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Last Lump Of Coal
Last Lump Of Coal
By abex
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1058 | 2.60 | 21 | |
| Fun | 1005 | 2.63 | 21 | |
| Innovation | 963 | 2.63 | 21 | |
| Theme | 1041 | 2.52 | 21 | |
| Graphics | 951 | 2.42 | 21 | |
| Audio | 668 | 1.96 | 18 | |
| Mood | 994 | 2.73 | 21 | |
Comments
nonigirl
2024-10-08 07:15
Thank you for your submission!
I really love the art style — it’s very well done! However, I had some trouble understanding how the employees move in and out, or where they are supposed to be, even after reading the instructions. Unfortunately, I couldn’t quite grasp that part.
Personally, I would also suggest adjusting the speed of the train so that the next round starts a bit faster.
PS: You should maybe opt out Audio because there was none when i played
abex
2024-10-08 10:09
Thank you so much for your review @nonigirl.
Because I got sick I had to rush and most of my game was done on the third day. In my original idea, the employees were supposed to go outside and gather resources, and start walking back once you call them. There are the spots where they were supposed to gather. coal2.PNG
Also I wanted a small chance to find an new employee at every stop but again, no time.
Yeah after playing the build I noticed that train rides were taking way too much time. I will definitely adjust the speed as well as resource gathering speed as I didn't have time to test.
As for the audio, I didn't opt out because the only reason for opting out I know of is using 3rd party assets. I didn't use any so I though that it's better to get lower ratings and be fair to others. (Unless I'm wrong, but it's hard to find any info)
bastilo
2024-10-08 12:36
A little confusing but a nice little game!
@abex Get well soon! The idea of the game is great, I think it has potential!
lofipop
2024-10-08 16:07
Hi ! Despite the project been unfinished, concept seems promising ! I can see how it could be a interesting management game, in a Snowpiercer-like setting for instance. It's fun to let your workers explore and hope they can come back. Nice :)
zhuub
2024-10-09 00:32
I liked the flavor message when my ill fated voyage ran out of food. Very moody, and I can see the push your luck mechanic tying nicely with a grim world like you made. Definitely some things to work on but there's enough there I can see what you were going for!
Industrial revolution and it's consequences... Nice game tho, get well soon
Interesting idea
Love The Game!
Cool game, you did a great job
It's clear that the game was planned to have more to offer! Right now its pretty confusing and seems random, its unclear when to bring back the workers or why they die, but still I can see some nice potential in there, I hope you'll update it after the jam!
renier
2024-10-13 02:36
Cool idea! well done on getting this far!
I could see the vision/potential and I hope you keep it up :)
I was a little confused about what was happening, and used too many workers in the beginning xD Nice job !
Pretty innovative idea for gameplay! The farthest I managed to get was 8000 meters, it gets pretty difficult at this range. I like the management mechanics, although sometimes the game seems too dependent on luck. But it's understandable, as you said you didn't have much time for testing. The graphics are simple and add much to the atmosphere, to be honest, lack of audio in this scenario also adds to the mood, although obviously some SFX would be welcome. THANKS MEN!
~ Jacko
Interesting idea, makes people think, but the longer wait (train ride time) will lose some of the fun
Interesting idea, good job