Running out of Space by 314owen 2018-08-16T19:33:33Z ♥ 1
Very nice short game. The graphics are simple but very cute, the puzzles are fun but could be a bit more difficult maybe. The use of the theme was one we also thought about, but didn't have any good ideas how to do it.^^ For me, the browser version worked just fine (there was a comment about the scrolling before).
LD43 — Sacrifices must be made (23)
De-Railed by OccultOne 2018-12-14T15:38:03Z ♥ 1
Hey. Beautiful graphics! The idle animations is a bit too much/ too fast, I feel, but otherwise also really cool, that you could implement it! I won't say much else right now about the game, because I got stuck on some level and wanted to ask, if it was a bug or if I just didn't find what I had to do. Situation: I went outside two times for engine parts. Then I had to decouple a wagon for more parts. After this some engines got broken (I saw it but couldn't do anything, or could I?) and the train stops, but there is a storm outside, so you can't go outside. And then I tried to interact with whatever was there, but I couldn't find anything to do. As I read thorugh some of the comments, I am pretty sure, that this was not an intended ending and there was more to explore. So did I do something wrong? Did some event just not trigger?
The Moth Shepherd by tozpeak 2018-12-14T00:05:31Z ♥ 0
Hey. I really liked the idea of your game. The sacrifices of the moths, your sacrifice, when you need to go somewhere and can't take the moths. Time/Life being represented by the light/ number of moths... The graphics are just beautiful! The character design reminded me a lot of "night of the rabbit". The backgrounds are a bit simpler of course, but that is to expected on a game jam game. It is really wonderful what you have done with the graphics! I first didn't get that shift actually did something. Because of the picture with the burning (altar?)stone, I thought you could interact with them but I didn't really find any way to interact. Only the saving mechanism and that you need to have at least one moth to make it work. I didn't get that far though, cause some parts were rather difficult to do. The jumping mechanism didn't work that well. The walljump felt pretty clunky. As you were also a moth I had the wish to fly/glide quite a few times... ;) I actually think you could develop something great out of what you have there. I mean it IS already pretty cool. But with a bit more testing and with some more implemented story, it could be awesome. I might play it again, to see if I get past where I got stuck. One last thing: The zooming out, when the character respawns takes quite long. When I was stuck at the same point for some while, it was really annoying to always have to wait so long before trying again. I do hope you get some more ratings for this beautiful game!
Grauby Grauby by Danilo Freire 2018-12-12T02:37:04Z ♥ 1
Nice idea. Sadly from time to time (in WebGL) when I died sometimes my controls didn't work, so I had to reload the page and start from the beginning. As it was, I wasn't motivated enough to get very far. Otherwise cool concept and nice graphics.
Eternal Home Floristry by Deconstructeam 2018-12-12T01:38:20Z ♥ 1
Very beautiful game! The dialogues, the mood, the music, the drawings! <3 Thank you for this game.
Only two negative things I can say about it: 1. I don't have windows, so I had to play it at a friend's computer and will probably not play it a third time to test out different bouquets to see what will change. Which is kind of sad. 2. there were some dialogues that doubled. One of them said something and then the same sentence was displayed from the next character too. It happened two times and both times I felt I missed one sentence of the conversation.
