently, sale. I believe it would be something to sell on itch.io or (in case of project continuity) even on Steam.

grandtheftmarmot 2020-05-11 00:14

Holy shit. This is probably the most innovative game jam game I've ever played. With a little more polish and player feedback, just sell this on Steam as is lol. This was a really fantastic experience. Wow!

quinn-patrick 2020-05-11 00:38

A highly unique experience, although I think it needs to be workshopped a little more before it becomes a really viable product. First of all, you're supposed to keep the cats alive, but I found it way more fun to let him grab them and watch the world split. And at that point, when you're trying to keep track of multiple timelines of the game, it becomes really hard to coordinate any real strategy. It also looked like it wasn't actually capable of splitting into more than four timelines, once it went deeper than that, it would just start creating identical windows. A bug maybe?

I find it really impressive that you managed to realize such a unique and innovative idea in such a short time, good job overall.

gameovermexico 2020-05-11 02:20

I kill all the cats!!! gatos.jpg

papaver 2020-05-12 17:22

Wow, really cool those split screens!

However, I didn't really understand what I could do. After a few tries a finally found the kitchen where I could get food. When Mr. Schroedinger got hold of a cat, I wanted to do something about it, but it seemed like nothing worked. Also, I could not see what the differences (or similarities) were between the two splits. Was there a cat alife in one section and not in the other?

I enjoyed the cat sounds! I survived for 3 minutes 45 seconds on my last try.

2023-03-17 08:59

It is immediately obvious that this girl is very responsible and worries about her family.. I would like to find such a girlfriend, but..it is more difficult to do than it seems at first glance.

2023-03-17 14:40

It rather speaks well about the author of the game)) I often hear that Australian guys are very attractive as regular boyfriends and husbands. You can read women's opinions by [look at this](https://www.datingreviews.com.au/onenightfriend-review/) dating site. But to be honest, starting a family far from big cities is more difficult than in Europe or America. That is why dating sites are so popular now. I definitely want to have more choice and the opportunity to check the interlocutor before the first date.