zatrit 2025-04-08 18:56
Looks awesome, plays just as awesome, reminds Lethal Company, but *way deeper*
Foon → Ludum Dare Explorer → LD57 → Lust4Life
By Alex1, D_Indie, hirqshi, alleka, Aashen and Torukaii
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 181 | 3.87 | 35 | |
| Fun | 293 | 3.59 | 35 | |
| Innovation | 307 | 3.47 | 35 | |
| Theme | 90 | 4.24 | 35 | |
| Graphics | 37 | 4.57 | 35 | |
| Mood | 90 | 4.15 | 35 |
Looks awesome, plays just as awesome, reminds Lethal Company, but *way deeper*
The graphics and style are just great, it's a good job! 🙂
графика просто чудесная, аж в душу запало! сразу видно, что очень постарались! гемплей тоже хороший, в общем, все очень понравилось! ww
WW game very cool graphics and atmosphere handsome
DUDES, AND WHAT KIND OF FRIENDSHIP HAVE YOU CREATED. The graphics are very cool, a mix of letal company and repo. It's crazy, honestly, I'm really stuck, endless respect, the gameplay mechanics are also very cool, you can see that they did a great job.
Nice very nice love it!
Very similar world building to our game!
Very nice game jam entry, love the graphic style in this, nice work!
Looks super atmospheric, really has a strong vibe. At first, I actually thought the game had no sound at all - but then I broke some pile of stuff and the sound caught me so off guard, I almost shit my pants.
Cool game, although for some reason I didn't have sounds - if they are not in the game then it's a pity, they were really missing. Also for some reason my score is not saved between levels, although it seems like I'm leaving on the elevator. Otherwise everything is done well, it's quite fun to play. Great job!
Great art direction and immersive way to clue the player into the objectives without any tutorials. I wished the minerals wouldn't fall into the boulders so easily but an impressive entry overall!
Awesome game! Loved the graphics!
Incredibly beautiful and interesting game!!
Классная задумка и реализация контента за 3 дня, жаль не успели доделать игру, конечно формат не джемовый, за 3 дня успеть что то такое почти невозможно, но у вас есть база для дальнейшего проекта в портфолио, поздравляю, надеюсь доделаете и релизните в стим и игра порвет чарты.
изображение_2025-04-12_235527587.png
Забавно! На некоторых этажах не было рядом штуки, которая перерабатывает камни, поэтому я просто спускался ниже, ибо стремался отходить далеко от лифта. Там темно, как в жопе негра, я б наверняка заблудился ^_^ В итоге на второй день выплатил долг.
Прикольная игрушка ^_^
классная игра, атмосферно, управление очень плавное. из предложений можно было бы добавить какой нибудь противостоящий игроку элемент, простых врагов жуков которые ба таскали ресурсы или взрывные ресурсы, которые бы взрывались если ты не осторожен, можно бы ло бы их намеренно взрывать. шахта я считаю отлично ложится в тему, я и сам про шахтера игру сделал, только psx fps survival horror, в общем молодцы.
The game features stunning artwork.
Great entry! Good vibes
The graphics are awesome, I love the dirty postindustrial style. The music makes it a bit more hectic, but in a good way. Gameplay loop had me figure it out for a while, but when I did, I really enjoyed it.
I really like the art style. The music was also pretty good! It really made me feel the urgency. I even felt it to the point where I threw the lantern down the elevator shaft XD.
The graphics and music were pretty friggin' awesome!
I would have been happier if there wasn't a timer to worry about and I just got to keep digging instead of getting pulled back out every couple of minutes.
The only gripe I had is picking up items felt pretty finicky. I think the items themselves still had physics attached to them and were hitting things near me, like other rocks, etc, and then falling out of my hand. I'd expect having to walk to an item then interact with it I would now be holding it until I press the button to let it go, not just accidentally getting it knocked out of my hand. One rock I had to pick up like 6 times to move it about 3 feet to the crusher thingy because I kept dropping it.
Still, other than that, this was a really solid entry and I enjoyed it a lot.
Bonus points for using Godot AND making a Linux build so I didn't have to run it inside Bottles :laughing:
Great work!
I experienced a weird freeze right as I reached the end of the game (both in the jam and post-jam versions). That said, it was a cool experience, and the art style is beautiful!
There’s definitely a lot of potential for improvement with meta progression😛
@loiclegrosfrere i think the freeze you talk about is actually the ending lol, in jam version it just freezes(yeah lmao) and in postjam it plays an audio about finishing the game and shows an ending screen. Also, the game actually was noticed by one publisher that suggested making a steam version, so not only you saw the potential lol
@rubixnoob13 Thank you for all your kind words! I tried replicating the bug you were talking about but couldnt for some reason, the items physics disables when holding it, even if you hit it against every possible object in game it just clips through and stays in your hand. Probably you were clicking e or Lmb to throw it but didnt charge your throw, can you tell me more abt this bug?
@hirqshi It happened with just about everything I mined and went to pick up. I am on Linux, so I was using the build from the "Lust4LifeLinux.zip" file, maybe it's something specific to that one instead of the Windows version?
@hirqshi Ok, so I've done some further testing for you: The Windows builds don't seem to have the issue I was having (I played them under Linux using Bottles to run Windows game on Linux)
When I run the Linux build, I still notice the same thing, except I don't think it's actually the physics, I think it's just very picky about whether or not I pressed the button to pick up the, what I'm gonna call "coal" piece. Like, if I am still moving AT ALL from walking towards it when I press the E key to pick it up, it only works correctly maybe 40% of the time, the rest of the time it starts to animate like I picked it up but then it falls back to the ground.
Maybe it's registering the input twice for some reason, like I pick it up then immediately drop it? Again, I'm on the same machine on the same OS as where I played both of the Windows versions and between Windows and Linux builds it feels very different on registering that I picked up an item. Hopefully this helps if you're looking to troubleshoot it further.
Also, the Windows Jam version didn't have any sound for me, but the post-jam version did, is that correct or was that a weird bug also?
Really cool ambiance, I got lost in the tunnels :laughing: