fluburbio 2023-01-10 05:07
I liked it a lot! It gets chaotic pretty fast. Simple and effective :D
Foon → Ludum Dare Explorer → LD52 → Farm Patronum!
By mrchickenboy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 290 | 3.64 | 29 | |
| Fun | 147 | 3.83 | 29 | |
| Innovation | 651 | 2.84 | 28 | |
| Theme | 330 | 3.81 | 29 | |
| Graphics | 262 | 3.92 | 29 | |
| Humor | 238 | 3.31 | 26 | |
| Mood | 269 | 3.66 | 26 |
I liked it a lot! It gets chaotic pretty fast. Simple and effective :D
@fluburbio Thanks so much for playing :)
Nice looking with fairly fun and addictive gameplay. Reminds me of classic flash titles.
The Player controller looks really clean and controls well. I found the game really hard, I'm immediately overrun with enemies in the first 10 seconds.
haha, feels great that few seconds I was able to survive. but the art and tools are very creative, fun little game
Very fun and high energy music/sounds/vfx! I love the screen shake and constantly-firing spray bottle. The bug particles are fun and the pixel art is all nicely done. All the little details like enemy flashes, the character shaking when they get hit, and the gently-swaying crops are really nice. Great work on your game!
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@avian Thanks for playing :)
@hacktrout @bartalomew Yeah, I didn't do much playesting. Totally my bad! Anywho, thanks for playing the game!
@chompdev Ayy that's a nice score! THanks for playing! I'm also pretty proud of the swaying crops :)
This was a very cute game. I would have enjoyed it a bit more if the difficulty scaled a bit slower, before I knew it I was swarmed. Also, I must have done something to upset the lady bugs because they started swarming me lol!
Poor ladybirds :cry: More seriously, I liked the weapon and fast-paced action. If you want to improve it, it would be nice to include a gameplay variation after some time!
Indeed a pretty game. I enjoyed the aesthetics, also the movement and recoil from the spraying felt pretty good. I found it a bit easy though, there was really no incentive to move around, I was able to stay perfectly still in the center and I could probably survive for a good amount of time.
A round mechanic of sorts would be appreciated, make the field a bit bigger as you go perhaps. Maybe when a timer runs out a crew of harvesters would enter the field and gather the crops, get points depending on how many survived etc, upgrades and what not. all the essentials for an endless shoot'em up.
All in all a pretty enjoyable experience as is.
Also.. **chough** **chough** @chompdev
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@ninnec Thanks for the feedback! Yeah, it does seem I messed up the difficulty!
@yopox @kekkodude Thanks for playing! As I said earlier, I had plans of adding more variation, more enemies so you would have an incentive to move. Alas, I ran out of time. Also holy shit nice score Kekko!
I liked the game feel with all the screen shake, sfx, particles. Also nice art. Good job!
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Nice game! I liked the gamefeel behind killing the bugs, the sound effects and particle effects gave weight to attacking which felt satisfying. Good job!
Pretty fun little game. After killing the first few bugs I didn't really have any problems though. Good job on the graphics, they were very cute!
@mrchickenboy Even with the difficulty it was still a very cool game, and as others have mentioned the fact that you put in the screen shake when killings bugs was very satisfying
This was so fun! I seriously loved it. The music matched the intensity, and the scarecrow with the fertilizer machine gun was hilarious. The enemy logic really made it a challenge. I only wish it had some wave system to add some breathing room and to communicate the difficulty, but for 72 hours this has a ton of polish. Also, the dash wasn't very useful for me personally. I was playing on a trackpad, but I will come back and play this with a mouse soon. Great job!
@dgo @tukisboolukis Thanks a bunch for playing, I appreciate it!
@ninnec Thanks for playing! Yeah, I love some o' that JOOCE XD
@rrsmtz Wow, thanks for the kind words! Yeah, I was planning on a wave system, but I totally forgot about it lol! I added the dash in because it makes you immune to the enemies for a bit. But, yeah, it's not needed to play the game.
Nice game!
The screen shake and particles made the game fun to play, and the art was nice. I would say maybe make the bullets a bit larger as sometimes I was missing the bugs by a few pixels which was a bit annoying.
Apart from that it was a good game, nice job!
@the-vecter Thanks a lot! Yeah, I was on the fence on whether I should make the bullets bigger or smaller. Come to think of it, I could've just made the hitboxes bigger lmao
Amazing score, @kekkodude! Looks like I've got my work cut out for me :D
Fun game, one small issue is that the score and timer didn't reset when I hit replay! On the upside, it felt good to get such a well deserved high score! Really liked the feedback for when you killed the enemies! Good job :D !
Fun little game, the core mechanics are very satisfying and I really like the effects (shake / particles) makes the game very enjoyable. Others have mentioned it, but I did notice it too: the score and the timer don't reset on restart. Nice job, I've really enjoyed it! :)
@adamwigs @ekaktusz oh damn completely missed that! I'll patch it up later when the jam's over :)
Had a good time with this one, some nice touches went a long way. The player controls just felt right and were satisfying. I enjoyed that the game had a bit of a challenge too. Great entry !
Smoot, easy to read & control, nice graphics, challenging, well it has everything that makes a good game! 🙂 Gameplay variations is what could be added (new enemies, weapons, etc.), not easy while on the clock, I do prefer quality over quantity. 👍
52000! Simple but fun. Control feels good, like the particle effect. Hope the difficulty for the game would increase as time goes. Noice job.
This one is a neat and consistent game! Very simple concept executed well. I especially liked the vfx, sfx and camera movement feedback when I kill the enemies, subtle but effective.
Interesting game. Found it a bit difficult to aim with the default arrow cursor, but the graphics are really nice, and the music lends itself well to generating a frantic atmosphere. Well done.
Holy smokes. Who knew that growing enormous monocultures of plant species that are appealing to ladybugs would have disadvantages? D=
Great game! And great incorporation of the theme!
Love it! The game feels really nice to play and is quite **JUICY**
Very well done! The whole idea of a scarecrow zooming around and spraying pests is just funny, and it looked good too!
I have no idea how easy or hard this is to build in C3, because I'm not too familiar with it. Bullet hell types are pretty common, though, so I imagine it isn't too tough. But you added a lot of nice polish and "juice" that made this very satisfying! The bursts and screen shake were satisfying.
The gameplay itself wasn't too challenging. I could simply hold down the shoot button without penalty to release a constant stream of water. Also, I found that I didn't need to use the dash at all, especially in such a small field. In the future, you could add increasingly challenging bug types, or rounds with upgrades, or simply make the bugs stronger or faster (to scale the difficulty with the player skill).
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Also **cough cough** @kekkodude oh. oh... nvmd.
Eyyy! Nice to see ya, i saw your comment on my game :D I gave this one a try and i loved a lot of stuff you had going on, the juicy SFX and particles were a nice touch. I thought the movement of myself and the creatures was great too. However, i noticed that the gameplay doesnt really change, it seemed like my score is basically determined by my patience. I stood in the field and shot bugs until i got bored.
The difficulty didnt seem to increase and there was no incentive for me to move. Perhaps some powerups that spawn and increasing difficulty would've taken this game into the next level!
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