SACRIFEATURE by Thob 2018-12-11T02:01:59Z ♥ 1
Hey. Nice game. Some feedback for next time or something: I would have liked to have a counter of the shot enemies. Especially if you already count them and use them to unlock stuff. Because of the movement of the enemies the balancing was a bit off. There was at least one point where you could just stay "hidden" from them and shoot at them and only very rarely some of them came to you (under the middle bar on the ground). I didn't feel jumping and moving where that important at that point. So if you had more time, I think the different abilities could be balanced a bit better. ;)
Tributes of Cronus by philippkick 2018-12-09T19:06:34Z ♥ 1
The game was a bit too hard for me in level two. I got through that point that was mentioned before but then afterwards there is some combination that is just really difficult. And no checkpoint in between. Generally I liked the style you decided for, the combination of having only left, right, jump and dash moves. Nice what can be achieved with them. I didn't get the sacrifices that much though. I got that the bar on the left gets clear, when you do one sacrifice and that means no sudden rays. But I feel like there is no reward for giving more than one of the sacrifices to the same position, because you don't really win time. I would like it, if the bar was moving more slowly if you do that a lot or i don't know... some kind of feedback. ;)
A dangerous situation not to wear shoes in by wie_ 2018-12-08T02:45:56Z ♥ 1
Beautiful graphics! One bug(?): if you take the iron in your hands you can't put it down anymore, means when you have iron in the smelter, you lose. Also if you have the iron in your hands the skeletons that come in don't kill you, when they attack you from the front. Maybe cause they attack the iron but it still stays in your hands.
Throw them down by gankei 2018-12-08T02:06:44Z ♥ 1
Nice game. The 3d graphics didn't quite match the 2d graphics, but I liked both of them, so no real problem there. I think the food level didn't really matter because of all the obstacles where you had to throw down people (food and people were correlated, right?). So that would have been nice to create a more balanced level, where food can become a scarce resource.
Robo Dungeon by YellowZombie 2018-12-08T01:39:30Z ♥ 0
Nice first game jam game! :) It was definitely fun to play and I liked the music, though it got a bit annoying after a while... Robots are cool! ;) We also used a robot losing its parts in our game. Not sure if the mechanic with the boosters work well. I think it is a lot easier to actually have none, then one and have the (urrrr... you know... change of directions thingy). Also the interaction with the platforms was a bit weird. I could kind of double jump when hitting a platform on the side!? Not sure what you did there but it didn't seem to make sense and also sometimes was difficult to handle when just wanting to jump to one platform and then being propelled further in the air.
Dungeon of Friendship by captainweeaboo 2018-12-08T00:18:16Z ♥ 2
Hey. As someone already mentioned the camera move when you switch direction is too harsh. At first I was really desoriented because of that, but I got used to it in the end. I looked at your game because of the graphics and wasn't disappointed! I like the style and especially the small animations you did. It is nice that all of the characters don't only have a different disappearance but also a specific animation to them! The riddles also work nicely. Reminded me a bit of some really old games with the used mechanisms (opening the door with the plate and stuff like that).
Ursa by Maksym 2018-12-06T18:43:31Z ♥ 5
Hey! I was convinced of playing this game when I saw your post of it, cause the graphics are so beautiful! Overall a very heartwarming game. I love space-games/stories. :) The movement felt a bit clunky but maybe I am just too bad in these games. ;) Also the balancing of the levels could be better. The third one was very difficult for me whereas the last one was pretty easy! But I really enjoyed this game overall. Would play a longer version probably ;)
For Brain ! by nolifedev 2018-12-06T03:18:59Z ♥ 1
Zoooombies! I really like zombies. I was a bit sad to let so many of them die. But sacrifices must be made, you know.
Ok seriously: nice graphics! For me the puzzles were a bit too easy actually. Would have loved to have more and more difficult ones, but well, already quite nice for a game jam entry. All in all it is a funny and nice game, with cool graphics, motivating music and at least a little bit of a learning curve. If made a longer game, could be probably improved. ;)
@kambing: Actually you could use the movement of the zombies to your advantage so I am not sure if it is completely a bad thing?
Worsheep by hbirler 2018-12-06T02:18:10Z ♥ 1
funny thing: you can double-jump all the time and fly through space!!! ;) A very beautiful sheep.
Sacrifice Them by velvetlobster 2018-12-06T02:07:43Z ♥ 0
I really like the art and music of this game! Very beautiful and in a way calming. Interesting contrast to the topic of the game. As said before the game probably needs some more mechanics to be interesting for more than a short amount of time but it is a nice concept so far. I didn't really like that/get why you also get the money when it is falling onto the people you sacrificed!? I would have thought you still need to be on the top of the chain. Like this you can spawn new money and be buried underneath all the bodies. Also interesting metaphor, but would you really get the money then? Oh and the aspect of gaining time when you do sacrifices and being able to sacrifice as much as you want doesn't quite fit. There should either be a limit or some drawback for the sacrifices.
