FoonLudum Dare ExplorerLD44 → Panic Percussion

Panic Percussion

By verysoftwares

View on ldjam.com

CategoryRankScoreCount
Overall9912.9114
Fun10072.6614
Innovation5663.0814
Theme11082.2514
Graphics8423.0014
Audio5213.0414
Mood3.1813

Comments

boltkey 2019-04-29 18:44

I have no idea what I am doing. But it is fun!

suchista 2019-04-29 19:11

It's confusing, some instructions would be great. Also, transitions are really slow. The art is nice!

verysoftwares 2019-04-30 08:22

hmm i'm not sure what to put in the instructions.

randomphantom 2019-04-30 14:12

Music is pretty cool, but I echo the comments above (no idea what I'm doing - it seems to work though - up until the third level!)

verysoftwares 2019-05-01 12:15

instructions added based on playtester feedback!

yopox 2019-05-01 12:58

Thanks for making a rhythm game ! I got to the 4th enemy but I took dynamite each time haha :bomb:

verysoftwares 2019-05-01 13:47

there is a way to beat the 4th enemy without damage, though the solution is a bit unintuitive.. so i've added a hint in the instructions

saering 2019-05-01 14:32

Well I'll be honest on my feedback, I got completely lost so I quit :/ I expected a rythm game to have cool music, and then you press some keys at the same times of the snares, kicks, hats, etc, but here the background music is only made of drums so it's really really hard to get the rythm right. I'm not the best at music, but I honestly found it too hard, and when I got the first level right, I did not know how I did and I immediatly died on the second.

Also, had it has been said, I just didn't know what was happening, I was just pressing Z, not understanding why there was hourglasses, a circle, etc. Might require some more explanations and balance in my opinion, and it could be a funny game!

udo 2019-05-02 12:11

I came here because you posted to the IRC channel, but then vanished before anyone responded to you :smile: So... yes, I agree with you, the interface and design language are pretty clear. However, that doesn't mean @saering is necessarily wrong. This game is extremely unforgiving and it's not always clear what you're supposed to be doing or how you're doing. I would describe the experience like this: it's like you're suddenly in an advanced level of a game where you really wish you'd have gone through the tutorial levels first. For example, it's not clear to me - even after going through several attempts - whether I was actually making decisions about the state of the game board, I was too busy trying to hit Z on the beat.

I do think this game does have a lot of potential, the problem is just that it has no (perceived) difficulty curve :smile:

verysoftwares 2019-05-03 09:01

ohh okay, thanks for your feedback. keep it coming and i can make a post-jam deluxe build to address these issues

jjjjason 2019-05-07 04:20

First off, thanks for proving once and for all the lag on my bluetooth headphones lol. Had to break out my DAC for that π‘œπ“…π“‰π’Ύπ“‚π’Άπ“ π“π’Άπ“‰π‘’π“ƒπ’Έπ“Ž

This one's been on my backlog for a while now, glad I finally got to it. Loooooove rhythm games, and I think the battle mechanic here is pretty cool. I can agree it's kind of confusing at first especially since there's no in-game tutorial, but once I got it it was pretty fun! I made it all the way to the red mage (5th level)--nothing actually spawned in that level for me so I don't know if it was a bug, or if I got to the end.

Other minor feedback includes

- Love the monster designs, they are very cute and it's the Clefairy-ish monster that got me to click on this game in the first place - Pretty happy with the jungle beat, goes well with the battle. Did you compose it? - Maybe it's just my setup but I got some crackles every once and a while in the soundtrack - One thing I'd *really* love is if the music were continuous between rounds. It definitely threw off my internal rhythm to hear it suddenly start up again.

Overall as a person who loves rhythm games, this is a pretty cool showing, great work!

Edit: Got to the red mage again and this time was able to get stuff by happening by hitting it off beat? Kind of an interesting mechanic, I like how you managed to have different boss mechanics in a rhythm game. Very shortly died to unicorn though lol.

verysoftwares 2019-05-07 19:53

> Kind of an interesting mechanic, I like how you managed to have different boss mechanics in a rhythm game.

thank you, i feel like that's where i really succeeded.

ddrkirbyisq 2019-05-12 03:01

Got to the green slime thing before losing life, mostly due to misses while trying to juggle all the different obstacles in my brain.

Would love more feedback on the timing window, as right now there is no way of telling whether you were actually early vs late. I also found the delay effect on the drum loop pretty distracting. I had no trouble finding the beat but would not be surprised if others did!

I liked the different mechanics, but would have enjoyed it a lot more if I didn't have to restart the entire game from the beginning every time! Would love to just have a level select, if only for the purposes of jam rating.

Keep at it, you've got an interesting idea for sure!

goosyberry 2019-05-15 13:48

This was a pretty cool game! I was thinking that perhaps there could've been multiple songs, slightly slower ones first so it's a bit easier to get used to it.