FoonLudum Dare ExplorerLD56 → Scary Ocean

Scary Ocean

By rusu-gabriel and Kriss4l

View on ldjam.com

CategoryRankScoreCount
Overall2.5511
Fun2.0011
Innovation2.4411
Theme3.1611
Graphics1.7711
Audio2.7711
Humor1.588
Mood2.9310

Comments

eerongal 2024-10-07 20:34

Simple game with simple graphics. That said, i like the take on the "eat things and grow" gameplay where the objects you eat are stuck to you, instead of just making you larger. Creates an interesting strategy to control the shape of your character.

Would be nice if you got a little faster as you got bigger, though, it eventually feels like its slowing down to a crawl.

alezjl 2024-10-07 20:52

The concept of navigating a dangerous ocean as a small fish is both exciting and engaging!

dfyzet 2024-10-07 21:44

Quite simple and straightforward with a classic genre - it's great! I would have liked a little more danger, for sure, because for some reason the sharks disappeared quite quickly. But maybe it's just a bug

hajpappan 2024-10-07 21:45

Interesting idea, and very similar take on the theme to my own game, but interpreted quite differently which was fun and interesting to see. Enemies seemingly stopped spawning for me, and I do wish you would've mode a little faster. Would also have been interesting to explore the strategy of how you shape your character a bit more. Solid effort and good job finishing an entry!

transkuja 2024-10-07 21:47

Basic, but it works !

smoore 2024-10-07 21:49

The little joystick to use for movement is kinda interesting but makes sense if the idea is that this could be a mobile game or something that uses touchscreen as it's only controls. I think if the "sharks" could reduce your size rather than only end them game once hitting the middle guy would be a cool way to incentive the structure of your pool. The minimalist graphics is actually really adds to the vibe and the music kinda freaks!!!

dhim 2024-10-07 21:50

I like the aggregation mechanism of tiny creatures, it's a nice idea for the theme!

Some user feedback: - The pivot point should probably be the fish at the front rather than the fish at the end - Or Maybe have a tracking invisible element in front of the fish that they follow.. - implement the fish as boid rather than a rigid block - Zooming out makes things appears slower, while this is normal, a small increase in speed would make the game feel more responsive - The trackball is interesting but the position at the bottom makes it hard to manipulate (bottom side feel more constrained). It's hard to manipulate with a track pad.