The Shrining by Hunter Towe 2018-12-06T01:42:18Z ♥ 0
Hey. Tried to play your game but the browser build didn't work. Not sure if it is a general problem or not, so maybe you want to have a look at it. ;)
Humanity Hero by Guilb 2018-12-06T00:34:41Z ♥ 4
Nice game! I actually expected a more complex level where I would have to balance more "resources" at the same time.
Sacralice by Ectomic 2018-12-05T03:00:19Z ♥ 3
I liked the game a lot. Just came up to level 3 for now and will try again tomorrow... too tired and pushing wrong buttons. ;) But until now, the sacrifices didn't really feel like "sacrifices...
Paper Space Program by Jared York 2018-12-05T02:02:25Z ♥ 1
Hm... I didn't really get what I had to do in the game. I had several of the loads in space and could interact with them but I tried several times and didn't really see the logic behind it. Hmmm... Some explanations how you get the points and what is your job would have been nice! :) I liked the animations of the rocket launching!
Alpaca's Redemption by Oceanosaurus 2018-12-05T01:29:32Z ♥ 1
Lovely game! I kind of liked everything about this game! I really like your graphics. The tiny feet animation, the cute lama, the nice tile sets you used! ;) Also the levels were very nicely made. Just the right kind of riddles. And we did a platformer with riddles two game jams ago and we kind of failed at that, so I congratulate on findings this kind of balance!
After the last level I wanted to try if it were possible to do all the levels with no ability. Sadly already at level 2, it is not working. I would have actually liked it, if it were possible but just really implausible and difficult...^^ (but maybe it would also make it too easy with the abilities?!?)
Only thing that annoyed me a bit was the collision. As somebody already mentioned, I also died sometimes because of platforms moving through me and then pushing me to my death...
@arnau: I got rid of the jump as the first thing. :D I mean if you have all these amazing abilities who needs to jump?
Sacrifice - The Card Game by MadreDeDios 2018-12-05T00:56:33Z ♥ 1
I also want to agree with most of what @pablodap said. I think the game is too much luck depending. But really a lot of games are and most of them are still fun. As this one is too btw. ;) Another thing I noticed was that the opponent never chose to use the last card (when I didn't have any left) to gain more points by putting it in draw instead of sacrifice. ;) I really liked the graphics of the custom card faces!
And yeah, I also liked playing it anyway and played it quite some times. So good work and keep going! :)
Ludum Dare: The Game by pantoufle 2018-12-05T00:25:00Z ♥ 1
Great game! :D And yeah, true story, true story. Got quite a nice game out of it and even some sleep... :P As said before there could probably be some cool features added, but really: I like it as "simple" as it is. It's quick to play and very comprehensible.
Typeless by Naihto 2018-12-05T00:09:27Z ♥ 1
Hmmm... The offering mechanism didn't work in my browser (using firefox...)? Or I did it wrong? Also the Umlaute and stuff (ßöäü) didn't work as offerings, and somebody else mentioned they were possible to use? As it was, it was really difficult to get very far. I got to a happy ending though. Is there another ending or is it always, that she will just leave? Nice concept.
Night's End by glimaleite 2018-12-04T23:17:46Z ♥ 1
Wow, I really love the mood of the game! :) The artwork is very nice and this night/despair/all_alone_in_the_woods feeling is conveyed with it and the guitar soundtrack fits very beautifully too. I think it is really round what you have done!I actually would not agree with @glimaleite about the cutscenes. I liked them. Without them it would have just felt like any tower defense game. With the cutscenes it gives some more atmosphere/mood to it. Or well... I would agree that they are a bit too much, when you have already seen them. Because you always have to rewatch them, when draining the life too much, right? maybe this could be done differently?