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Signal Warp
Signal Warp
By infinitywhile
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.75 | 16 | |
| Fun | | 2.67 | 16 | |
| Innovation | | 2.89 | 16 | |
| Theme | | 3.07 | 16 | |
| Graphics | | 2.82 | 16 | |
| Humor | | 2.19 | 15 | |
| Mood | | 2.34 | 15 | |
Comments
Very interesting concept! I enjoyed the first few rounds but then it got more stressful and confusing. I would've appreciated some more space to see the numbers before they fell perhaps. Also, the number would only send if I got it perfectly. I would've liked if I could've gotten a "101" when I just need a "1" to finish the message. Great job overall!!
niterich
2026-04-23 19:44
I like the idea, especially when you introduce having to match pairs of numbers at a time, but I think the difficulty ramped up too quickly for me to get very far. Once the numbers started falling faster, I didn't have enough time to read the string, remember the sequence, and troubleshoot on the fly if I mess up. I think clearing out the written string when you make a mistake might help, because it's a bit hard to tell how far along you at a quick glance, and I don't have the time to take a longer one because the action is so fast.
xaklor
2026-04-23 19:45
interesting game! I think this game could have been great but it's held back by the number tiles moving so fast I can't actually read them to be able to tell if it's the one I need to progress or if it's going to restart the string. I don't know if there's a fixed number of levels or if it generates them indefinitely but it only took a few levels to escalate to the point where I simply could not progress any further.
Thank you all for feedback! There are actually 10 levels, two are very fast (6th and 10th) to change up the pace, but I admit that they actually too hard and a bit depended on your luck.
To help with reading the string, there is actually highlight that recolors digits that you've already got from the sequence. Unfortunately I messed up the contrast so it can be hard to differentiate between highlighted yellow digits and not highlighted white digits.
And getting signal perfectly was intentional to make it more challenging but it wasn't probably the best idea, as it feels more frustrating than anything
Nice combination of fruit collect game with code typing. I wish the space would be wider and the drop speed would be slower to make it more fun.
Interesting idea, but the sequence you need to perform is outside the gamezone, which makes it hard to read it, process what you need, and get back into the game. Also the difficulty rise really quick, at 2nd level the numbers are falling really fast it becomes hard to read You could try to have the sequence show under the character to improve readability maybe :thinking: