FoonLudum Dare ExplorerLD59 → Suit Yourself

Suit Yourself

By cassowary

View on ldjam.com

CategoryRankScoreCount
Overall543.8725
Fun283.9125
Innovation1283.4525
Theme2851.8424
Graphics1543.4525
Audio553.7325
Humor2001.9223
Mood1883.2325

Comments

roroto-sic 2026-04-19 08:14

A fantastic game ! A very clever approach to the match 3 genre ! very polished (beautifull visually and audibly) ! Truly impressive for such a short period of time.

my hs : Capture d’écran 2026-04-19 100838.jpg

debugman18 2026-04-19 19:43

Really fun match 3 game. Pleasant art and music. It doesn't have much to do with the theme, as noted, but it's a solid entry.

mdotedot 2026-04-19 20:39

That is a lovely designed game. Well made. The music is stunning. Controls are smooth and fun. Excellent work!

paroxysmal 2026-04-20 03:28

Well done.

kanity 2026-04-20 11:00

This is actually rather satisfying, I wouldn't expect such enjoyable and polished game in just 12 hours! It feels good to make combinations, and time limit gives more incentive to play and try several times. The melody is nice and simple, though I can imagine it can get tiring with time just like most simple melodies. I think the most important thing is that it is satisfying to make combos (the sound, how they disappear, all combined)! I like how I can do just 2 of them and make combos not just in straight line but in any direction :)

My best score is 00157400 so far. I swear I tried my best xD

Also, my brain is still mushy after finishing up my own compo game late into the night so maybe I have misunderstood something, but sometimes matching diff colours (of same suit) works and sometimes it doesn't. I physically can't hit screenshot while selecting tiles but I've circled the examples where it did NOT work in SAI:

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cassowary 2026-04-20 13:21

@kanity, do you mean that it won't let you drag across the boundary here, or that selecting this group won't clear it? These groups won't clear because the ends are two different colors, but if you can't drag from one to the other over the color boundary, that would be a bug that I haven't seen...

kanity 2026-04-20 14:44

@cassowary Sorry I think my brain was def too mushy. I felt like I did read about it having to end on the same colour but didn't quite get it at the moment. I was talking about the group not clearing, because as I understood I can make combos with diff colours, but now that I think about it, those which did work were the ones that ended on the initial colour @_@

cassowary 2026-04-20 18:18

@kanity no problem, the rule is definitely a little confusing and I didn't have time to make a tutorial or anything, so it's understandable confusion lol

squimmy 2026-04-21 02:04

Great stuff. It took me a little while to realise that tiles didn't have to all be connected in a straight line, but once I worked that out it became a lot more fun.

fusionnist 2026-04-21 02:54

This is good! Congrats on pulling it off with limited time - let me see what I can score, now... :)

fusionnist 2026-04-21 03:05

hs.png

... and here's something decent!

lereveur 2026-04-21 20:02

Well, I would _love_ to finish something this polish in so few time! :open_mouth: You are amazing, you know that?!

yopox 2026-04-21 22:35

I loved it :) The concept is very addictive!

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bloodbane 2026-04-22 08:50

Nice block clearing game! I guess it has nothing to do with signals at all. But it was fun playing it. One funny thing is my first try has the highest score despite not knowing how X and ? works.

mahalis 2026-04-22 13:03

This is great! It’s a clever twist on the genre—reminds me a little of Grindstone, which I played a ridiculous amount of back in the day, and I could spend a ton of time with this as well. The art’s simple but polished and appealing, and the music does a nice job of setting the mood (and doesn’t feel repetitive, which is always the problem I have with making game music). Super impressive for 12 hours’ work. Well done!

graebor 2026-04-22 14:13

Really liked this! It's an excellent result for only 12 hours :open_mouth: I enjoyed figuring out how the ? blocks work - the fact that they can only be used in the middle adds some nice depth, and the result is a board you actually have to analyze a bit instead of just scanning for obvious groups of duplicates. And I can see how with more time you probably _could_ have integrated the theme like you mention - but it's fun regardless :)

nozomu57 2026-04-22 19:23

I got to a new color right before game over, yay!

Screenshot 2026-04-22 at 21.22.07.png

Was actually quite fun, didn't expect that!

chybby 2026-04-24 07:13

Very impressed with this given how little you had to work on it! I really like the mechanic with the black squares getting in the way but also giving a bonus when you clear them.

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aurel300 2026-04-24 14:17

Cute puzzle! Love that it feels relatively polished, given how simple it is/how little time you had to work on it. Like the bassy thumps of the blocks landing on the field (: I think it would be nice to colour the chain a different colour when a match is "legal"? Oh and I noticed that holding the start of a chain (legal or not) pauses the timer, which can easily be abused ^^

nadia-pixel 2026-04-24 15:22

New record's in town😎 Снимок экрана 2026-04-24 в 18.19.16.png

Honestly, this is a really great game. Yes, it may not be the strongest match for the theme 😄 but! you created something genuinely fun and enjoyable to play, with a nice balance between stress and relaxation.

I can totally see this working well as a mobile game. Great job!!!

jimbly 2026-04-27 20:00

Screenshot 2026-04-27 125801.png

Solid game! I played for a while. Made it to 4.6M points. I noticed the timer stopped when I started dragging, which meant I basically had infinite time, so just let the timer run out when I got bored. Stopping the timer was probably a good choice, despite that, as the game'd probably just be more frustrating if time ran out mid-swiped (I guess maybe just slowing it down / not letting it run out, as long as you managed to make a swipe would be a reasonable compromise). I seemed to get _way_ more points per second at the beginning (when there were just 2 colors) than later - so though that felt like a good difficulty ramp, it discouraged me realizing it was very difficult to keep getting lots of points. I spent all of my lighting bolts at the end to build up a couple really big combos to make up the difference though, and that was fun (but I'm not sure I would have spent them except that I'd decided I was going to let the timer run out...).

jeremy-ryan 2026-05-07 04:29

Nice work for such a short time!

Screenshot 2026-05-06 205706.png

So I had a whole review written up about how much of a hard time I was having, but then I realized I missed the part that you could build your chains across colors (via connected suits), and immediately beat my high score. I guess it helps to read the directions!

This was a nice twist on the Match-3 genre, and I liked how puzzly it was with the optimal routing while still being an arcade game and not a puzzle game. I think the one thing that feels missing is the satisfying automatic daisy-chain of combos you sometimes get in Match-3, since you have to clear all the tiles yourself (with the exception of the black ones when they hit the bottom). But there was enough satisfaction to be had with the connecting mechanic.

I've crunched the numbers and decided to award you this *Smoothest Transition From Gameplay To Game Over Music Award*. It really just kind of blended right together. Congratulations!

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